rFactor 2

rFactor 2

Albert Park 2019
49 Comments
快点登陆 Oct 1, 2023 @ 6:04pm 
可惜没有2022布局,创意工坊已经有的那个2022的光照太亮了晃眼睛😂
✪ macOS May 1, 2023 @ 9:14pm 
yay
SEPHI-AT | セフィ·アット  [author] Mar 26, 2023 @ 11:21pm 
I'm sorry that this problem occurred. But I am not sure what is causing this problem. The track did not report an error with a third-party vehicle MOD when I tried to run it yesterday. You can try to change the AI numbers, laps, third-party vehicle MOD, or resubscribe to try to solve the problem
(translated word)
fedor Mar 26, 2023 @ 7:34pm 
Is anyone hear or is this a dead end, nobody bothers to answer
fedor Mar 20, 2023 @ 11:52pm 
Track wont start loads but then exits the game ?
szelljr Feb 23, 2023 @ 11:34am 
Super track , is just perfect .
falconitage Feb 11, 2023 @ 6:55am 
I Love that track but can't load it, the game always crash ! any idea ?
vava74 Oct 23, 2022 @ 5:16am 
Could you please check if you have the crowds casting shadows?
I believe that the main issue for performance is how you have done the crowds: probably too complex and, I am pretty sure, casting shadows...
delphinho Aug 16, 2022 @ 12:01pm 
Hi the track is really amazing. Unfortunately, track limits are a bit messed up. In some corners it's already enough so slighly touch the curbs to get the lap invalidated. Are there any plans to update th AIW file for that?
jepeto May 9, 2022 @ 11:57am 
IL EST PAS BEAU CE MINISTRE
2ndLastJedi May 2, 2022 @ 11:17pm 
I just tried this track alone on track at 8am with the new Indy car and getting terrible GPU usage of 50-60% and 55 fps with 3080/10600k at 5760x1080 in pits and 70 average around the lap. I run same settings at Sebring and get 120-144 fps. This track still needs much optimisation :(
Amigopiu May 2, 2022 @ 1:48am 
你是我的神!!!!
jepeto May 1, 2022 @ 10:57am 
thanks to like our dream
jepeto May 1, 2022 @ 10:56am 
my computer is a loving fab ulous work of this channel
the best track i have neverseen
merci mon ami
Bob jackson May 1, 2022 @ 8:13am 
please do more conversions this is epic stuf
RobinsonCrusader Apr 22, 2022 @ 6:51am 
One of the best looking tracks on rf2
SEPHI-AT | セフィ·アット  [author] Apr 20, 2022 @ 10:06am 
Unfortunately, jumbo screens in VR have always been a problem in RF2. So far I don't know how to turn them off in the settings, this can only be achieved by removing these models in the MOD. When I tested VR before, only Halo and blue sky were mapped in jumbo screens. I've set the "VisGroup" of jumbo screens in 1.02 update and when the "Circuit Detail" is set to "Low". these screens will not be loaded, but at the same time some other models will not be loaded.
Quekel Apr 20, 2022 @ 8:48am 
Great update! Performance on the straight/pit in VR is great! Quick question: Do you know how to disable those jumbo screens on the track? Just turn em black or put an image on it. In VR the camera view on those screens is really annoying. I think it's just a shader that should be editable.
mountpilot Apr 19, 2022 @ 12:18pm 
Awesome conversion! Incredibly detailed, including RR and good cameras.
Thank You. Can't wait to see your next project.
VrZ Apr 17, 2022 @ 11:28am 
thats great, many thanks!
OZ67 Apr 17, 2022 @ 2:30am 
Thank you:steamhappy:
MasterN00b22 Apr 15, 2022 @ 10:04pm 
Awesome! Thank you!
seb Apr 15, 2022 @ 8:01am 
looks awesome
Bastian Paisler Apr 15, 2022 @ 4:13am 
@Global Endurance Modding there are so many ripped tracks out there. You wanna go 'round and comment on each one with this bs?
Shoestring Apr 14, 2022 @ 7:42am 
Really been enjoying this track, thank you!
RobinsonCrusader Apr 13, 2022 @ 5:41pm 
@Global Endurance Modding
AC is champion at that. I don't see any issue with it from another game. Look at the Reboot team.
UnrulyLobster Apr 11, 2022 @ 7:14pm 
Just thought i'd mention i managed to fix my FPS drop by changing the graphic settings a little but the main fix was verifying file integrity. after that my frames havent dropped below 90. great mod, would be awesome to see the updated track sometime.
Quekel Apr 11, 2022 @ 9:36am 
No problem! Keep up the good work!
SEPHI-AT | セフィ·アット  [author] Apr 11, 2022 @ 9:21am 
I found the reason why FPS drop near the pit lane is that "ReflectionMapper" mapping too many models. I will continue to optimize the "ReflectionMapper" to limit the number of models that will mapping in the reflection of the glass material, but this not very fast, although I am very busy, I will try to squeeze some time to optimize these question

I'm sorry that the problems caused by FPS optimization affect your gaming experience
Quekel Apr 11, 2022 @ 7:11am 
Would love to see some more tracks, but it needs FPS optimisations
dreamer_al_59 Apr 10, 2022 @ 5:27pm 
Excellent work. Many thanks.
Quekel Apr 10, 2022 @ 5:15am 
Great track, the TV screens are mirroring or something. And the pit/finish line has an FPS drop
raizenxd Apr 9, 2022 @ 5:42am 
@Global Endurance Modding
ok cry about it
haasje33 Apr 8, 2022 @ 4:39pm 
Converted from F1 2010-2021, in other words: illegally ripped.
UnrulyLobster Apr 8, 2022 @ 3:45pm 
Looks great only problem im having is the insane frame drop. every other track is fine but, for some reason im getting around 15fps
ryan36brown Apr 7, 2022 @ 3:39pm 
great work, only feedback is doing a short race with x4 fuel and tyres AI dont seem to actually get service when pitting. tried 2 different mods both similar issues. then tried same mods at other track and no problem. thanks regardless :)
Mikawelll Apr 7, 2022 @ 2:34pm 
Great track. Thanks
Michael Woller Apr 7, 2022 @ 2:01pm 
update 2022???
Bob jackson Apr 7, 2022 @ 5:40am 
best albert park of any sim so pretty and the suroundings ar just perfect gevis you a real feeling of beeing there :steamthumbsup:
ChriZZ Apr 7, 2022 @ 5:29am 
great Track / Job. On Strt / finish Line (Pit-Stop) there's huge CPU usage cause too much Objects or optimisation ? I test in VR, but no framedrops or something, good performance in VR, a little higher than other tracks.
SEPHI-AT | セフィ·アット  [author] Apr 7, 2022 @ 4:08am 
Thanks for your feedback, I checked the .GDB code, and there is indeed a problem with the activation of the DRS zones in the race. When I adjusted the DRS zone for testing, I changed the minimum number of passes to 0. I forgot to change it back when I packaged it. This problem will be fixed in the weekend. If possible, I will also try to fix the problem that touching too much kerb
on Clark and slow down on Waite.
Luprox Apr 7, 2022 @ 2:31am 
Great, Top!
Thanks.
atomed Apr 7, 2022 @ 1:30am 
Fantastic job, great detail and in my case very good performance. Didn´t notice any fps drop and the AI, besides hitting the pianos too much on Clark and perharps slowing down too much on Waite was near perfect. Other thing I noticed was that DRS was available since lap 1.
Great work, thanks a lot for sharing.
✪ macOS Apr 6, 2022 @ 9:06pm 
2000 years later. Finally
bskottke Apr 6, 2022 @ 11:40am 
Great work. Thank you very much :steamthumbsup:
ChapaWT Apr 6, 2022 @ 8:25am 
Very good work!!! Thank you!!! :r3ehelmet:
Juicy90765 Apr 6, 2022 @ 4:21am 
wow great mod! great quality
SEPHI-AT | セフィ·アット  [author] Apr 6, 2022 @ 1:27am 
Yeah, the textures take up most of the video memory ( The graphics card core usage is not high ). I tried my best to compress the textures and reduce the package size by half, but the results are very mediocre, It only improved about 20 frames ( Circuit detail set Full, GTX980Ti runs around 100fps ). I will try other optimizations in the next few months, such as the model's Lod In & LOD Out.
:steamfacepalm:
Fred Owlpen Apr 5, 2022 @ 11:16pm 
Very good work, but needs optimization. FPS drops a lot.