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It can be fixed (even for an existing savegame) by going in to the mod folder, finding Data/Video/Meshes/Units/ThousandSons, copying the MasterOfPossession.msh file and renaming it Ahriman.msh
Then go into Data/Video/MaterialsUnits/ThousandSons, and rename the MasterOfPossession2.xml file to Ahriman.xml.
To be clear, this is for anyone currently dealing with the problem - I don't think the modmaker needs me to tell him how to fix his mod, although it might save some time to know exactly where the problem is.
DataManager.hpp:100: class proxy::video::Mesh &__cdecl
proxy::core::DataManager<class proxy::video::Mesh>::get(const
class std::basic_string<char,struct std::char_traits<char>,class
std::allocator<char> > &,bool) const:
"Units/ThousandSons/Ahriman" does not exist.
I guess there is something to do with Ahriman?
Chosen can not be recruited from any building (I probably do something wrong)
After building the "Undivided" building you can recruit Tzeench Warp Talons - the same unit you can research one ore two tiers later - researching those has no effect or additional recruiting options.
My suggestion/request:
Ditch the Chosen
Ditch the additional Warp Talons
Increase the Exalted Sorcerors to at least two units (coming from 3 to currently 1)
This is all feedback from my end, no critique - I love your stuff! :)
Fixed the inability to recruit in the Chosen building.
Fixed a proportion error having Havocs and Talons way smaller than the rest of the other models.
About the Tzangoors I gave them the shoot range one ability as in the tabletop they can shoot pistols.
I have to confess that I would love to go back to the "old" version, because I miss the strengths of the Exalted Sorcerors - they have become incredibly weakl. Nevermind, I will use them mainly as Healers.
Personally, I don´t understand a shooting range of 1, as it will become a melee unit using shotguns, but that´s just me, and it also occurs with other units, so no big deal.
Unfortunately, Chosen remain un-recruitable, even when I have built Construct Undivided Chaos.
I will unsubscribe and re-subscribe and report any difference. Thanks again, Brother Severus
Thousand Sons
Removed the cap recruitment for the Sorcerers and reduced the unit size from 3 to 1.
Made the Chaos Increased the size of Tzangors.
1 The Chosen are researchable as they are part of the allied units that can be summoned after building the Construct Undivided Chaos in your city.
2 Tzangoors are meant to be an addon and their 1 shot range will remain as it is.
OR
Allow for more than one exalted sorceror to be recruited. There is only ONE Ahriman, of course (best character in all of WH40K :))
Give it a try :)
but don´t forget to fix the sons of Magnus :)
Will release a hotfix later next week.
CHASE, in your patch's mod folder, you need to create the .xml.ext files for each unit in Heretics Astartes (with the same folder structure), then in each file, include just the section with the relevant values for size changes (sourced from TTUS). You can check out some Gladius+ patches for the general structure (they are patched the same way, but use different values for the size changes).
This would be much easier to discuss elsewhere (forum thread, gladius discord, etc) so I'll end this comment here.
My mod is not compatible for that mod you refer if this is what you mean.
Please check the mod intro,all the DLC requires are listed there.
This makes no sense and I'm about pulling hair over it. Can you please explain what doc file needs changing? or adding?
The modder of Table top sizes says. it really isn't that hard but i've followed every instruction
I just want the skills of
https://steamcommunity.com/sharedfiles/filedetails/?id=2950911636
Nevertheless I want to spend these weeks in updating my mods,next will be to add the new DLC unit for Children Of Asuryan and then hop back to Chapters Of The Imperium.