Total War: WARHAMMER III

Total War: WARHAMMER III

Permanent Summons
192 kommentarer
Haerzog 6. nov. kl. 13:45 
Ah, so that explains why my summoned cygor died...
Commisar Jon Fuklaw  [ophavsmand] 1. nov. kl. 15:35 
Unusual, considering the tooltip itself has no bearing on whether or not unbinding occurs. The effect itself is governed by the effect tables and the effect phases are zeroed out by this. To me it sounds like the other mod has its own unbinding effects and load priority has changed either on the table level or the mod level.
WarmongerPhoenix 1. nov. kl. 15:30 
I think I figured out the issue. Since the Double Unit Sizes mod had bigger units they had bigger health pools, so when it came time for summoned units to die their unbinding tooltip had to be increased to make up for their health increase. When your mod still had the tooltip it would overwrite the DUS mod because your mod had a higher priority. When you removed that tooltip entries for unbinding that was no longer overwriting the DUS unbinding allowing it free reign to kill off the summoned units
WarmongerPhoenix 1. nov. kl. 15:21 
Just booted up the game to test it. Mods Enabled: Skip Intro, Double Unit Sizes, and your mod.
I also booted up the game with just Skip Into, and your mod. Without Double Unit Sizes your mod worked fine. With DUS the Unbinding Passive Ability was there (32s of Stable Binding, 30s of Weak Binding, and 5s of Critical Binding after which the unit is dead). I don't know what deleting the tooltip entries for unbinding did to make it no longer compatible with with Double Unit Sizes but it did break it.
WarmongerPhoenix 1. nov. kl. 15:07 
Don't know what to tell you. I know it's a conflict between your mod and theirs. I spent an hour tearing apart my load order to find out what was breaking the summons, and that's what it was. I've used these two mods together for over a year and didn't have an issue until your update on the 6th (they last updated the Double Unit Sizes back in April). I don't know any where near enough about coding to tell you what broke what, but I have narrowed down the breaking of your mod to be an incompatibility (that didn't used to exist before the Oct 6th update) with the Double Unit Sizes mod.
Commisar Jon Fuklaw  [ophavsmand] 1. nov. kl. 15:00 
The only thing the update did was to completely delete tooltip entries for unbinding for vanilla units.
WarmongerPhoenix 1. nov. kl. 14:58 
I use the 2x unit size mod and this mod USED to not have any issues with it. After you updated this mod they are no longer compatible and summon units die now.
Commisar Jon Fuklaw  [ophavsmand] 29. okt. kl. 13:26 
Because of a mod conflict, no doubt.
zakaria 28. okt. kl. 11:21 
summons die, why ?
Commisar Jon Fuklaw  [ophavsmand] 6. okt. kl. 14:37 
There are none. If you are having issues, it's because I updated it and one (or more) person didn't get the updated version, which throws the checksum. Restart steam or unsubscribe and resubscribe, as usual.
Lone Wolf 6. okt. kl. 14:35 
Is there any way around multiplayer compatibility issues related to this mod?
Commisar Jon Fuklaw  [ophavsmand] 6. okt. kl. 12:28 
Nothing that will affect you.
REITERPALLASCH 6. okt. kl. 12:15 
What did the last update do? Didn't say anything in the change notes.
Antagonistes 3. okt. kl. 3:04 
https://filebin.net/xxkj23j36zzrr0xg
I'ts the only way I found to remove the tooltip without having some UI leftovers like the red arrow icon with no text. Feel free if you have a better solution.
Commisar Jon Fuklaw  [ophavsmand] 2. okt. kl. 17:06 
Admittedly, I could've done that before they added that table, but I am lazy. Coincidentally, that's a lazy option, so ♥♥♥♥ it, why not?
Antagonistes 2. okt. kl. 12:19 
Hey! since CA added a new table to allow modders to delete DB entries, I thought it would be cool to have an even cleaner UI by removing the redundant tooltips like the "Summons degrade over time" one under unit cards. I already did that for my modlist, I could just send you the pack file if you want.
Commisar Jon Fuklaw  [ophavsmand] 5. juni kl. 17:26 
I could, but I won't. It's not within the scope of the mod.
Louie04k 4. juni kl. 19:37 
are you able to add debuffs to spawned units to make them more balanced similar to MB's Permanent Summons? youres is supported way better
Óðinn Alföðr 22. maj kl. 8:54 
Ugh... pervert. You get erect about the old Vatican fart))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [ophavsmand] 22. maj kl. 8:42 
Sarcasm only makes me more erect.
Óðinn Alföðr 22. maj kl. 8:38 
Seriously??? I thought it was the pope's fault.))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [ophavsmand] 22. maj kl. 7:20 
That's a mod conflict. Not my problem.
Óðinn Alföðr 22. maj kl. 4:23 
And when I connected about 40 modifications and this particular mod, the crashes started. Without it, the aforementioned mods work without crashes.
Óðinn Alföðr 22. maj kl. 4:22 
Maybe that's the way it is. I have not tested this in IE campaign. I'm currently sorting mods that can cause crashes.
Commisar Jon Fuklaw  [ophavsmand] 22. maj kl. 4:16 
Extremely unlikely. Zero errors and the tables used would cause a crash in all campaigns if there were a fault.
Óðinn Alföðr 22. maj kl. 2:09 
This particular mod crashes in the Realm of Chaos campaign (I personally checked)
Captain Hater 8. apr. kl. 10:57 
Alright buddy! and thanks for the good work ^^
Commisar Jon Fuklaw  [ophavsmand] 8. apr. kl. 10:23 
Doesn't bother me none. Have fun.
Captain Hater 8. apr. kl. 10:22 
Hi Commisar I made a version of your mod making the summons decay over time, if u want me to remove it from the workshop just say it that's why I tried to add you to ask first.
Commisar Jon Fuklaw  [ophavsmand] 3. apr. kl. 23:39 
Can now guarantee it is a conflict or similar issue, as expected.
Commisar Jon Fuklaw  [ophavsmand] 3. apr. kl. 23:31 
Almost certainly a conflict, then. All vanilla summon effects are completely disabled by this. I would look first at major overhauls like SFO or Radious, as they use their own unbinding effects.
Cactopus 3. apr. kl. 23:27 
I'm using the external mod manager. I'm curious that there is no passive countdown timer showing for summons, but they still die after a couple of minutes (tried a couple of summons from different sources). Could be mod conflicts, but it was working fine for me before.
Commisar Jon Fuklaw  [ophavsmand] 3. apr. kl. 22:57 
You need to re-enable your mods when there is a patch.
optimusrhyme 16. feb. kl. 13:22 
keep up the good work :)
☠✠endtimesmate✠☠ 15. feb. kl. 2:52 
du u use RPFM (Rusted PackFile Manager) ? when yes, which stats i must edit for the menace below clanrats? cause i want that other magically summoned units like bloodletters stay untouched.
marc.on.pluto514 17. nov. 2024 kl. 19:22 
update pls
Commisar Jon Fuklaw  [ophavsmand] 14. okt. 2024 kl. 12:03 
For Total War, all mods are, so long as all parties have the same mods.
Realhollow 14. okt. 2024 kl. 4:28 
just checking as you never know with mods :P
Commisar Jon Fuklaw  [ophavsmand] 13. okt. 2024 kl. 22:08 
Of course.
Realhollow 13. okt. 2024 kl. 20:14 
is this mp compatable?
Realhollow 10. okt. 2024 kl. 13:05 
true haha
Commisar Jon Fuklaw  [ophavsmand] 10. okt. 2024 kl. 8:57 
People whine just to whine. It's the way of the world.
Realhollow 10. okt. 2024 kl. 8:54 
i dont get why people are whineing about the Spirt it becomes permanent after the 2nd upgrade anyway and the AI gets it around turn 40 ish either way
89055908509 28. aug. 2024 kl. 4:51 
Please update, thanks for this wonderful mod!!!
artem.rybalko 22. aug. 2024 kl. 2:54 
Please update, thanks for this wonderful mod!!!
Human72 11. aug. 2024 kl. 21:11 
or they can be routed off the map for the unit summons. like the skaven clan rats summon etc they route off the map etc.
bing_crosby 16. juni 2024 kl. 15:30 
For the folks who want to disable this for Malakai - it's super easy to go into RPFM and just delete the tables for the Spirit of Grungni. There's seven entries across the two tables.

♥♥♥♥'s still op tho haha.
Anvil 11. juni 2024 kl. 20:24 
+1 to removing it for Malakai
zanoroun 2. juni 2024 kl. 12:22 
i say keep in the spirit of grugni so i have time to shoot that rat bastard's balloon down as many times as i want
PIXY_UNICORN 29. maj 2024 kl. 8:58 
+1 to removing spirit of grugni. Just trivialises Malakai's campaign.