tModLoader

tModLoader

Subworld Library
416 Comments
John Snail  [author] Dec 8 @ 2:39am 
Likely an issue with a different mod, which ones are you using?
Prattsits Dec 7 @ 6:13pm 
Multiplayer bugs out like crazy, when with friends it begins counting all players as 1 person, thus causing no damage to be taken
Count Cake Nov 30 @ 8:38pm 
Does anyone know of mod that uses this that allows temporary worlds for mining and loot exploration? I'm starting a server that could have many people, and want a way for them to be able to mine and explore without exhausting the resources in the main world.
John Snail  [author] Nov 29 @ 2:54am 
Fixed in the latest patch!
HT•Cerberus Supremacy!•KR Nov 21 @ 11:32pm 
hello, i have a issue in regards to a crash i encountered during my starlight river+stars above playthrough. i had went back and forth about it in between mods and they suspect it to be a compatibility issue between subworld and starlight river. i have the crash log with me if you want it just dont know where to put it
John Snail  [author] Nov 15 @ 4:47am 
The backgrounds and NPC spawns are hardcoded but you can override them.
VictorGD Nov 15 @ 4:21am 
The subworlds I make still have space and the oceans. I analyzed the code of subworlds from existing mods and found no mention of them even though they're often 100% one biome. The "hideUnderworld" option is easy to find but I see nothing that removes space. What am I doing wrong? Is this a problem with the library?
blindstreak Nov 13 @ 6:08pm 
To Skyring and one having a problem downloading this from tmodloaders mod menu a fixes for it
unsubscribe and resubscribe to the mod here
Skyrigs Nov 11 @ 7:17am 
this mod doesnt want to download, it just tells me that it cant download and thats it
John Snail  [author] Nov 4 @ 5:55am 
Sounds like a mod conflict, send a log and I'll try to forward it to the right people!
ImitationGold Nov 3 @ 11:14am 
I'm hoping to get some help as i'm unable to use the subworlds in the stars above in multiplayer. me and my buddy have about 40 mods including calamity infernum, stars above, advanced world generation (slightly larger world) BUT the subworlds work just fine in singleplayer.

the error im getting when joining or after attempting to go into a subworld is: "System.NullReferenceException: Object reference not set to an instance of an object." right before the recipes load. Meanwhile, my game is stuck on a loading screen "backing up Player File". after which ill get booted to the main world after about 2 minutes.

I can send the whole log if necessary, i'd appreciate if there's anything i can do to make this work on the server, thanks.
John Snail  [author] Oct 30 @ 3:05am 
oops
JamesTripleQ Oct 29 @ 10:32am 
heads up that using the "Current" mod call doesn't just return null when in the main world but also causes an error log
rdking2013 Oct 25 @ 6:44am 
I dont know nor care what this mod dose but it lets my play stars above so im happy
SnappingAunt425 Sep 27 @ 2:44am 
iv used both infernum and WOTG in the same world before and it worked perfectly fine so i dont know what wrong now. also the game dosnt crash when trying to load them, it just wont let me enter the portal.
John Snail  [author] Sep 23 @ 9:54am 
Sounds like a mod compatibility issue.
SnappingAunt425 Sep 22 @ 11:43am 
is anyone ells having an issue were the subworld wont even work period? i tride going into a portal for infernum and wrath of the gods and nither of them worked.
John Snail  [author] Aug 29 @ 1:50pm 
What mods are you using?
Tetanus Aug 29 @ 1:48pm 
Heya, so, every time I enter or exit a subworld, it resets the player map for the main world, and I have to re-clear the fog of war. Is there any way to prevent this?
Doodle128 Aug 10 @ 5:55pm 
I don't think I've seen a single mod that uses this that supports multiplayer
Arvenstar Jun 9 @ 4:20pm 
Hello, big fan of the work youre doing here! I came to report another instance of the same problem some people were having not too long ago, my boss checklist progress seems to have been partially reverted after leaving the Lost Colosseum and I seem to not have received the relic drop from defeating the bereft vassal. Seems like sometime around Jan somebody also using infernum and/or wrath of the gods and reported the same issue
JustAGamerPerson Jun 3 @ 10:16pm 
I have no idea how you even made this work in Terraria, but ♥♥♥♥♥♥♥♥♥♥♥, you did.
Thank you John Snail. I shall refrain from combining you with Anti-John Snail.
TwelveYO Jun 1 @ 11:58pm 
Is it possible to maintain the progress of the mainworld Boss Checklist in the Subworld?
John Snail  [author] May 8 @ 2:37am 
Working on a patch that may fix the occasional Multiplayer connection issues, need to make sure things are working the way they should though.
John Snail  [author] Apr 26 @ 3:58pm 
This mod doesn't cache anything, but Steam Workshop is notoriously weird when it comes to managing subscribed mod updates and such.
Roth Apr 26 @ 6:15am 
my friend got stuck at "Receiving Tile Data: Complete" loading screen even when he restarted the game multiple times hes still stuck there every time he joins the world
(seems like we were having the same problem)
Silvestris Apr 21 @ 8:58pm 
specifically the stars above
John Snail  [author] Apr 20 @ 7:47am 
Aside from the deadlock issue I'm looking into, that depends on the mods you're running.
Silvestris Apr 19 @ 8:51pm 
why does multiplayer not work </3
gadgetdragon00 Apr 11 @ 11:22am 
what mods use this mod because just searching dimension doesn't have anything interesting show up
John Snail  [author] Apr 7 @ 5:41am 
From what I've heard, Wrath of the Gods and Infernum have a strange interaction together that massively slows down the game. I believe both mods are aware of the issue.
Klasyer Apr 7 @ 4:57am 
Why is it that when I turn on the "SubWorld" mod, I experience drawdowns from 90-100 fps to 30-40 fps? Moreover, drawdowns occur only with this mod, but I can't turn it off because the Calamity Rage of the Gods and Infernum mods only work with it.
How can this be fixed?
JamesTripleQ Apr 4 @ 7:57am 
I found that this error still seemed to be around 1/2 weeks ago and afaik there haven't been any updates yet
John Snail  [author] Apr 3 @ 4:04pm 
Yeah if I heard correctly Infernum didn't set up its data transferring properly, and I thought they put out a patch?
JamesTripleQ Apr 3 @ 6:59am 
not sure this is a subworld bug but yes, progress made in the lost colosseum is separate from the main world, for example if you beat the vassal and go back to the main world than run a check on the variable that tracks its defeat then that variable will say that you never fought it
AutumnRain Apr 2 @ 10:00pm 
Possible bug: After enabling Infernum Mode and Wrath of the Gods, entering a sub-world (Desert Arena) causes the game progress to regress, manifested by the disappearance of markers in the boss checklist, the reduction in the number of Thorin bookshelves, etc. Hopefully it will be fixed soon.
JamesTripleQ Mar 28 @ 9:47am 
ah nice, best of luck
John Snail  [author] Mar 28 @ 9:23am 
Known bug that'll be fixed in the next update, sorry about that!
JamesTripleQ Mar 28 @ 6:35am 
actually it seems that using "Current" as a whole gives that error
JamesTripleQ Mar 28 @ 6:25am 
heya, so I'm using the "Current" ModCall and checking if it's null to see if I'm in the main world or not but it seems give "Object reference not set to an instance of an object".
FiiLex Mar 16 @ 12:19pm 
gg
Mini Zombie Hunter Feb 28 @ 6:42am 
how does the work in the code i'm try to make the afer sky islands?
Cotton Feb 20 @ 7:15pm 
I'm having issues with activating the terminus with this mod active; I've disabled cloud saves as the error message describes, but the terminus is still entirely unusable (playing with the nameless deity mods)
Willow Feb 14 @ 2:15am 
i wonder if its possible to load a subworld if you touch the world border to make an "infinite" terraria world
Mason Feb 14 @ 12:34am 
It always says server has hung for more than 10 seconds after adding recipes
Mason Feb 14 @ 12:05am 
How do I fix my game not being able to load into a subworld as a host? I started my server through the starttmodloaderserver bat
fix3d Feb 4 @ 10:08am 
alright, thanks!
John Snail  [author] Feb 4 @ 9:12am 
Oh I forgot you commented here before, sorry! It looks like that Cult of Azathoth mod is the culprit but it seems abandoned.
fix3d Feb 4 @ 8:18am 
Thanks, I have added an issue.
John Snail  [author] Feb 3 @ 11:44am 
Mention the issue here in case it's been discussed before, otherwise GitHub is preferred!