Total War: ROME REMASTERED

Total War: ROME REMASTERED

Rome Expanded
837 Comments
JaceX  [author] 23 hours ago 
@braindead I am sorry. I don't know how to do that.
braindead 23 hours ago 
Please tell me how I can make 4 transitions in a year?
JaceX  [author] Sep 19 @ 7:49pm 
@Amniotic Can you join the Discord and send me your save? I have fixed several saves there.
Amniotic Sep 18 @ 9:25am 
any way to fix saves???
Lost_in_The_Abyss_1992 Sep 17 @ 3:40pm 
The roster was inspired by the huge diversity in Cartheginian armies whilst simultaniously trying to give each of these some kind of specialisation and respect the military evolution throughout this period
The big advantages of the Carthaginian armies should be the huge number of forces they can call upon and the massive number of specialist they can gather whilst simultaniously having acces to an array of barbarbian and civilized forces. The big disadvantages was a lack of permanent forces except during long conflicts (which should be represented by a lack of experience giving buildings...or at least only doing so later on)
to keep them from becoming to overpowered I would remove the armoured war elephant. (the vanilla Libian spearman and Punic spearman would basicaly be replaced by Thureophoroi and Thorakitai)
Lost_in_The_Abyss_1992 Sep 17 @ 3:40pm 
Greek Baracks: Hoplites (TIER 2) Xantihippan Hoplites and ballista (TIER 3) onagers (TIER 4)
Iberian Baracks: iberian infantry and iberian Roundshield cavalry (TIER 2), Iberian scuttarii, longshield cavalry (?) (TIER 3) Baeleric slingers (TIER 4)
Gallic Baracks: Gallic spearman and Gallic light cavalry (TIER 3) Gallic swordsman and Noble Cavalry (TIER 4)
Temple to Baal: Sacred Band (Tier 3) Sacred Band Cavalry (TIER 4)
The idea is the baracks become available in more less chronogical order.
First Cartheginian citizens (easily available but rarely used exept in emergencies due to the cost), then African forces (for obvious reasons), Greek mercenaries and allies were quick to appear due to the sicilian wars, Iberian forces were next and became an extensive part of the armies due the conquests of the Barcas and finally the gauls.
Lost_in_The_Abyss_1992 Sep 17 @ 3:40pm 
If I might make a suggestion for a revamp?

I would suggest a barrack's system based on nationality rather than type.
For example most punic forces from the governor's villa: punic militia and punic hoplites (both immediatly available with the same stats as their Greek counterparts but much higher maintenance to represent the citizen soldiers who appeared during the invasion of the Carthaginian heartland)
African troops (mainly libians and numedians) from the african barracks: Libyan skirmishers and Libian militia (TIER 1) Libian tribal spears, libian slingers, Numidian archers and Numidian horsemen (with javelins) (TIER 2) African thureophoroi (with swords or spears) and elephants (TIER 3) African Thorakitai (with swords or spears), Numidian Noble Cavalry (with javelins) and war elephants (TIER 4)
JaceX  [author] Sep 17 @ 1:48pm 
@GEGEJAMES I have reverted the changes and your old save should work. I will hold off on adding new factions until maybe next year. I have added script changes to make the Carthaginian threat longer lasting, BUT I will look into making it even more challenging if the player is Roman.

@Lost_in_The_Abyss_1992 I will look into potential unit revamps for Carthage... The problem you are running into is actually the one of the popular reasons for why Carthage struggled in drawn out wars. Their armies were primarily allied troops or mercenaries. An amalgamation of greek/italic/iberian/libyan/gallic/etc. peoples who did not always get along and could not easily communicate with one another. Hannibal's 15 years in Italy failed to beat Rome because the Fabian strategy starved Hannibal of supply and manpower replenishment (can't draw more Iberians into the Iberian army if you aren't in Iberia).

PLEASE JOIN OUR DISCORD.
Lost_in_The_Abyss_1992 Sep 17 @ 11:44am 
would it be possible to add iberian scuttarii to the carthaginian regular roster?
at this point their regular infantry is quite frankly to weak. iberian infantry is too fragile and libian spearmen give a good effort but they can barely hold hastati off, let alone principes.
I know that technically you can recruit their mercenary variant all over iberia, but I am someone who likes to see unit-numbers topped off before a campaign so having the possibility to retrain them (outside of Iberia) would be greatly appreciated
GEGEJAMES Sep 17 @ 10:43am 
and if you have to add rebel units for our greatest pleasure... would you have any information on the date for the implementation of these new features so as not to lose hours of play? if it's possible of course
GEGEJAMES Sep 17 @ 10:39am 
Hello JaceX..
Indeed, I cringed at the loss of my playing time. But it would be wrong to criticize you..thanks to your time given to this game, you allow me to play with pleasure like a kid. Thanks again....
Since I have to start all over again, couldn't you consider revisiting (this very good idea) of a Hannibal in Italy, but with a real impact on the game?
His presence is short-lived (when in reality, he stayed 15 years in Italy) and he's too easy to defeat or disappears into the classic rebel units after a few turns... Couldn't you give him as much military experience as possible, as well as really solid infantry units to repel any Roman unit, and make him a real challenge for the player? This isn't a criticism, of course, just an idea.
JaceX  [author] Sep 17 @ 8:05am 
Apologies for the broken saves. I added a new faction, but forget that new factions break previous saves. I have removed that faction for now. Will release a major update in the future that includes multiple rebel factions at once instead.
Ligon Flarius Sep 15 @ 11:06am 
@Don Mosquitão, you should prolly post this on the mod's discord page. flw
Don Mosquitão Sep 15 @ 11:03am 
Just defeated a roman full stack with just 10 spartan militia and normal hoplite. only lost 300. Hard difficulty. Just standing. No strategy or exploit. Hoplites are supposed to be this strong? Or it is some kinf of greek bias?
Taas Sep 12 @ 4:28pm 
currently on 41 settlemens and no chance for power event,
Has anyone experienced it going this far?
Amniotic Sep 10 @ 4:02pm 
I can't get a magistracy higher than aedile, how can I get praetor and higher? Thanks for very good mod
ZooZihz94 Sep 9 @ 4:23pm 
brilliant mod i put around 80 hours into :)
JaceX  [author] Sep 7 @ 11:08pm 
No. I have not touched anything to do with the Roman Civil War.
Taas Sep 7 @ 3:53am 
Has the chance for power event been changed ?
JaceX  [author] Sep 5 @ 1:32pm 
@cfez8718 I have not included the Mauryan empire as the map does not extend that far to include them. I considered adding Indian units, but my research shows that Indian troops were never utilized by either the Seleucids or the Parthians in their western territories.
cfez8718 Sep 5 @ 10:05am 
Are the Mauryan Empire in this mod also
JaceX  [author] Sep 2 @ 8:48pm 
New update fixes the crash bug that sometimes happened when capturing the final settlement of a faction that either had both the faction leader and faction heir or only the faction leader (but whose faction has no faction heir).

Latest updates also added several units to Eastern factions and a mercenary Tribal Slinger unit in germanic/celtic regions. Also added roughly 120 names for various cultures (primarily to Judea).

Thanks for reporting errors in the Discord, y'all make Rome Expanded great to work on!
JaceX  [author] Sep 2 @ 1:41pm 
@s.noel15 The Demon Hunter units are available in the Caucasian faction rosters (3 factions - Iberia/Colchis/Ardhan).
s.noel15 Sep 2 @ 11:38am 
Can someone help me ? I think I did not download the new update because I cannot find anywhere the demon hunter. I have already delet this mod and downloaded it again but nothing change. If you have some advise please ...
JaceX  [author] Aug 28 @ 10:02pm 
@miller_kurt I haven't touched civil wars. If you check the vanilla files, there is no civil war "event". Can you send me your save file on the Discord? Thank you.
miller_kurt Aug 28 @ 3:46pm 
The Roman Civil War is not occurring. There does not appear to be an entry for the Civil War in either the 'descr_sm_major_events' or the 'major_events_scripts' file. The Valerian faction is taking over the world and every turn they trigger the Civil War but no combat occurs. I cannot attack them and they don't attack me. Bummer.
JaceX  [author] Aug 20 @ 9:37pm 
All, please ask questions in the Discord. I don't check Steam regularly.

@Zolton- Generals may have different code names than the displayed name. This is because the engine doesn't allow us to start a game with duplicate character names in a family. So, if you have Bob (grandfather), Bob (father), and Bob (son). Then I had to code those names as Bob, Bob_A, Bob_B, etc.
JaceX  [author] Aug 20 @ 9:34pm 
@Meik and @❟❛❟BenteBørge Can either of you send me your save game that had this freezing crash error? I already have an idea what it is, but I need to test to confirm. Find me on our Discord.
JaceX  [author] Aug 20 @ 9:33pm 
Howdy all. The Marian Reforms require 4 huge cities other than Rome to be controlled by Roman cultures. If that does not occur, then the Marian reforms fire at turn 325 to reflect the Marian Reforms happening after 107 BCE.
wickedriks Aug 10 @ 2:35am 
does not load up for me this is the only mod i am using
BL00DnB0NE Aug 9 @ 11:41pm 
I miss the greek music as the seleucids
wombat93 Jul 31 @ 4:03am 
Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.
从容少年 Jul 29 @ 3:34pm 
May I ask how to trigger the reform of Marius
Rumtin Jun 16 @ 3:08pm 
I noticed that the other Roman factions, or just Roman factions in general are almost passive. They hardly expand beyond one settlement, and the northern factions become allies to Rome. Also, the advisers voice or the narrative voices are completely mess up. I get the Eastern adviser playing as the Barbarians, the Barbarian adviser playing as the Greeks and the Greek Advisers playing as the Eastern factions. Only Rome seems to have the correct adviser. Also, I dislike very much the changes made to Hoplites. Just keep it vanilla, not all factions get Pikemen.
joelhaynes1994 Jun 15 @ 11:15am 
honestly its just boring. managed to take greece easily like 20 turns before hannibal spawns in rome, also once you get the ability to recruit cretan archers at will the game becomes a total joke. 5 unitsof these and the enemy loses 1/3rd or more of their army before you've attacked with any melee troops. they even completely melt principes.
Live General Jun 12 @ 4:59am 
This could be a great mod, the only gameplay issue is that it feels like big factions send endless swarms and have infinite resources. Even when you are destroying stacks of 20 in the sea, maybe to make up for the extra settlements the unit upkeep or cost should slightly raise for the AI it feels like they have extra bonuses. Which isn't needed since their are endless factions on the map.

And that I had a 5 hour play through with about 120 turns and it crashed and won't load my gameplay or on any of its last turn auto saves anymore. Feels like wasted time.
PucPuc:{} Jun 10 @ 5:51pm 
how do i get the marian reforms to fire
ThePieLord Jun 10 @ 11:09am 
theres too many macedonia generals
Meik May 30 @ 2:56pm 
@❟❛❟BenteBørge I was having the same issue when trying to conquer a city in Iberia, Emporium to be exact, after I won the siege and try to conquer the city my game would freeze and then CTD. I canceled the siege and moved on until about 20 turns later I was able to conquer it with no freezing/CTD, so I think it's the mod's way of telling you that you are conquering too fast lol but I almost restarted my campaign thinking my game broke.
❟❛❟BenteBørge May 23 @ 7:10am 
I play as the Claudian Dynasty (Rome) and have the Hannibal Invasion event happening now. Hannibal and his armies took tarentum from the Valerians (Rome). Now everytime I recapture the city it just freezes my game and I have to force shut it down. What's happening? Is it because the game thinks, I just took my roman Ally city too early and shouldn't be able to do that?

Anyone else have this?
I super enjoy this mod, so it is really annoying
Bjørn May 14 @ 4:03am 
It seems fine for me, but I've only played Roman factions so far.
leonpoi May 14 @ 2:53am 
has the mod got issues now? I thought it was ok and nothing updated / patched from the main game means it should stay ok? Obviously not?
Ligon Flarius May 13 @ 7:49am 
I think this mod has been abandoned...?
achuchable May 13 @ 7:28am 
The Brigantes campaign is legitimately impossible to play. Why give the AI unlimited money?
Having trouble getting elected to the Roman Senate as anything other than an Aedile or Quaestor
DasMarthan May 3 @ 10:30am 
Anyone have issues with there being no music or battle sound?
Zolton- Apr 29 @ 3:21pm 
Does anyone know why the Roman generals give_trait cheat doesn't work? Works for all faction but Rome?
Ligon Flarius Apr 22 @ 10:32am 
No. Actually my AI was very active. Maybe it's the romans only? @PapoeaStrojder
Fedup Apr 21 @ 5:14pm 
I see this has 200 regions. How many more than the original is that? Also, do all factions have shadow factions for civil wars?
wombat93 Apr 17 @ 9:07pm 
@Azrill - Getting the Marian Reforms in this mod is different than vanilla. You need, I think 3 Huge Cities in Italy, and Rome doesn't count. The settlements in the north of Italy named Patavium and Mediolanum count, too. I bring this up because Patavium has the highest growth on the peninsula outside Rome itself.