RimWorld

RimWorld

SpeakUp Child
161 Comments
solidsnake8608  [author] Sep 12 @ 7:49pm 
@Karma - Thank you!
Karma Sep 7 @ 7:06am 
This is adorable, thanks for the mod <3
Church.exe Jul 26 @ 10:40am 
"two things I know about kids, 1, they are the future and should be cherished, 2, they are lying little bastards"
Lonely_Rain Jul 16 @ 6:36am 
@solidsnake8608 I will take a look!
solidsnake8608  [author] Jul 16 @ 5:10am 
@Lonely_Rain - I was thinking maybe an lifestage condition so the check could be something like <li>r_logentry(INITIATOR_age>=4, INITIATOR_lifestage=Child)->...</li>
I think there were lifestages added as a def in Biotech. So it would have to be added as an ExtraGrammarUtility I think?
Lonely_Rain Jul 16 @ 4:45am 
@solidsnake8608 Speakup dev here, what check would you need added to support this?
solidsnake8608  [author] Jul 16 @ 2:32am 
@deltaplays010 - Unfortunately with the way the SpeakUp mod itself works, it isn't possible at the moment to prevent VRE: androids from speaking that way since the triggers are age based :(
deltaplays010 Jul 15 @ 10:32am 
i don't know if this has been fixed with the latest update, but i wanted to report a compatibility issue with VRE: androids. androids that are created in the colony are given the same dialog options as toddlers instead of having the usual interactions
solidsnake8608  [author] Jul 6 @ 2:58am 
@Grym - It should work without issue, but I'll push an update with the correct version info added to prevent errors once the DLC comes out on the 11th.
Grym Jul 5 @ 7:53pm 
1.6 ? <3
Head May 17 @ 2:20pm 
Great mod
solidsnake8608  [author] Mar 26 @ 5:05pm 
@Stubkan - Unfortunately there isn't a way to make it work easily without adding a condition to each logentry and any existing conditional statements that specifies that the race doesn't equal Android or whatever the raceDef says for Androids. I haven't been able to mess around with the conditions much when Biotech launched, but I will try to poke around when I have some free time. Just started playing again recently.
Stubkan Mar 26 @ 4:59pm 
This is great for child dialogue, however it makes Vanilla Expanded Androids act like babbling idiots because they happen to have small ages - could I request an update so Androids get adult dialogue like they should be?
wissdoom Jan 2 @ 7:10pm 
Hey.Thx for the quick response.I just use a few recommended modslike harmony and a few like warcrimes(of course) ans it worked fine.all in all 8 mods.I use no mod manager. So I tried to install Rimpy(with tutorial) and got to the point where I have to download something from Github.like in the past with other games( battle brothers legends and so on)I tried to figure out how the fuck it works but github sucks.( I m old and I just taught myself the basic stuff I know right now).Sry just needed to get it out of my system^^. My two kids showed me ur mod cuz they knew I d love it. so thanks again for the quick response and keep up the good work. (sry for my bad english.not my native language) bye
solidsnake8608  [author] Jan 2 @ 5:17pm 
@wissdoom - hmm, I've tested it extensively with Ideology, so it should work fine. Make it's loaded under SpeakUp! and outside of that, there is no reason why it shouldn't work. Double check the requirements for SpeakUp! are installed and that the load order is correct. If it still doesn't load, export your HugsLib log file (assuming you're using RimPy as your mod manager), Ctrl+Alt+F12 in game.

@snake - yeah part of the reason for that is that the original mod had some weird opinion values and traits set as Initiators for certain dialogue. I went through and adjusted some of the values, but it's likely that over time, I've missed some. I keep meaning to come back and make updates for the new DLC, and that's one of the things I'm going to change whenever I do.
wissdoom Jan 1 @ 10:23pm 
Hey.I love this mod so much that I cannot play without it anymore. yesterday I bought the Ideology DLC and after starting a new game the kids where talking normal again.( and that reeeeeally sucks after playing with ur mod) I get no errorlog or anything. maybe reinstall everything??? plz help
snake Dec 26, 2024 @ 6:37am 
cool mod, although its weird how often i see adults straight up abusing mentally children when they dont even have negative opinion of each other. ive seen mother that has no rude traits and was at 90% mood meter so not stressed and have positive opinion, curse at her child and stuff xd
solidsnake8608  [author] Sep 21, 2024 @ 3:40am 
@Settlerking - Weird, I've not used the Asimov mod, but I will download it and see what I can find out too. If regular SpeakUp doesn't play, it's likely SpeakUp that is causing the issue since this just builds upon the framework created by SpeakUp by adding to the existing InteractionDefs, but on the other hand, it's entirely possible there is an XML error or something causing the issue due to this mod. Thank you for the heads up!
Gooby King Sep 21, 2024 @ 12:58am 
all other pawns are fine btw. It also has zero issues with the "animal-like" pawns using the asimov framework since they don't interact with the social system at all
Gooby King Sep 21, 2024 @ 12:57am 
Im fairly certain this mod conflicts with asimov framework, Any human-like droid using that framework will break speakup. I'm unsure if it's base level speakup or this add-on to it but I think it might be this add-on. I'm investigating what causes it, but it keeps failing to generate dialogue for Asimov pawns consistently.
solidsnake8608  [author] Aug 1, 2024 @ 2:03pm 
@Ollie-Raven - No problem, wish I could help!
Ollie-Raven Aug 1, 2024 @ 6:02am 
thankyou anyway <3
solidsnake8608  [author] Jul 31, 2024 @ 4:49pm 
@Ollie-Raven it only impacts characters under certain ages. Since Androids are typically aged under 9 years old, it impacts them because of that. Unfortunately, there's no way to fix it currently.
Ollie-Raven Jul 30, 2024 @ 2:19pm 
This seems to cause all ages of ABF android mods to speak like babies. Regardless of the andriods age
solidsnake8608  [author] Apr 23, 2024 @ 8:56am 
@lol - Funeral interactions are from Ideology I believe. Either way, the error is save to ignore, it just means the interaction won't play
lol Apr 23, 2024 @ 5:39am 
Consider adding Biotech as a prerequisite?

An error if launched without Royalty/Ideology/Biotech:

[SpeakUp Child - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/InteractionDef[defName = "Speech_Funeral"]/logRulesInitiator/rulesStrings"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
[End of stack trace]
solidsnake8608  [author] Apr 21, 2024 @ 6:24am 
@Ram - Done. Would've been done sooner but Steam wanted to keep changing the PublishedFileID.txt to a new one for some reason, took me a minute to notice it.
solidsnake8608  [author] Apr 21, 2024 @ 2:54am 
@Ram - Working on it
Ram Apr 20, 2024 @ 4:57pm 
Would love to see 1.5 for this
solidsnake8608  [author] Apr 18, 2024 @ 5:44am 
@olaflexalex0306 - awesome, I'll check to see what changes need made, but I'm assuming the core SpeakUp mod just needed recompiled under the new framework, in which case it should work now, but I'll verify within the next day or two.
olaflex0306 Apr 16, 2024 @ 5:24pm 
solidsnake it looks like the base mod just got updated!
solidsnake8608  [author] Apr 16, 2024 @ 3:05am 
@olaflexalex0306 - unfortunately, can't do much until then.
olaflex0306 Apr 15, 2024 @ 10:30pm 
So Speak Up (base) still needs to be updated :/
solidsnake8608  [author] Apr 12, 2024 @ 3:18am 
@Melvinthebirb - I do plan to update for 1.5, just bought it when I saw your message :)
Melvinthebirb Apr 11, 2024 @ 11:57am 
Hey Mx. Solidsnake, do you have any plans to give this an 1.5 update?
I enjoy the mod add-on quite a lot and I hope to play w/ this in the future ^-^
Aphasia Mar 22, 2024 @ 9:09pm 
this has a weird but funny effect with vfe androids
roko711 Dec 16, 2023 @ 8:54am 
make them kill the children
gh0stashes Nov 16, 2023 @ 2:53am 
I'd love it if you made a check or some sort of fix for non-human races like the Vanilla Expanded Androids in the future, because it's just /slightly/ aggravating to see all of my adult robot colonists babbling like stroke victims because your mod thinks they're a toddler. I don't want to have to make them all teenaged when they're still very new androids who don't have much world experience.
CocoBat Sep 8, 2023 @ 1:11pm 
I hope it's not much of a hassle, I always love flavor mods like this a lot.
solidsnake8608  [author] Sep 8, 2023 @ 12:49pm 
@CocoBat, @gurke - Thanks! I'm planning to begin working on some updates soon, the drive that had a significant number updates on died on me...and I stupidly hadn't backed up the files in a while. But definitely planning on getting back into it.
CocoBat Sep 8, 2023 @ 12:17pm 
Love this mod
Moogle Jul 29, 2023 @ 5:18pm 
that Gurke.. is why Rimworld is an amazing game
gurke Jul 22, 2023 @ 1:15am 
There are gigantic, world-overturning mods. There are mods that change the whole gameplay or interface.
But THIS flavor mod is one of my top 5 "cannot go without"s, because it makes me SO happy to see things like my charismatic vampire cult and political leader being interrupted in their big big leader speech by a cranky three year old in the front row crying and making spit bubbles.
I love it. Can't wait for updates!
4N93L Jul 9, 2023 @ 8:34pm 
@TreyTM - I thought i was the only one that happened too lol
TreyTM Apr 1, 2023 @ 5:54pm 
no worries on the babbling, but like my pawns are threatening children that they have a good relationship with
like, my kid dusk has a 100 relationship with his dad, but his dad threatened to beat him with a belt
solidsnake8608  [author] Mar 24, 2023 @ 3:14am 
@TreyTM - because your colonists hate them (opinion is less than 0). At some point I will push a large update to address some of the babbling and whatnot, I unfortunately haven't had a ton of time to work on it lately due to some personal issues. Sorry!
TreyTM Mar 23, 2023 @ 9:35pm 
why are my colonists constantly threatening my children with beatings in a completely out of character way
and why are children still gurgling and stuff at age 3 when most children are capable of basic sentences
Ram Mar 18, 2023 @ 3:00pm 
Unfortunately haven't noticed if the error applies with baby pawns as well. Dont really know what triggers the error specifically.
solidsnake8608  [author] Mar 17, 2023 @ 6:18pm 
@Ram - Sorry about that, I haven't pushed any updates just yet. Do you know if it happens when a child tries to initiate or reply to dialogue with a baby pawn?
Ram Mar 17, 2023 @ 3:57pm 
Not sure if its been updated yet but am still getting the same error