Total War: WARHAMMER III

Total War: WARHAMMER III

Singe's Lord Skills Compilation
566 Comments
Handsome Devil Sep 18 @ 6:31am 
pls?
-ALFALION- Sep 13 @ 9:59pm 
Обновите пожалуста
Daemon Sep 10 @ 6:32pm 
Are you still updating and maintaining these mods? i know life can change and you might no longer have the time to do so, but wanted to know if you were. since some of the lords that have had updates have not been changed in almost a year.
Canadian Leaves Sep 4 @ 9:47am 
It worked 03/09but now, i don't know because of which mods update doesnt let me to launch campaign(
Zhong Xi Na Aug 29 @ 3:42pm 
will this work for 6.3?
Forever Aug 15 @ 12:32am 
Any radious submod?
Hello, when I was playing as Karl Franz, one of his skill "Sons of the Reik" wasn't giving the bonus to correct units, in your mod changing "effect_bonus_value_ids_unit_sets_tables" for Karl Franz from "emp_state_troops" to "wh2_dlc13_emp_elector_count_reward_units" seems to have fixed it for me, giving the bonus to Carroburg Greatswords.
Sigismund Jul 23 @ 7:45pm 
Thank you for updating!
Ben Jul 2 @ 2:52pm 
Hi. Have a suggestion. Is it possible to change the Northern Blood for Konstaltyn to give him and his army Berserk instead? His lord trait already gives him and his army the Rage trait thus making the former a bit redundant.
TToKKang May 30 @ 11:19pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
sweetnerevar May 16 @ 10:03am 
Have been playing with this mod for a very long time and have enjoyed its effect of thematic army building for specific LLs immensely, so many thanks. But just launched a Belakor's campaign and, boy, do his army bonuses look weird. Some lukewarm buffs for mortal (?) units, stalk for demons, buffs to soul-gtinders? Feels like the guy deserves another look.
Videogamer40000 May 13 @ 1:10am 
Hey, Singe. It was brought up on the Malakai mod specifically, but I thought I would bring it up here. His Queen of the Skies buff for Thunderbarges makes them reduce melee attack to enemies by 600%. When you have the time do you think you could fix this? Since I imagine this isn't intentional. Thank you.
banjaxedspy May 1 @ 12:29am 
Awesome, thanks for the Update!
miramew Apr 30 @ 1:55pm 
Thank you for the update! :)
Capm Merica Apr 27 @ 1:04pm 
Thank you again for all the work you've done, Singemaster!

CA if you by any remote chance happen to see this, please take note - the content of this mod makes the game infintely more replayable and satisfying!
Gator Apr 12 @ 4:34pm 
@Dairak Logrus
I'm afraid this one's over with until OP can update it. This has a lot, lot, LOT of custom calls that affect level-up and has been causing late game crashes for me. Was a nightmare to figure out which one, but this is it. Honestly it's not THAT bad, it doesn't crash on level up until generally turn 40-50 and it's not the mod itself, but how the script works inside the core with others.

If you add a bunch of script mods on top of this one you'll see far more often crashes. Realistically, though, it does work.
Canadian Leaves Apr 12 @ 11:28am 
@Dairak Logrus, it needs to be updated
Dairak Logrus Apr 3 @ 11:42am 
mod work with other skill mods? maffer maybe and etc!
SAMURAI_E Mar 29 @ 4:38am 
Hi Singemeister, you made great additions, and wanted to thank you, and find out if it is possible to somehow add the effect of perks on units from other mods, for me your perks work on some units and on others not and I can not understand why
Daemon Mar 27 @ 4:51pm 
first. i am not trying to rush you, i understand how life can get busy, and this mod set it massive.
do you have a likely idea of how long it might take. my friend and i have a few games we plan to play and knowing will allow us to plan. if its going to be a few weeks or more, then we can plan for that. we love your mods so want to play with them, but also really want to try out the new stuff.
regardless, thanks for all the work, and have fun with the new content.
Italian the Hun Mar 26 @ 7:32pm 
Take your time! This is an awesome mod and I'm hyped for the update, thank you for all your hard work.
Singemeister  [author] Mar 26 @ 4:49pm 
Update might take a while guys, life's pretty busy right now
Immortal Zeki Mar 1 @ 7:15am 
I don't think that the fleshknit ability is giving horrible regeneration to the zombies. Horrible regen is not popping up in the ability list for the zombies after getting the skill. Tested with just this and the console command mod
Canadian Leaves Feb 2 @ 2:37pm 
@KevinSan , if those skills aren't far by the chain (red or blue) - yes. I'v got confederated LL with those "skills" unlocked previously by AI
no care Jan 25 @ 8:26pm 
Will this work with sfo? Sadly, I don't think the submod will get an upate
ZX Jan 18 @ 12:45am 
Is it possible to make Malakai's Queen of the skies skill affect the spirit of grungni summon? It currently dosen't affect it
jude Dec 26, 2024 @ 6:31am 
thanks for the update
Capm Merica Dec 25, 2024 @ 9:14pm 
Thank you singe! You're truly the best modder!!
【HAN】小螞蟻找蝴蝶 Dec 25, 2024 @ 9:07pm 
What a wonderful present. Thank you and Merry Christmas, Singe.
TTV.Inquisitor_Machina Dec 25, 2024 @ 8:42pm 
praise be! Merry Christmas to you Singe!!
Sin Dec 25, 2024 @ 5:00pm 
lord singe is back
Oz Dec 25, 2024 @ 2:08pm 
What a wonderful present. Thank you and Merry Christmas, Singe.
William Dec 25, 2024 @ 5:52am 
cool!
看我不放假 Dec 25, 2024 @ 3:11am 
Can't imagine playing without this mod.
Hard Mod Dec 24, 2024 @ 10:07pm 
good:steamthumbsup:
Derubain Dec 24, 2024 @ 4:36pm 
wow, big thanks man
Reaver79 Dec 24, 2024 @ 3:43pm 
And he's back ! Thanks for the new lord skills mate, love your mod, helps give every faction a little more flavor :steamthumbsup:
Reaver79 Dec 23, 2024 @ 2:17pm 
@Ran Yea have had no problem with using it for the older ones.
Ran Dec 21, 2024 @ 10:27am 
Does this mod still work for older lords?
Mr. Illusionist Dec 20, 2024 @ 9:57am 
Singe will be updating this mod but he doing his Units Mod first plus Singe is a busy person so give them time to cook!
Rivenash Dec 19, 2024 @ 3:37pm 
Singe the fun-bringer, needed now more than ever. Hopefuly he shall save all of us in our time of need...
John Galt Dec 19, 2024 @ 12:05pm 
Every time a new lord comes out I am reminded how much flavor Singe's mods add. Thanks for all the ones you've done, they're great.
CrimsonRain Dec 19, 2024 @ 8:32am 
Hey man hopefully we got new skills for new lords and an update but either way -love- the mod anyways and will always use it :D thanks a lot makes some of the lords so much more fun and interesting!
BOT Dec 17, 2024 @ 10:01am 
really love your mod! Hope to see the update soon
I pray for papa singe to return
isRobin Dec 16, 2024 @ 8:04pm 
I miss you singe
欧利昂尼 Dec 14, 2024 @ 11:01pm 
updata:steamthumbsup:
Calcifer Dec 14, 2024 @ 5:50pm 
Hopefully not quitting as this mod has been a staple in my game for a while. Just wanted to say thank you and hope you're having a good holiday season. Good things come to those who wait...and who don't demand updates.
Nova015 Dec 14, 2024 @ 12:38am 
If Singe is going in times to come bless us with mods for the new lords, I have a suggestion. Gorbad could have skills that temporarily or permanently boost units around him, like armor, melee attack/defense etc. Maybe even some that boost himself, like a healing ability. That way Gorbad is not tied to any specific set of units and remain a flexible strategist.
TTV.Inquisitor_Machina Dec 13, 2024 @ 11:24pm 
I wouldn't blame him for quitting with how rude and obnoxious some of y'all are