Total War: WARHAMMER III

Total War: WARHAMMER III

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Permanent Summons
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Tags: mod
File Size
Posted
Updated
870.659 KB
Apr 5, 2022 @ 8:27am
Oct 6 @ 11:17am
8 Change Notes ( view )

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Permanent Summons

Description
Introduction
CA has had this thing about balancing solely for multiplayer for half a decade. Summoned units being nerfed so that they just magically vanish after a minute whether that makes any sense or not is one example of why that's dumb. This fixes that

Features
  • Summoned units do not magically commit sudoku after a few seconds. Or ever. They die if they are killed.

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect unbinding effects.

Known Issues
Summoned units are fairly strong now and this does not address the fact that CA gave every summoned a billion summons to counteract how much they made summons suck.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
Popular Discussions View All (1)
0
Jul 24 @ 2:41am
Please update mod
dototodo23
191 Comments
Commisar Jon Fuklaw  [author] Nov 1 @ 3:35pm 
Unusual, considering the tooltip itself has no bearing on whether or not unbinding occurs. The effect itself is governed by the effect tables and the effect phases are zeroed out by this. To me it sounds like the other mod has its own unbinding effects and load priority has changed either on the table level or the mod level.
WarmongerPhoenix Nov 1 @ 3:30pm 
I think I figured out the issue. Since the Double Unit Sizes mod had bigger units they had bigger health pools, so when it came time for summoned units to die their unbinding tooltip had to be increased to make up for their health increase. When your mod still had the tooltip it would overwrite the DUS mod because your mod had a higher priority. When you removed that tooltip entries for unbinding that was no longer overwriting the DUS unbinding allowing it free reign to kill off the summoned units
WarmongerPhoenix Nov 1 @ 3:21pm 
Just booted up the game to test it. Mods Enabled: Skip Intro, Double Unit Sizes, and your mod.
I also booted up the game with just Skip Into, and your mod. Without Double Unit Sizes your mod worked fine. With DUS the Unbinding Passive Ability was there (32s of Stable Binding, 30s of Weak Binding, and 5s of Critical Binding after which the unit is dead). I don't know what deleting the tooltip entries for unbinding did to make it no longer compatible with with Double Unit Sizes but it did break it.
WarmongerPhoenix Nov 1 @ 3:07pm 
Don't know what to tell you. I know it's a conflict between your mod and theirs. I spent an hour tearing apart my load order to find out what was breaking the summons, and that's what it was. I've used these two mods together for over a year and didn't have an issue until your update on the 6th (they last updated the Double Unit Sizes back in April). I don't know any where near enough about coding to tell you what broke what, but I have narrowed down the breaking of your mod to be an incompatibility (that didn't used to exist before the Oct 6th update) with the Double Unit Sizes mod.
Commisar Jon Fuklaw  [author] Nov 1 @ 3:00pm 
The only thing the update did was to completely delete tooltip entries for unbinding for vanilla units.
WarmongerPhoenix Nov 1 @ 2:58pm 
I use the 2x unit size mod and this mod USED to not have any issues with it. After you updated this mod they are no longer compatible and summon units die now.
Commisar Jon Fuklaw  [author] Oct 29 @ 1:26pm 
Because of a mod conflict, no doubt.
zakaria Oct 28 @ 11:21am 
summons die, why ?
Commisar Jon Fuklaw  [author] Oct 6 @ 2:37pm 
There are none. If you are having issues, it's because I updated it and one (or more) person didn't get the updated version, which throws the checksum. Restart steam or unsubscribe and resubscribe, as usual.
Lone Wolf Oct 6 @ 2:35pm 
Is there any way around multiplayer compatibility issues related to this mod?