Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Units for Tzeentch
54 Comments
Cultist of Tzeentch May 24 @ 5:51pm 
would you kindly add these for the changeling, please.
Avlaen May 11, 2024 @ 1:32am 
is this still up to date?
Isabelle Dec 6, 2023 @ 12:49pm 
Is the Changeling supposed to not have access to the exalted screamer?
Cuendillar Jul 18, 2023 @ 6:18pm 
Love to see Vilitch and Belakor have access as well!
RexJayden Dec 30, 2022 @ 11:53pm 
I REALLY like your compilation, but every time I have used your unit mods, I get Cavalry either T-Posing over their horses or riders situated under them. In this case, the Chaos Knights of Tzeentch (Lances) were T-Posing as they "rode" their horses. :WH3_horror_Blegh:
lwhのsama Nov 15, 2022 @ 7:42am 
歼奇 纳垢 恐虐,作者都增加了几个基础有实力的部队:steamthumbsup:
dok_10 Sep 29, 2022 @ 11:07am 
Appreciate all the work you put in to your mods bud
Obtite Sep 19, 2022 @ 2:51pm 
just had a bit of an idea for a unit that might be cool, a ranged artillery for tzeentch with the luminark shot as its projectiles, maybe able to fit ontop of a warshrine. shooting out of some tiny portal ontop
Blazindragon Sep 10, 2022 @ 3:26pm 
Ahh I see, Well I'm always down for more units :)
Singemeister  [author] Sep 10, 2022 @ 3:24pm 
@Blazindragon
In 5th Ed, Changebringers were Pink Horrors on Discs. In Storm of Chaos, they were Flamers on Discs, which I might have a crack at.
Singemeister  [author] Sep 10, 2022 @ 3:21pm 
@hi3r0ph4nt
Possibly - depends on how easily I can integrate them into the related systems
Blazindragon Sep 10, 2022 @ 3:20pm 
Aren't Horror-Knights just Changebringers from Storm of Chaos 5th? or were they renamed??
hi3r0ph4nt Sep 10, 2022 @ 3:05pm 
are you going to make the units available to associated woc (belakor, vilitch)?
Sir Nilbog Aug 28, 2022 @ 9:08pm 
Im really enjoying the mod so far on my playthrough. The horror-knights make a hilarious doom stack. Its not particularly OP but its hilarious seeing 100s of little guys flying around hurling spells
Singemeister  [author] Aug 26, 2022 @ 12:52am 
@Argos
The Warriors of Chaos units are gone due to the DLC
Argos Aug 25, 2022 @ 11:58pm 
Thanks for updating this. Are you keeping the warriors of chaos units in this mod, or removing them due to the DLC release?
HughJanus69 Jul 17, 2022 @ 2:06pm 
what about giving the cult acolytes (recommend a name change as it conflicts with a modded hero mod) an ability where they sacrifice health to increase power recharge and give themselves magical attacks/extra damage?
DarkCloudOG Jul 2, 2022 @ 1:15am 
it crashes for me despite be up to date. idk why
Tired Boi Jun 13, 2022 @ 7:34am 
Looks really good. I would recommend that maybe some stealth cultists could work well with tzeentch's treachery.
Singemeister  [author] May 6, 2022 @ 5:25pm 
@Nothing.
I'd be happy to accept some custom unit cards; add away!
HungryBat May 6, 2022 @ 4:51pm 
I love the work you did on these units, especially the disk demons, do you happen to have any plans on making custom unit cards or can I add you and make a few for you?
by the way, exelent stat balancing on the units, nothing seems out of place!
Singemeister  [author] Apr 23, 2022 @ 1:18am 
@LemurKing
Oversight on my part, I'll sort it
LemurKing Apr 22, 2022 @ 6:03pm 
Gotcha - was it on purpose that Screaming Chariots require you to dedicate to Tzeentch? Not opposed to the idea but it'd be cool if you could use them via the undivided path as well.
Singemeister  [author] Apr 22, 2022 @ 4:01pm 
@LemurKing
Yup
LemurKing Apr 22, 2022 @ 2:38pm 
Did the recent update give the units glory unlocks for Daniel?
Big Sandwich Apr 19, 2022 @ 5:40am 
Any chance of adding human chaos lords?
AgentJG (Ger) Apr 16, 2022 @ 3:39pm 
I played a campain and yes the are effectet but not at the Level 9 Skills for Units.Thx for your fast answer and sry for my bad english skills
:LordCommissar::WH3_arsebelcher::WH3_horror_Blegh::WHII_BallAndChain::WHII_Attack:
Singemeister  [author] Apr 16, 2022 @ 12:13pm 
@AgentJG (Ger) They are affected by lord skills, yes.
AgentJG (Ger) Apr 16, 2022 @ 12:11pm 
have my heros skills for this units?
Singemeister  [author] Apr 16, 2022 @ 10:38am 
@jam.izm

A mixture of loreful and lore plausible.
ᛗᚤᎶᛊᛋᛠᚤ Apr 14, 2022 @ 8:15am 
@jam.izm ахах, если ты не разбираешься в лоре то какая разница?
jam.izm Apr 10, 2022 @ 11:21am 
Они вообше лорны?
Alan Apr 10, 2022 @ 1:02am 
On bulls? Like that makes sense..
Yeetus956 Apr 9, 2022 @ 4:33am 
Hi, can you give your chaos knights with lances more AP or bonus vs large? I feel like they're missing some stats that would make it worth recruiting them(same goes for your Khorne knights)
Blazindragon Apr 8, 2022 @ 10:17pm 
Can you add Tzaangors aka Bestigors of Tzeentch with possibly melee and ranged variants and Zealots of Tzeentch which would play similar to Empire Fanatics please
Singemeister  [author] Apr 8, 2022 @ 4:06am 
Cultists have undergone a price slash. I’ll look at the Screaming Chariot damage output, but I’ll do some testing before I change anything.
strategicone Apr 7, 2022 @ 6:20pm 
maybe its a glitch in the system other then that i see no way this mod should conflict with rifts
strategicone Apr 7, 2022 @ 6:19pm 
no tried that still did not work
HeadyShitHead Apr 7, 2022 @ 4:41pm 
@ssconnolly1 I have had no such issue - As he said delete and uninstall these mods and redownload and if the issue persist it might be conflicting with other mods.
HeadyShitHead Apr 7, 2022 @ 4:30pm 
This is awesome! :steamthumbsup:
strategicone Apr 7, 2022 @ 2:36pm 
all yours or at least the tzeentch and slanesh ones and i have had games with only one of them running as a completely different race and the rifts will not open
Singemeister  [author] Apr 7, 2022 @ 1:38pm 
@ssconnolly1

That is very odd, and hasn’t happened to me at all. Is it all my mods or just this one?
strategicone Apr 7, 2022 @ 1:20pm 
dude after some testing your mods definitely were some how affecting the rift spawn i played two games one with your unit mods on and one with them off the one with the mods off had rifts open around turn 30 the ones with mods on no rifts opened even after turn 41
strategicone Apr 7, 2022 @ 3:41am 
thank you
Singemeister  [author] Apr 6, 2022 @ 11:06pm 
@ssconnolly1

Yeah, that should not be happening. Delete and uninstall these mods and redownload.

@Finlayzarba
I’ll adjust.
finlayzarba Apr 6, 2022 @ 6:01pm 
cultests are way too exspencive at 700
strategicone Apr 6, 2022 @ 4:43pm 
it says the rifts open but they never open i waited 40 turns and the first rifts never opened i closed out all other mods but your tried again and the rifts still would not open
Singemeister  [author] Apr 6, 2022 @ 3:55pm 
@ssconnolly1
It shouldn't be, at all. It doesn't touch anything remotely related to that sort of thing. What issue are you having?
strategicone Apr 6, 2022 @ 3:52pm 
dude i think somthing about your mods might be affecting the rift spawning system in my game