Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Unit Compilation
418 Comments
原野追逐 Jul 26 @ 8:09am 
The units themselves are good, but the unit cards are very poor. Is there a chance to make them at least comparable to the original version's quality?
SFH Jul 6 @ 8:10am 
Exilios Jun 24 @ 3:17am 
Cant recruit nurgle units with nurgle faction not sure if this is due to how nurgle units are recruited
Magic Cookie 54 Jun 22 @ 12:33pm 
Anyone know if there is a mod that incorporates these units into the tabletop unit caps mod? I absolutely love both mods but when using both I find the AI just spams powerful units from this mod and defeats the purpose of the unit caps
Singemeister  [author] May 26 @ 2:00am 
@Lucky Foxfoot
That's weird. My guess is that a download went wrong somewhere. You might have to redownload either this mod or RPFM
Lucky Foxfoot May 25 @ 7:49am 
Weird question here, I'd like to double the unit size of all of these as I'm running a double unit size mod. I'm attempting to edit it using Pack File Manager but for the life of me I can't find any of the unit values. I'm going down the following path: Singe_units_wh_all\db\main_units_tables. But getting a "Failed to open" error when attempting to access any of the files there.

I'll keep trying my hand at it and follow up with an update if I figure it out. Any advice would be appreciated.
L'etranger Apr 30 @ 4:37am 
updated! kiss you!:steamthumbsup:
Aelfric Apr 28 @ 6:53am 
This compilation's compatibility is added to AI Army Compositions Compatibility Patch mod.
lolladin1234 Apr 27 @ 5:18am 
Singe!
Skullgar Mar 27 @ 9:35am 
I believe this works perfectly fine now after the hotfix
TyArtikos Mar 26 @ 5:32pm 
Thanks for the heads up currently going through my modlist looking for that comment so I know to shelf it till its updated
Tyler Chaos Mar 26 @ 4:55pm 
thats fine just wanted too let you and anyone like me who comes looking know
Singemeister  [author] Mar 26 @ 4:11pm 
Might take some time; got a lot busier recently
Tyler Chaos Mar 26 @ 12:22pm 
will need updated for 6.1
Planewalker Feb 27 @ 9:18am 
Not anyone that modifies orcs/goblins. It is a weird issue indeed.
Wait, can it be that some of the minor factions just don't have it?
-i see it is available from an outpost with a main faction.

That must be it. Ohwell. XD
Singemeister  [author] Feb 27 @ 9:00am 
@Planewalker
...That shouldn't be happening. Are you using any other mods?
Planewalker Feb 27 @ 8:51am 
After installing this via the compilation, i can no longer find the goblin bolt thrower.
-what am i missing? :|

Nice mod btw, kudos.
SFH Feb 23 @ 10:02am 
Does it have Radious submod?
Rreojs Feb 11 @ 8:08am 
is there a 2x size unit for this mod?
Singemeister  [author] Feb 8 @ 1:14am 
@Doriath
They'll work with each other, but my units won't get RoR'd. Nothing I can do on this side due to the way the RoR mod is set up.
Doriath Feb 7 @ 11:17pm 
Is this compatible with nanu's regiments of renown?
Singemeister  [author] Jan 29 @ 1:43am 
@ftanke1
None of my hero mods are
ftanke1 Jan 28 @ 10:26pm 
im not complaining im just pointing this out the kroxigor warden is not in this mod
케모노프렌즈 Jan 4 @ 3:10am 
good!!!!
Borderfield Dec 28, 2024 @ 10:17am 
It was at this moment that I knew, you fucked up (MP)
Singemeister  [author] Dec 25, 2024 @ 1:41am 
@yakumo3
Nope, that's a bug.

@sigmars_disciple
Updated for 6.0
(UW)Namelessking Dec 24, 2024 @ 8:22pm 
@sigmars_disciple your recommendation worked thanks for the help
sigmars_disciple Dec 24, 2024 @ 5:50pm 
@(UW)Namelessking Definitely do that always, then let the author know if that didn't work for you. I actually recommend doing the "Verify Game Files" function on Steam (rightclick WH3 in Steam Lib -> Properties -> Local Files) after a larger "sync" of mods has happened. Ideallly before you open WH3 Mod Manager or the Launcher. This should reliably ensure you have the very latest mod version as well (but only DL any oudated filles) - for ALL your WH3 mods at once. Enjoy <3
sigmars_disciple Dec 24, 2024 @ 5:43pm 
Hey @Singemeister, it looks like this received an update? I'd wager it's the "Christmas update" and the 6.0-ready update? I'd recommend adding a comment here if you updated for 6.0 too - it'll help folks to be sure. Just a suggestion <3 Much love from Berlin and as always thanks for all your work
yakumo3 Dec 24, 2024 @ 4:26pm 
Is it the creator's intention for Greenskin to only have one scrap upgrade? If not, this is a bug report. Unlike existing units, only one additional Greenskin unit can be scrap upgraded.Thank you as always for making mods.
(UW)Namelessking Dec 24, 2024 @ 3:18pm 
i am crashing over the end turn do i new to remove and the resubscribe?
Tyler Chaos Dec 24, 2024 @ 8:03am 
@sigmars_disciple @brandor that is correct any greenskin unit mods that arent updated will cause end of turn crashes since their recruitment buildings were changed
阿东 Dec 22, 2024 @ 7:10am 
please Update,thanks
Brandor Dec 21, 2024 @ 9:22pm 
ok sorry man. wasnt trying to be rude
sigmars_disciple Dec 20, 2024 @ 3:37pm 
No @Brandor, this LARGE mod still needs its 6.0 update.

@hermesra I ran a list with this mod successfully for a full turn, but also had end-turn crashes on turns 2 and 3. For me it was 2 Greenskin factions but I don't know if the unit(s) they're recruiting (which caused the crash) were from Singe's mod, sadly. Maybe you had a similar issue?

If the units are not from this mod, then I would have said "this mod CAN PROBABLY be run in the meantime in your campaign" as there don't seem to be any MAJOR issues.
hermesra Dec 20, 2024 @ 2:44pm 
Greetings. Posting to be helpful. Mod seems to CTD about half way through turn 3 end-cycle. Test with and without other mods... same CTD. Hope this is helpful. TYVM.
Oberst Klink Dec 20, 2024 @ 1:19pm 
"Update should be coming this week"
Thank You so much, can't wait! :winter2019happysnowman:
Brandor Dec 20, 2024 @ 1:12am 
is it updated??
Augsburg Dec 17, 2024 @ 12:50pm 
Great news!
Brandor Dec 16, 2024 @ 9:14pm 
Awesome thank you
Singemeister  [author] Dec 16, 2024 @ 6:50am 
Update should be coming this week
Brandor Dec 15, 2024 @ 10:27pm 
update soon?? love this mod
Tyler Chaos Dec 13, 2024 @ 1:48pm 
needs updated i know greenskins your units no longer recruit-able and ogres as well i do believe.
HolyRedEye Nov 23, 2024 @ 8:47am 
some units causes the game to crash randomly mid battle
Brandor Nov 10, 2024 @ 1:09pm 
Update?
Sheep Nov 2, 2024 @ 3:30pm 
It does work if I add the standalone mod though ! Might be an issue with the integration into the compilation ? Maybe other factions are affected too ?
Sheep Nov 2, 2024 @ 3:23pm 
Hey ! Great collection of mod, I'm a big fan !
Quick note : I think the Kislev part is not working, I can't see the new units, and it works with other factions (I tested Dwarfs and Orks).
Singemeister  [author] Oct 26, 2024 @ 1:30pm 
@Victpuzz
I'll have to investigate that.
Victpuzz Oct 26, 2024 @ 1:20pm 
I have an issue: when playing as WoC, I can't upgrade the daemonic units (Bloodletters, Pink Horrors and daemonettes) via the warband, except for the nurgle ones.