Total War: WARHAMMER III

Total War: WARHAMMER III

More arcane item slots for Kairos
35 Comments
REITERPALLASCH Dec 8 @ 8:42am 
Guys don't bother commenting here, go to DA Modding Den discord and ask there instead. Mixu has stated he NEVER reads ANY steam comments and he literally thinks you're all detestable for having questions. Keep in mind he is also pretty rude in the discord but at least he answers.
Corvo Aug 10 @ 4:20pm 
Does it works for Changeling ?
jzo14 Nov 7, 2024 @ 1:01pm 
I know this is a stupid thought but wouldn't the magic items just cancel each-other out because they both just take away the same spells
Xeonzs Apr 7, 2024 @ 8:58am 
Still works, can be added mid-save.
Xeonzs Apr 7, 2024 @ 8:41am 
@moster8604 but even vanilla he comes with 1 arcane slot these days?
This is still a great mod though and this should honestly be vanilla, it's the most magic of the races in the setting can be, they should really be able to equip 2 magical items.

At least the short victory reward of 30+ magic per turn for all armies really reinforces this idea already, shame they didn't feel the need to apply it to items / characters as well.
Chris Mar 8, 2024 @ 9:10am 
working
moster8604 Oct 22, 2023 @ 1:50am 
Still one of the best mod, its a joke that CA left Kairos without arcane item choice
Young THRASHER Catt Aug 17, 2023 @ 8:24am 
Currently playing a Tzeentch campaign (pre-Shadows of Change) and this mod is working for me.
Tingu Aug 15, 2023 @ 8:36am 
update
Gleen Cross Jan 21, 2023 @ 7:13pm 
Well, after playing 50 turns or so with Kairos, I didn't had any crash. So these reports seems like false alerts, it's working fine on my end (and it's bizarre how CA did not included this feature by default. Khorne's army doesn't have frenzy, etc.. some weird decisions with this game)
Gleen Cross Jan 20, 2023 @ 7:10am 
Some people are reporting crashes, that's a shame, this is a good concept. Currently the game has the extra slots from dwarfs, maybe you can update this?
GoatScream Oct 19, 2022 @ 1:21pm 
I think it needs an update
Gilgamesh Sep 23, 2022 @ 7:16pm 
Anyway to give khorne access to arcane item slots?
FruityBooty Sep 21, 2022 @ 3:24am 
Been saying this for a while, they needed to just keep spell switching and give kairos more spells. Lords which they claimed would change STILL have spell switching
Azureliger Sep 14, 2022 @ 11:08pm 
Best unlocker ever
The Bunton Scrungler Sep 5, 2022 @ 12:21pm 
Still works FYI
Ciaphas Cain May 30, 2022 @ 4:43pm 
Are you sure that it needs updating? Have you tested the mod?
primeambitions May 23, 2022 @ 10:05am 
awesome mod, hope it gets updated to work again
SelectiveSocietalSanity May 17, 2022 @ 10:12am 
Will this mod be updated with the latest patch my friend?
Gabba Apr 22, 2022 @ 8:06pm 
♥♥♥♥♥♥♥♥ right he should have two!
Bardathe111 Apr 22, 2022 @ 5:37am 
XD
Tarog Apr 20, 2022 @ 5:31am 
@kikileretour, modders need the assembly kit and the possibility to edit the starpos data for that. So ask CA
mmi.05 Apr 14, 2022 @ 3:06am 
make a mod that does not change kairos' tzeentch spells, but gives him the opportunity to choose any 6 more spells from any schools, as in lore
kikileretour Apr 13, 2022 @ 4:42am 
Hello Mixu,
when is your mod to have access to all factions???
THX for all mod's
Wildcat™ Apr 10, 2022 @ 1:50pm 
How interesting. Didn't know this was possible.
Egg Apr 8, 2022 @ 10:34pm 
How does this work when two arcane items replace the same spell?
Aetherion Apr 8, 2022 @ 12:05pm 
Thanks for this mod, I will be very happy to get my net of amyntok and final transmutation combo rolling. I was wondering if you can enable generic Exalted Lords of Change to equip the fragment and change their spells?
MATTHAEUS Apr 6, 2022 @ 2:08pm 
Can you make the daemon prince has items slots???
Stannis Apr 6, 2022 @ 9:42am 
Ah fair, I found a solution anyway just choose from two lores that change different tzeentch spells(such as heavens swapping out the treason spell and firestorm while lore of fire swapping out glean magic and infernal gateway) so you don't accidentally lose any spells. It means you only have six spells but you get some really good combo's anyway such as ulgu and azyr being a great combo. Had a lot of fun with it!
Xarizon Apr 6, 2022 @ 9:17am 
Nice, what a great idea for making the oracles of fate feel more unique. As always you have great taste and implement things brilliantly. Thank you for the mod, nice to see you on WH3 as well!
Mixu  [author] Apr 6, 2022 @ 8:15am 
Ah yes, I forgot to mention it in the description. If you use items that remove same spells, only one of those items will actually be enabled. There is no easy fix for it as far as i know.
Stannis Apr 6, 2022 @ 7:05am 
Great mod btw!! I've currently got the lore of fire and shadow spells equipped in a battle but i can't see some extra spells i should have like blue fire of tzeentch. There doesn't seem to be a way to cycle between spells when you have more than 6 either. I think manfred had something like that in game 1 and 2. Do you know a potential fix? Just want to use my extra spells as well D:
Vaartok Apr 5, 2022 @ 11:48am 
This is seriously based. Two heads equals two arcane things, apparently. More spell-focus for the most magical faction.
JediLordNathan Apr 5, 2022 @ 11:36am 
Nice first mod for game three Mixu, looking forward to whatever comes next, even if its just quality of life stuff that is fine by me
NoSkill Apr 5, 2022 @ 10:39am 
Noice