Total War: WARHAMMER III

Total War: WARHAMMER III

Dead's Kislev Units DONT USE WITH MY OVERHAUL
346 Comments
Dead Baron  [author] Nov 24 @ 2:25am 
He's fine. People are allowed to not like my mods. I would appreciate more information on what can be done to fix things but oh well
N7 Shepard Nov 24 @ 1:59am 
Damn dreamer be nice, the dude is literally using his free time to give us content expansions beyond what the game devs are willing to do and they get paid. Thank you for the AMAZING content and keeping this game alive through your additions Dead. Keep at it man!
Dead Baron  [author] Nov 15 @ 8:38pm 
It is working and didn't need an update after the last patch, however I pushed the button to update but sometimes it doesn't.
The balance is around base game balance. I spent time trying to make them all feel good and fit in, if you have feedback it is always welcome.
There isn't really any up to date lore.
I do agree that guns of erengrad is better because Calm is a better modder. Also this pack was made a long time ago, I've learned a lot since then.
Last Dreamer Nov 15 @ 1:04am 
I don't recommend installing this mod: 1) it's not updated, and the "famous units" from the mod don't appear in the list. 2) the regular units from the mod are poorly balanced (some are too weak, others are too strong). 3) most of the units from the mod contradict the lore and won't provide an interesting experience playing for the faction. Among the good and well-developed mods for Kislev, I recommend "Guns of Erengrad"; it also includes a couple of heroes that Kislev really needs.
TheGrandSirPiggy May 15 @ 8:03am 
He mentioned his Kislev overhaul (which also got a recent update), this mod got updated very soon after the patch dropped, it works perfectly ever since
EnumaEllis May 14 @ 12:03pm 
I think you mentioned this in April and the mod updated in March?

All good, baron! We love you and we hope you are doing fine. We'll hold off harrasing you about SFO compatches for 10 turns just like in-game diplomacy!
Dead Baron  [author] May 14 @ 11:59am 
I thought I did update this. I'll look into. Goin through some irl stuff and not feelin it atm so give me some time
EnumaEllis May 13 @ 3:42am 
Hopefully you can update it soon! I can't wait to play with the new units. And maybe SFO compat can be updated after.
ThrobbingforMorbius Apr 28 @ 1:59am 
coolsies, because i love the kossar javelins and the Kvassnic
Dead Baron  [author] Apr 28 @ 1:15am 
Only a couple units I believe, Ice Archer cav and ice scouts (another cav). I am going to try to get the overhaul updated this week
ThrobbingforMorbius Apr 28 @ 1:11am 
so whats in this that isnt in the overhaul?
TheGrandSirPiggy Apr 16 @ 2:43am 
"maybe SFO changes values?" :lunar2019crylaughingpig: :lunar2019crylaughingpig: :lunar2019crylaughingpig:

I also have something to report, Dead. This needs an update for the latest patch, because one of the ice buildings was removed, but your mod still refferences that building for the new ice guard units
BarbecueMan Apr 8 @ 7:56am 
A lot of your units have anywhere from 50% to 150% less health than the average T1 unit. Maybe SFO changes the values? Can you make a SFO-friendly version of the mod (increase the health of units)?
TheGrandSirPiggy Apr 6 @ 9:34am 
Your mods are so wonderful, dead! Made my kisvles campaigns 10 times more enjoyable!

Is there any chance that you can get the mounted Ice Guard archers to use the reindeers as well? I think that would look so wonderful
acesahn Mar 30 @ 3:31pm 
I'd LOVE if someone made a "Armored Kossar spearman." just tier 2 armored Kossar that was set to resist cav charges more then infantry.
Dead Baron  [author] Mar 28 @ 10:01pm 
they use a wood elf anim, yea thats intended. ill look into the recruitment issue
Zeta-Variant Mar 28 @ 9:55pm 
Bug Report: The special building at Kislev that is supposed to unlock the recruitment of Ice Guard cavalry (both types) does not actually unlock them.

Also... are the mounted Ice Guard with glaives supposed to have a glaive in one hand and a sword in the other at all times? It looks rather odd. It should just be the one glaive in hand, no?
Foe-Hammer Mar 27 @ 2:32pm 
The rocket wagon is missing a toggle option in the MCT
Dead Baron  [author] Mar 27 @ 10:18am 
They are based on the Marauder Jav guys, they have the same amount of ammo.
Foe-Hammer Mar 27 @ 9:05am 
Would you consider lowering the ammo for the Javelin Kossars & cavalry variant? For such a high damage missile with anti large it seems insane they have so much ammo. Skinks with Javelins are already an amazing unit with only 2 ammo, they would be nuts if they had more than 2 to start off with
Dead Baron  [author] Mar 26 @ 11:56pm 
Should absolutely be updated now, even went through and fixed some errors I didn't know how to fix before.
Dead Baron  [author] Mar 26 @ 10:33pm 
I thought I did update it. Let me double check and make sure everything works and I'll push it again.
dementia gaming Mar 26 @ 10:12pm 
hey so do you plan to update this for 1.6
Majyek Mar 2 @ 3:54am 
I wonder if you could make a separate lord mod for your sword and shield Boyar.
Call him Winged Commander, add some skills that buff Winged Lancers and Gryphon Legion. :partygoblin:
Maybe make him a hybrid with two pistols?
@Gouf no most of the units are already in that mod
Gouf Dec 28, 2024 @ 9:18pm 
Can I use this mod with The Motherland overhaul?
Tag_Ur_It--> Dec 18, 2024 @ 6:42am 
This work in 6.0?
Dead Baron  [author] Nov 11, 2024 @ 11:54am 
not in the plans
AwDiddums Nov 11, 2024 @ 10:38am 
Will this be updated to include all the units in your overhaul?
Saeko ツ Nov 3, 2024 @ 8:56pm 
Okay, i suspected the reason to be Ostankya

Thanks you for quick reply and for the goodS modS
Dead Baron  [author] Nov 3, 2024 @ 1:42pm 
Ostankya wasnt released when i made this, plus I decided these units aren't so much for her as it isn't fitting of her army.
Saeko ツ Nov 3, 2024 @ 8:08am 
Everything working fine at the very exception of the ROR unit, the game told me i unlocked the wagon but i can't see it in the ROR menu, same for the shield of praag

I'm playing mother Ostankya, any idea ?
tarpandagreat Oct 30, 2024 @ 6:15pm 
can confirm the maneater unit counts not working is set a 0.
Deli Paşa Oct 24, 2024 @ 11:27am 
I made a submod for 魔改终极阵型 / LEO's Formations mod and i added support for Dead's Kislev Units
LEO's Formations Modded Units Submod
Dead Baron  [author] Sep 28, 2024 @ 10:29am 
I'll see if I broke something
HolyRedEye Sep 28, 2024 @ 10:21am 
How come i cant recruit Kossar Maneaters? Am i missing something after upgrading the required building because the limit cap i set at 0/0
Dead Baron  [author] Sep 22, 2024 @ 11:08am 
Because I didn't feel they fit in with my vision for the overhaul
Marilion Sep 22, 2024 @ 10:36am 
but as i saw some units are missing of the overhaul!!
Marilion Sep 22, 2024 @ 10:35am 
so prefer to use overhaul right?
Dead Baron  [author] Sep 22, 2024 @ 10:27am 
This is just a handful of units, the overhaul replaces the whole roster
Marilion Sep 22, 2024 @ 9:56am 
Which different between this mod and overhaul?
Dead Baron  [author] Sep 20, 2024 @ 10:31am 
They cannot be used together
Marilion Sep 20, 2024 @ 10:28am 
May i ask.... if i use the (Dead's Kislev Overhaul) with this mod they will conflict?
ZeButcher888 Sep 13, 2024 @ 6:27am 
i'll keep looking. Thanks for your mod
Dead Baron  [author] Sep 13, 2024 @ 6:24am 
That is how I wanted the unit to be
ZeButcher888 Sep 13, 2024 @ 6:21am 
why :( haha need one solid shield unit in my formations that can hold the line
Dead Baron  [author] Sep 13, 2024 @ 6:20am 
Correct
ZeButcher888 Sep 13, 2024 @ 6:17am 
by ROR we mean regiment of renown? .... so they can't be recruited normally?
Jopanis Aug 30, 2024 @ 11:22am 
crisord Aug 26, 2024 @ 12:30am 
Oh yes, everything is already working, thank you very much