Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Secret Societies: Starborne Emissaries
79 Comments
BoonChi Apr 3 @ 7:27pm 
ZwartGeest, XCOM canonically exists in Civ. It may be Civ 5, but it's still canon.
ZwartGeest Dec 10, 2024 @ 6:03am 
lemme guess, you took some inspiration from Xcom?
Fuzzle  [author] Aug 23, 2024 @ 10:27am 
Note: The logs should be from right after the game refuses to load; if you've closed and restarted the game since then, the logs will have been cleared.
Fuzzle  [author] Aug 23, 2024 @ 10:25am 
If you provide the Database and Modding logs at \AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs, I might be able to figure out which mod(s) it conflicts with.
Forgebreaker Aug 23, 2024 @ 10:03am 
Game crashes on trying to load a new game with this mod enabled. every other mod works fine.
Fuzzle  [author] Aug 1, 2024 @ 6:52am 
Yep, that's a sure sign of a conflict. For some reason, it seems like something might be deleting resources? Hard to tell, but if you search your installed mods for "DELETE FROM Resources" that should narrow it down.
Ori Vandewalle Aug 1, 2024 @ 6:49am 
Thanks! I've got a lot of mods running, so I'm trying to narrow down what the conflict might be. I'm only getting the error when I have this enabled, but I don't get it if JUST this is enabled.
Fuzzle  [author] Aug 1, 2024 @ 6:43am 
I expect a different mod is conflicting with this one, but I'll look into it
Ori Vandewalle Aug 1, 2024 @ 6:24am 
I'm getting the "check your mods" error when I try to start a game with this one enabled where I didn't previously. Looking at database.log, I see this:

"[Gameplay] ERROR: Invalid Reference on Buildings_XP2.ResourceTypeConvertedToPower - "RESOURCE_JGP_ELERIUM" does not exist in Resources"

...which I imagine is a reference to this line in Aliens_Society_Forge.sql:

INSERT OR IGNORE INTO Buildings_XP2
(BuildingType, ResourceTypeConvertedToPower, Pillage)
VALUES ('BUILDING_JGP_ELERIUM_POWER_PLANT', 'RESOURCE_JGP_ELERIUM', 0);

Any idea what might be happening?
Figmentval Jul 21, 2024 @ 9:40pm 
So this is what the Xcom: EU/EW Sectoids did after they got rejected from the sequel
ThinkingNut Jul 8, 2024 @ 5:36pm 
Cool, thanks! To answer your questions: it only happens with the unique, modded replacement. Only playing with JNR's government plaza expansion. The Elerium Plant does appear. Hope the mark goes away after your patch yesterday. Thanks again.
Fuzzle  [author] Jul 8, 2024 @ 7:36am 
Nvm I forgot a step last time I uploaded this mod. Whenever it builds a new version of the mod I need to manually replace the art files and I forgot to do that last time. I expect the same thing happened for Brigand Court
Fuzzle  [author] Jul 8, 2024 @ 7:29am 
Yeah I think more detail may be necessary. Is this with the basic industrial zone or a unique replacement, especially a modded replacement? Are you playing with JNR's district expansions? Does the Elerium Plant itself appear?
ThinkingNut Jul 7, 2024 @ 10:54pm 
Hi, love the concept of your mod. When I use it, I notice there's a big red exclamation mark over my IZ's after I build the Elerium Power Plant. Is this a bug or perhaps a conflict with existing mods?
Ashivan Jun 5, 2024 @ 7:40pm 
Self solved. Just delete Void Singers with your "Delete Secret Societies" mod.
Ashivan Jun 5, 2024 @ 7:32pm 
How can contact with Starborne Emissaries?
I can only found Void Singers, not Starborne Emissaries.
Ludicity Mar 2, 2024 @ 10:26am 
Yes I think so too, after more testing I can confirm that it has something to do with leylines.
Fuzzle  [author] Mar 2, 2024 @ 8:10am 
Sounds like a problem with MPH tbh
Ludicity Mar 1, 2024 @ 10:31pm 
Since the MPH (Multiplayer Helper) has just been updated to 1.5.6 one of the 4 (or possible all) of these extra secret societies causes a mod conflict that causes consistent descyncing in multiplayer - I have just finished doing extensive testing with some friends for the last 4-5 hours. We are 99% certain that this is the case
Fuzzle  [author] Aug 22, 2023 @ 2:49pm 
Actually, lines 69, 72, 75, and 79 should be changed to that, not just 69.
Fuzzle  [author] Aug 22, 2023 @ 2:43pm 
BBG is alerted of the problem, in the meantime you can change line 69 in the file " sql\XP1\Buildings_XP1_or_XP2.sql " to:

FROM Resources WHERE ResourceType IN ('RESOURCE_HORSES', 'RESOURCE_IRON', 'RESOURCE_COAL', 'RESOURCE_NITER', 'RESOURCE_ALUMINUM', 'RESOURCE_URANIUM', 'RESOURCE_OIL');
Fuzzle  [author] Aug 22, 2023 @ 2:25pm 
This one is caused by BBG. Something to do with strategic resources.
derrickshelton12 Aug 22, 2023 @ 4:00am 
Having the same issue, tried to load a game and it said there was a mod conflict. Took off BBG and it loaded just fine. Not sure what else the conflict could be.
Fuzzle  [author] Jul 19, 2023 @ 8:00am 
What is the conflict? I just loaded BBG 5.3 and Starborne Emissaries together just fine.
New Messages Jul 19, 2023 @ 5:56am 
There is a conflict between this mod and Better Balanced Game, but your other secret societies mods work just fine with it.
Fuzzle  [author] Apr 20, 2023 @ 3:07pm 
You should be able to DM me now
aubmelvin Apr 20, 2023 @ 6:14am 
Where can I send you all this?
Fuzzle  [author] Mar 30, 2023 @ 12:07pm 
If you make them, I'll incorporate them!
aubmelvin Mar 30, 2023 @ 6:32am 
do you want french translations?
Fuzzle  [author] Feb 3, 2023 @ 6:52am 
Unsubscribe and resubscribe, that often clears up some issues
Benchie Paul Feb 3, 2023 @ 4:07am 
Hey is there something wrong with this mod? I never see it anymore in game even though i am subbed to it?
vk34vlz Jan 18, 2023 @ 11:15pm 
Hi! I can help you to translate this mod in russia language. And these mods too: Secret Societies: Knights of Solomon, Secret Societies: Brigand Court, Secret Societies: Harmonists. I'm in buisness if you are ready.
mjohnson1246 Nov 27, 2022 @ 11:21am 
I think the unique IZ building might be a downgrade from the Coal Power Plant. The CPP's production bonus is huge.
Fuzzle  [author] Oct 12, 2022 @ 11:19am 
One time thing. More than once would be absurdly broken
Lililick my balls Oct 12, 2022 @ 10:06am 
Galactic Embassy one-time thing or I should be able to repeat it ?
Once completed , no option to build anymore. Is it a bug ?
Fuzzle  [author] Aug 27, 2022 @ 7:08am 
Maybe I'll add it to the Laboratory as well, but make it so that you will still only earn 1 Elerium in each city.

I don't think Community Colleges synthesizing Elerium would make much sense.
Shabutaro Aug 19, 2022 @ 6:43pm 
I cheated around a bit and found that the Institute of Technology rewards 1 Elerium. No other building does, not even the other of the same Tier (Community College).

So yes it does work, but you unlock the building at the end of the Atomic Age and only one of the two buildings provides Elerium. Is it maybe possible to add it to the other building as well? Or the Tier 3 buildings? I don't know how to balance it properly and this is probably an unreasonable request.

I should mention i use Grand Eras (Project 6T) as well, basically the whole JNR's Playlist of mods.
Shabutaro Aug 19, 2022 @ 6:11pm 
Yes sorry, got confused with the name. Hmm do you perchance know which building it is? I think there is no trace left of the Research Lab. I have all but the tier 4 buildings (Community College and Institute of Technology) which come super late, way beyond when you can start building Elerium Power Plants. And when i look into the civilopedia the Modifiers state "BUILDING_IS_RESEARCH_LAB" and "REQUIRES_CITY_HAS_RESEARCH_LAB" to grant the effect of "EFFECT_GRANT_FREE_RESOURCE_EXTRACTED" for "RESOURCE_JGP_ELERIUM".

I am not deep into Civ modding, so i don't know if there is something else i am overlooking that should give me Elerium. I will try to reach the Tier 4 buildings, but even if they grant it, it will be pretty damn late into the Atomic era where you already unlock the 4th Secret Society gov slot where you can make use of your 3rd one.
Fuzzle  [author] Aug 19, 2022 @ 5:46pm 
You mean JNR? Should still work, even if the name is changed.
Shabutaro Aug 19, 2022 @ 4:03pm 
Is there a way to make this compatible with JFDs District mods? A Research Lab doesnt exist anymore as it got split into 2 different buildings, so getting Elerium is impossible (unless i am missing something here).
DeadWeatherDrums Apr 23, 2022 @ 7:28pm 
Diplomatic Quarter Expanded is also waaaaaaaaaaaaay way cool. Super fleshed out, very real world accurate, and takes the Diplo Qtr from meh to magnificent. And buildable in every city.

Speaking of which, there should be a mod that let's you move the Government Plaza to another city, like you can the palace. There are many examples of the governmental capitol being moved in the real worlld, like Canberra, Brasilia, Ottawa, Seojong City in South Korea, Washington DC actually....and one day, when that literal and actual swamp floods, it'll get moved to Denver, maybe under the airport....hanging out with JNR's Area 51 mod.....
DeadWeatherDrums Apr 23, 2022 @ 7:19pm 
Yeh, Arlo's "More Maritme: Seaside Sectors" -- he adds two new districts (for leisure, shipbuilding/military, commerce) so you have 3 to play with on the coast. Cool ideas and great visuals.
Fuzzle  [author] Apr 21, 2022 @ 10:06am 
He means Albro
fka-gargamel Apr 20, 2022 @ 10:59pm 
Dear deadweatherdrums
I am always in the look out for cool new mods
What are the mods you are referring to in your post: Arlo? Anno domini
I couldn't find anything in a quick search...
Thanks
Fuzzle  [author] Apr 20, 2022 @ 5:03pm 
Yeah these don't add a huge lot of assets. Just the building basically. Only the building model I think would contribute to the limit.
DeadWeatherDrums Apr 20, 2022 @ 3:13pm 
I love what you've done. I feel like more could even be done but I don't know and haven't tried it yet. I'm trying to use the Knights of Solomon as well but I'm running in to asset allocation limits with all the mods I need to keep Civ 6 interesting after a lightyear of playing. Do these Secret Soceity kind of mods (or more Great People mods) add much in the way of assets or are they big hits like JNR's Complexity, Warfare Expanded, Arlo's awesome mods, etc.? Is each new City State or Civ or Wonder an addition, and are they big or small? Does file size matter much? I haven't even tried City Lights because I know I'd have to turn off so much, like I did with Anno Domino, which was cool and impressive. I have so much respect and appreciation for you modders.
ConnieOfTheWolves Apr 12, 2022 @ 3:29pm 
Is there a way to add in the meeting condition of natural wonders? I feel like that may add to the feeling of this society.
axatoramus Apr 8, 2022 @ 4:17pm 
Hahahahahahah
Fuzzle  [author] Apr 8, 2022 @ 2:53am 
Be the change you want to see in the world
axatoramus Apr 7, 2022 @ 7:51pm 
Still waiting for some mod to change "secret societies" into realistic ones. No vampires and magicians, but deep-state agents or lobby groups.