Total War: WARHAMMER III

Total War: WARHAMMER III

Loreful Diplomacy - Warhammer III Edition
292 Comments
Dairak Logrus Sep 5 @ 2:00am 
can up mod?
sarumanthecursed Aug 11 @ 5:51am 
Update pls
Thancred Lux Jul 21 @ 10:56am 
@FailSafe could you share your edited version via private?
FailSafe Jul 9 @ 12:24pm 
@general Brooks

I've done the edits personally, its a fairly simple change in the script in RPFM if you're comfortable doing it? I just added:

cm:force_diplomacy("culture:wh_main_emp_empire", "culture:wh3_main_ogr_ogre_kingdoms", "join war", true, true, true);

to each faction I wanted to be able to invite them, changing the first faction name to match each faction obv. Not sure if it'll work perfectly but I'm fairly sure it will :)
General Brooks Jun 23 @ 7:32am 
Love the mod, been using it for years, but I'm surprised at not being able to invite ogres to wars as lots of order factions. Ogres are known for their mercenary ways so being able to pay them to fight your enemies seems entirely in keeping with the lore to me?
Golden_IslandsYtube Jun 19 @ 5:15pm 
In Warhammer it is "Dwarfen" not "Dwarven"
Espritviril`` Jun 9 @ 12:21pm 
I'm not that immersed in lore but Cathay not being able to ally with Ogres seems weird. Western Cathay has several skills for Ogres for example? Is it not lore accurate?

Here is a suggestion!

I think Cathay should be able to ally with Ogres, and if not at least the Western Cathay definetly should.
sarumanthecursed May 28 @ 3:13pm 
mazdamundi and morathi have positive relations which makes no sense
sarumanthecursed May 28 @ 3:02pm 
pls update
Gingusa Apr 21 @ 12:06pm 
probably a weird mod incompatibility but im playing chaos dwarves and all the bretonians on the map have +100 affinity to me xD
is it supposed to be -100?
Unawarewolf Apr 19 @ 10:08pm 
hi, is it intentional that the ogre kingdom relations are unilateral? as in they can ally with other order factions but when playing as other factions you cannot send them alliance requests? if so could i suggest that maybe Zhao Ming could be able to ally with Greasus because they're pretty chill with each other in the lore. also (im not sure how hard this would be) it would be cool for this mod to have MCT options so that people could customise it to be how they want without going against your vision of the mod.
Don Roscon Apr 19 @ 7:19pm 
Hi, im playing a bit with Tomb Kings lately and I feel that Khalida should be more open to deal with some of the order factions, her gamplay bonuses and lore fit the idea that she is the most open of the Tomb Kings to deal with others.
Jim  [author] Apr 18 @ 1:43am 
Hi all.
Not sure, I'll have to double-check again... maybe something has changed in the last couple of updates.
Algebraist Apr 17 @ 4:47pm 
Can confirm that disabling the mod midgame still has diplomatic options disabled.
Playing as the Changling. He's very focused on manipulating diplomacy and allying with those that loreful diplopmacy blocks.

Maybe its a Tzeentch specific thing?
cream Apr 13 @ 12:26pm 
Disabling this during a campaign does not seem to work, at least not for me. Even after I've disabled the mod, playing as Kairos I can't attempt to negotiate a Join War with Malus. I tested on a new campaign and on there the option was available, but not on my existing save file even after several turns.
JM2201 Feb 22 @ 1:26pm 
I have this mod enabled, but races are still doing well... unloreful stuff, such as Dwarves vassalizing Orcs or other factions of disorder, its not just Dwarves, its every faction stepping outside of loreful diplomacy. I'm not sure though if it is this mod though that is causing the issue.
Jim  [author] Feb 14 @ 3:08am 
@Bone_Baron ... I've been using it for several years now (including the W2 version), and it has always been save friendly. There's barely anything in this mod, it's about as light as you can get and uses only existing CA script.

@i am the senta ... Yeah should be fine, I've been using it for a long time alongside this and haven't observed any noticeable effect!
a menacing lemon Feb 13 @ 3:28pm 
does this work with Loreful Strategic Threat or do they clash?
Bone_Baron Feb 11 @ 10:05pm 
This mod does appear to not be save friendly, as disabling seems to have tanked a HE campaign I was in.
MidgetCornAddict Feb 3 @ 3:57pm 
just mentioning that imho, cenrtain races (greenskins, chaos, chaos dwarfs, ogres) should be able to offer to join wars, at least for money
ReCore Feb 3 @ 2:07pm 
Does it still change the Value for SFO?
noelwym Dec 30, 2024 @ 9:27am 
Could I suggest that the Asur and the Dawi be allowed to form alliances? Love this mod but am also using the Improved Victory Conditions mod and for Tyrion, it's suggested that I either conquer Karaz-a-Karak or befriend Thorgrim. Would like to be able to rekindle the old alliance, so to speak.
Jim  [author] Dec 22, 2024 @ 2:44am 
- Update.

Golgfag logic fixed, mercenary contracts should now correctly function.

I have also amended some cultural relations slightly. They are as follows:

Empire <--> Vampire Counts, Vampire Coast ... -30 attitude (from -40).
Empire <--> Dwarves, High Elves, Kislev ... +5 attitude (from +0).

In my experience over the last year of DLC releases, it has become increasingly difficult to maintain 'Imperial Borders' as the Empire, and so I have seen fit to ease the pressure marginally.

That is all.

Happy Christmas folks.
Jim  [author] Dec 20, 2024 @ 6:56am 
Hi folks! I've found the issue with the Ogre (Golgfag specifically) 'Mercenary Contracts' feature not working correctly; it appears to have been a crossing of logic in the script. It is now working with the mod, I'll make some minor amendments later on and get an update out before the end of the weekend - likely tomorrow.

Thanks for the reports all, appreciate it.
Mosketero Dec 19, 2024 @ 8:18am 
Thanks Jim
Mumion der Unsterbliche Dec 18, 2024 @ 2:26am 
OK .
Jim  [author] Dec 18, 2024 @ 12:33am 
Hi folks, sure sure. I'll look to get this updated later on today if I can find the time... Thanks for the patience.
Veteran of Azanulbizar Dec 17, 2024 @ 2:12pm 
any updates to be expected?
Mumion der Unsterbliche Dec 17, 2024 @ 12:04pm 
Update ?
Rockmonster58 Dec 15, 2024 @ 2:24am 
lmao, I just checked this as well. Is suspected and should have trusted my instincts.
Jordo Dec 14, 2024 @ 11:35am 
@Der_Richterrr Thanks for the warning. I was going through each mod looking for a comment like this, saved me a lot of time testing them out.
Der_Richterrr Dec 14, 2024 @ 2:05am 
Hello @Jim,
It seems your mod makes the game unable to open the mercenary contracts for Golgfag in the new DLCs. I tested all my mods one-by-one and found this one was causing the issue (wouldn't have bet on it lol). The menu is greyed out on the first turn, which should not be.

Just wanted to let you know. Thanks for the mod though!
Cheers :)
SmashingQuasar Nov 25, 2024 @ 12:24am 
@Jim

I was referring to your mod description:

"As a new addition to the mod for Warhammer III, I have also made minor amendments to the cultural_relations table. The Ogre Kingdoms, for example, no longer have a bizaare -40 aversion with every other faction."

I'm not sure I understand your comment. I only have 3 other non cosmetic mods enabled: Victory Condition Overhaul, Table Top Caps and Restricted Auto-resolve, non of those change the 'campaign_cultural_relations_table'. I also did not specifically reference anything happening in my current save game. Maybe I did not express myself well.

Regarding the second part, it's not a mod causing that, it's the default behaviour of TW:WH since WH1. When you are at war with two factions, with two armies next to each other and attack one, they will reinforce each other no matter what. Not sure how that's "telling". I was just asking a question.
Jim  [author] Nov 24, 2024 @ 2:27pm 
@SmashingQuasar.

Ogres only offer -40 aversion towards Daemons, and likewise in return. Every other faction available in Total War has a flat 0 attitude towards Ogre Kingdoms, and in return. If you are seeing otherwise, then something else in your mod list is also adjusting the 'campaign_cultural_relations_table' where these values are stored.

Your comment about the Empire, Skaven and Dwarves is also telling. This is not possible with my mod enabled, it simply isn't an option. You have a conflicting mod. I made this mod in W2 to stop exactly those sorts of scenarios.
SmashingQuasar Nov 24, 2024 @ 1:43pm 
Whilst I do agree the -40 aversion suffered by the Ogres towards everyone else is bizarre, I think at least a -10 makes sense. Ogres are not very friendly in the WFB universe and they aren't exactly perceived as trustworthy.

Is there also a way to prevent the preposterous reinforcement that sometimes happen? For example the Empire reinforcing Skavens against Dwarves.
Jim  [author] Nov 13, 2024 @ 1:29am 
@Imperial.

Yes, the Elector Counts are famed for bickering amongst themselves.
Imperial Nov 11, 2024 @ 12:17pm 
-10 aversion between human empire factions?
Dairak Logrus Nov 4, 2024 @ 1:46am 
no! I think the creator of the mod is right and restrictions should be in the network game, that's the point of the mod, if you want to play together, choose lords and races related to the lore! and mod now not need up?
Jim  [author] Oct 31, 2024 @ 1:30am 
@Jafoolyplu...

I'll double check.
Jafoolyplu Oct 30, 2024 @ 1:16pm 
Forgive me if it's not this mod, but as the Changeling I can't make any alliances outside the other demon factions. I feel like the Changeling should be able to ally with everyone, since they probably do not realise they are being tricked...
Buffalo Oct 14, 2024 @ 3:12am 
@Jim it could be nice to make the restrictions optional between players for multiplayer, for example for let you ally with your friend when you playing elf/dwarf/lizardmens
Jim  [author] Oct 2, 2024 @ 11:09am 
For the sake of gameplay, some concessions have to be made - peace treaties being one of them.
「Des」 Oct 1, 2024 @ 7:47pm 
Dude this doesnt make any sense...Empire cant ally with lizardmen?
But Chaos constantly sends me peace treaties...wtf is this....
赛博路人 Sep 26, 2024 @ 10:00pm 
Morathi love tyrion,100%
Vurcingetorix Sep 26, 2024 @ 1:22am 
thank you, thumbs up and award sent!
Jim  [author] Sep 25, 2024 @ 1:39am 
Mod still works, I'll get around to updating for the latest version when I am able to. Sorry folks, but it still works fine.
raw666 Sep 5, 2024 @ 6:17pm 
Is the update a delay\? The steam page says the last update was July 15.
egbert504 Aug 29, 2024 @ 1:40pm 
{Will update this Friday for 5.2.} Thank you :steamhappy:
Jim  [author] Aug 21, 2024 @ 10:35am 
Will update this Friday for 5.2.
akeean Aug 1, 2024 @ 8:14am 
@Valleyland you can work around with PJ console mod and use the reverse diplomacy command