Cities: Skylines

Cities: Skylines

RAILWAY 2 - Railroad Crossing Variants (Network Pack)
18 Comments
RoX Nov 12, 2022 @ 1:58pm 
Yep, it worked. Tnx m8!
REV0  [author] Nov 12, 2022 @ 1:30pm 
ok, that's Network Skins 2 bug, it doesnt remove wires from nodes since recent update. There's another Network Skins 2 maintained by Chameleon, it should fix this issue. Can you check it ?
RoX Nov 12, 2022 @ 1:27pm 
REV0  [author] Nov 12, 2022 @ 1:22pm 
here, just upload to imgur and post the link
RoX Nov 12, 2022 @ 10:13am 
where should i send the link?
REV0  [author] Nov 12, 2022 @ 8:15am 
Send a screenshot of the bug
RoX Nov 12, 2022 @ 8:10am 
Is there a way to change wooden for the concrete rails? Without this asset, theres allways wires on the crossing with roads.
darcula2000 Jul 16, 2022 @ 2:41am 
i am sorry ,i have install the Adaptive Networks, and i can see the line on the track. but i can not see the gatenaries beside the track
REV0  [author] Jul 16, 2022 @ 2:07am 
Networks in this pack are wired and wireless, instead making 2 nets for each one. So, use Adaptive Networks to enable gatenaries or not.
darcula2000 Jul 16, 2022 @ 1:34am 
why my railway can not build gatenary auto.
oshawotta737 Mar 31, 2022 @ 7:48pm 
Is there a way to make this have the concrete rails?
REV0  [author] Mar 31, 2022 @ 3:45am 
Update: Added missing 2 and 4 lane networks
REV0  [author] Mar 30, 2022 @ 4:05pm 
I will check it in couple of hours
ExecutableFiles Mar 30, 2022 @ 3:57pm 
Love the way these look, but I can't seem to find the 2 & 4 lane crossings. Only the 1 lane crossing appears in Find It! and the public transportation menu. Might you have forgotten to include the others?
REV0  [author] Mar 30, 2022 @ 12:01pm 
Yeah full 64m lenght is standard behavior. For asphalt theme variant, you can compress with Move it to be just as wide as road, and it remains functional. I also tested trains and didnt notice anything weird.
John Rambo Mar 30, 2022 @ 11:55am 
Thanks for the explanation! That makes sense and explains why in some screenshots there is a level crossing as wide as the road - it has just road texture, nothing custom or fancy.
REV0  [author] Mar 30, 2022 @ 11:52am 
Vanilla junction crossing is a 'blob' of simple mesh with direct connect enabled. It also doesnt have any custom texture work as it's handled by theme surface. R1 and R2 had custom mesh with rail section modeled, as well as it has a custom texture. Theme Asphalt can be compressed as it's theme surface but if the node mesh is not tileable due to texture or modeling reasons, it's gonna end up having DC node, which is 64m long.
John Rambo Mar 30, 2022 @ 11:36am 
Wanted to ask before, but always forgot: why are the crossings in R1 & R2 so wide compared to vanilla? They look kinda weird with 16m roads.