Total War: WARHAMMER III

Total War: WARHAMMER III

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Permanent Summons
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Tags: mod
File Size
Posted
Updated
854.356 KB
Apr 5, 2022 @ 8:27am
Mar 25 @ 6:48pm
7 Change Notes ( view )

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Permanent Summons

Description
Introduction
CA has had this thing about balancing solely for multiplayer for half a decade. Summoned units being nerfed so that they just magically vanish after a minute whether that makes any sense or not is one example of why that's dumb. This fixes that

Features
  • Summoned units do not magically commit sudoku after a few seconds. Or ever. They die if they are killed.

Compatibility
Fully save game compatible.
Compatible with any mod that does not affect unbinding effects.

Known Issues
Summoned units are fairly strong now and this does not address the fact that CA gave every summoned a billion summons to counteract how much they made summons suck.

Shameless Plug

This is far from the only mod I've put out. My library of Warhammer 3 mods can be found at: https://steamcommunity.com/profiles/76561198039493969/myworkshopfiles/?appid=1142710

If you enjoy this mod, make sure to

It improves mod visibility
176 Comments
Commisar Jon Fuklaw  [author] Jun 5 @ 5:26pm 
I could, but I won't. It's not within the scope of the mod.
Louie04k Jun 4 @ 7:37pm 
are you able to add debuffs to spawned units to make them more balanced similar to MB's Permanent Summons? youres is supported way better
Óðinn Alföðr May 22 @ 8:54am 
Ugh... pervert. You get erect about the old Vatican fart))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [author] May 22 @ 8:42am 
Sarcasm only makes me more erect.
Óðinn Alföðr May 22 @ 8:38am 
Seriously??? I thought it was the pope's fault.))):WH3_greasus_rofl::WH3_greasus_rofl::WH3_greasus_rofl:
Commisar Jon Fuklaw  [author] May 22 @ 7:20am 
That's a mod conflict. Not my problem.
Óðinn Alföðr May 22 @ 4:23am 
And when I connected about 40 modifications and this particular mod, the crashes started. Without it, the aforementioned mods work without crashes.
Óðinn Alföðr May 22 @ 4:22am 
Maybe that's the way it is. I have not tested this in IE campaign. I'm currently sorting mods that can cause crashes.
Commisar Jon Fuklaw  [author] May 22 @ 4:16am 
Extremely unlikely. Zero errors and the tables used would cause a crash in all campaigns if there were a fault.
Óðinn Alföðr May 22 @ 2:09am 
This particular mod crashes in the Realm of Chaos campaign (I personally checked)