RimWorld

RimWorld

GardenCloche - Automatic Hydroponic
52 kommentarer
Public_Enema 25. sep. kl. 8:01 
Immersive Engineering Representation!!!
IronSides 23. juli kl. 19:59 
please sir is there an easy way to disable the visual progress bar? I would rather not see it.
OniJechto  [ophavsmand] 19. juli kl. 11:05 
@kyzy_4399 you can modify the stats of the cloche using the Def files. open the mods tab on main meny -> go to my mod -> click advanced -> open folder -> go to Defs -> open cloche.xml -> find the cloche and tune the base power among whatever else you want.
kyzy_4399 19. juli kl. 9:02 
This mod is very interesting for me... because I can twist the grow time and amount of the hydroponic. but somehow, the exaggerated power cost is very embarrassing for me.
Maybe because the Artificial ecosystem from the VFE-farming Mod is overwhelming powerful. (same 2x2 cells, 200W power usage & 350% grow rate) I think if you can add a mod setting page that let player adjust the power cost will be super useful! Otherwise, I may have to leave it alone for now...
Also I notice that this Hydroponic machine could not support with corn and hay, I am not so sure if this is a problem issue or not.
Anny 11. apr. kl. 8:13 
There a lot error mention about this mod in log during world gen and even during gameplay. I hope that harmless
Shodan2072 12. dec. 2024 kl. 8:12 
Temperature perhaps, but it's not always easy to meet the skill requirements... They're best used for harder to grow plants that provide resources, or if you want to avoid blight.
[SuCr] Princess of Evil 12. dec. 2024 kl. 6:25 
A bug is a bug.
Meeting temperature needs is easy, and the cloche uses *more* power than a comparable hydroponic.
Shodan2072 8. dec. 2024 kl. 19:54 
Well, technically it isn't weaker than vanilla hydroponics as it meets its own light needs and temperature of anything its growing... It can also grow things that none of your farmers have the skill to plant.

Also there's a bug, which allows you to produce ridiculous amounts or at incredible speed with hardly any power requirements.
[SuCr] Princess of Evil 2. okt. 2024 kl. 2:21 
Also, it's a bit weird that the cloche has all these research and resource requirements, but is a lot weaker than vanilla hydroponics.
Specifically, 1.516 times weaker.
[SuCr] Princess of Evil 2. okt. 2024 kl. 2:14 
Your compile settings are wrong, the mod folder has vanilla DLLs inside it.
Mask of Humble 18. sep. 2024 kl. 4:41 
I love this mod specially for my solo playthoughs on a ice sheet, makes it where my single researcher can do minimal effort to stay alive, this a long with the fish trap mod xD
Najica 25. juni 2024 kl. 0:50 
When I play with the settings and hit apply.... save then reload the save... the settings are back to default. Each and every time. Is this a bug?
[VME]SoundWave{soldier} 23. juni 2024 kl. 16:25 
There could be an option to eliminate that power limit that they place on it, because I can produce more than that amount of electricity
Ann July 22. juni 2024 kl. 9:39 
This is awesome mod, but i've noticed it spams to the log "Set power to N" (each second). Is it normal?

```
Set power to 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Message_Patch1 (string)
GardenCloche.Cloche:SetPowerConsumption (int)
GardenCloche.SelectCrop:CompTick ()
Verse.ThingWithComps:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
```
OniJechto  [ophavsmand] 22. maj 2024 kl. 17:25 
@Cioa i'm looking at it. There are some difficulties currently
Cioa 18. maj 2024 kl. 6:25 
Can we assume this mod will be updated to 1.5? Or there is no such plans anytime soon?
Sera 3. okt. 2023 kl. 20:05 
interesting. If this works with anything counted as growable then i can use this with my mod pack
Derproid 31. juli 2023 kl. 10:33 
I know it's a minor issue that likely won't come up almost ever, but if you have this without having any plants that can be grown (say research reinvented with no research start... and somehow get this early) when you try to open the menu to change the plant nothing happens other than an error in the message log. If it's a quick fix it may be a good idea to add a warning message appear (like those temporary messages in the top left) that just tells you that you have no plants known that you can put in the cloche.
OniJechto  [ophavsmand] 22. dec. 2022 kl. 10:29 
@jtseyman try not to remove the number, instead set it to something like 999999999
jtseyman 21. dec. 2022 kl. 13:10 
I removed the power limit in the def file and it did not work.
Sgt.Schnitzel 14. dec. 2022 kl. 1:47 
Mod still doesnt work the tune button shows a empty menu
Zerotheliger 5. nov. 2022 kl. 5:00 
is there a way to set this up to automatically disable itself when you have over a certain amount of like wood or food or devilstrand. and to re enable it when its under that amount?
OniJechto  [ophavsmand] 5. nov. 2022 kl. 4:38 
Runzu, i've added the ability for you to remove the powerlimit in the def file now, so if you want to crank it up to extreme you can do it now.
Badger 1. nov. 2022 kl. 8:27 
@ Gwen plz no, 1.4 was hard enough to get all my mods back
咸鱼摸鱼 30. okt. 2022 kl. 21:50 
The tune button just shows a empty menu nothing in the logs either (clicked upgrade gizmo)

Exception filling window for GardenCloche.UpgradeWindow: System.MissingMethodException: void Verse.Widgets.BeginGroup(UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Inquisition Time! 28. okt. 2022 kl. 1:44 
What crops work with this mod?
GwenBlanketSpecter 27. okt. 2022 kl. 16:31 
Inevitable 1.6 comment
Mr.Rock23 22. okt. 2022 kl. 19:05 
Inevitable 1.4 comment
星ベ空(Xingkong) 5. juli 2022 kl. 20:58 
Why did I click "About Power Limit" without responding
Runzu 27. juni 2022 kl. 13:53 
Hello, I was wondering if it would be feasible to set the maximum power draw beyond 2500W? It always hits me with above power limit when I have plenty of power to use. I know it could be seen as OP, but sometimes I'm impatient. LOL If I have the energy to spare, I'd definitely use a few of these to quick grow crops.
MrXarous 28. maj 2022 kl. 11:50 
In the cloche def xml I had to add <minifiedDef>MinifiedThing</minifiedDef> to <ThingDef> so the mod didn't throw a fit with Minify Everything. So if anyone comes here from that red error using both mods they now know how to fix it.
Runzu 22. maj 2022 kl. 20:41 
I was just looking for something like this! Gonna try it out! <3
OniJechto  [ophavsmand] 9. apr. 2022 kl. 6:06 
Jie, i've recently added the ability to tune cloches at the expense of power draw. If experince an error, please go into the "Discussion" tab and post your error log.
Water Bear(Jie) 9. apr. 2022 kl. 5:10 
What's updated? My game suddenly reported an error
Niconicotine 6. apr. 2022 kl. 6:45 
Problem perfect solved! Thx dude i do appreciate a lot!!
OniJechto  [ophavsmand] 5. apr. 2022 kl. 11:00 
If you have trouble updating to v 1.0.3 via steam you can use the raw mod file here
https://cdn.discordapp.com/attachments/792902039436394498/960961457019826226/GardenCloche1.0.3.zip

Go into "C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods" Unzip that File and toss it in there so it the path looks like
Niconicotine 5. apr. 2022 kl. 8:51 
You're right buddy, steam didn't update it to v1.0.3 automatically, mine is still v1.0.1. That might be the problem. The thing is, how do i update this manually...?
Niconicotine 5. apr. 2022 kl. 8:06 
Thx I'm gonna try again!
OniJechto  [ophavsmand] 5. apr. 2022 kl. 7:22 
Nico - I just tested it with VGP plants and it works fine, its an old bug that has been fixed. Make sure that the mod is updated to v 1.0.3. Steam workshop sometimes acts weird and doesn't update mods properly

If it's still a problem add me on steam and i'll fix it for you
Niconicotine 5. apr. 2022 kl. 4:57 
After save/load the crop I chose to produce with the garden cloche is reset.. is this a bug or incompatibility of other mods? may VGP garden plants??
Neosuduno 4. apr. 2022 kl. 17:22 
Devilstrand generator! Seriously, this is the only thing I care about.
OniJechto  [ophavsmand] 4. apr. 2022 kl. 10:59 
They grow 24/7, so their growth rate is double that of normal since they work day/night. that comes out to a speed just below a hydroponic.
They are completely automatic and do not need any interference.
Xyllisa Meem Paradox Station 3. apr. 2022 kl. 18:26 
Do these grow 247, or do they just simply have the ability to be grown at any time of the day without light? And are these still affected by heat or do they self regulate? Also, why is there a wood cost?
OniJechto  [ophavsmand] 29. mar. 2022 kl. 15:33 
TestRatt, that might be an issue, i will look into it and hotfix it if necesarry
TestRatt 29. mar. 2022 kl. 14:55 
Does it reset to rice for anyone else when they load a save? I noticed last night and again today after setting it to different plants and reloading the save later that it showed it as rice with a full timer again.
TestRatt 29. mar. 2022 kl. 14:24 
Too bad there wasn't an option to change the settings for it. Otherwise now that it's been nerfed already it doesn't seem worth it.
TestRatt 29. mar. 2022 kl. 14:19 
I don't see it as that "powerful" myself for the small amount it actually produces.
OniJechto  [ophavsmand] 29. mar. 2022 kl. 14:19 
This has been nerfed, the cloche now produces at normal rate.
1005189160 28. mar. 2022 kl. 19:05 
It feels a little too powerful for this mod. Its power consumption is very low and the cost is much lower than vanilla hydroponics.Please balance this mod in
Cypress, Master Spy of IKEA 28. mar. 2022 kl. 13:53 
That sounds really cool. I'll give it a shot, thanks!