Project Zomboid

Project Zomboid

[B41 MP only] bikinitools: Server Edition - new vehicle ownership submod out!
484 Comments
KappaID Sep 5 @ 8:19am 
Followed the guide, the vehicle tab is not appearing, anyone knows why ?
[+| CL rautamiekka Sep 3 @ 8:48am 
@Rav3n

What does the server console log say ?
Rav3n Sep 2 @ 7:30pm 
I uploaded the mod to my server. When I join the server, the mod isn't visible and I can't find any features. However, the mod works in single-player mode. How do I get it to work on my server?
Refúgio Z Aug 30 @ 6:17am 
Hello bikinihorst,
I’d like to suggest something. I’ve tried in many ways but without success.

Some containers from mods (e.g., the battery rack from this solar energy mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2857548524&searchtext=solar
) can’t be picked up by players due to server container-blocking settings. However, they are treated as loot, so allowing their removal wouldn’t break loot. They’re locked because the mod identifies them as containers.

The block protection mod has a whitelist for sprites that allows destruction, but not for containers. A container whitelist would be very useful, since some mods add containers as loot items that spawn on the ground.

This would help server admins using mods that add containers to loot.

I hope my suggestion is clear, and I understand if it’s not possible.
Thank you.
bikinihorst  [author] Aug 26 @ 11:02am 
Refúgio Z Aug 21 @ 1:30pm 
@bikinihorst, you probably saw another server, mine doesn’t make mod packs. The only thing I do is exactly ask the mod creator if I can use it to translate the mod for my server.
My server has a similar name, but it’s not the top 1 server. Hahaha
Best regards, I’ll be sharing the translation files soon.
bikinihorst  [author] Aug 21 @ 11:11am 
@Refúgio Z you can send the full translation to me by uploading the translation files and sharing the link to them here: https://steamcommunity.com/workshop/filedetails/discussion/2784972075/3826413307967764346/

if you mean that you want to repack my work and slap a "PTBR" label on top then it is a definite no. i already know your servers are not keen on adhering to modders' wishes by seeing your mod list on battlemetrics though.
Refúgio Z Aug 21 @ 7:53am 
First of all, thank you very much for your mods!
I'd like to know if I can translate the new add-on to PTBR. I have a server and would love to translate the mod.
MaximusPT Aug 20 @ 12:26pm 
@bikinihorst worked, thanks :steamthumbsup::steamthumbsup:
bikinihorst  [author] Aug 20 @ 2:23am 
MaximusPT Aug 19 @ 2:46pm 
@bikinihorst - we are getting this error while downloading...
[19-08-25 20:19:54.231] LOG : General , 1755631194231> 591 625 596> Workshop: DownloadPending GetItemState()=Installed|NeedsUpdate|Downloading|DownloadPending ID=2784972075.
[19-08-25 20:19:54.232] LOG : General , 1755631194232> 591 625 596> Workshop: download 91638688/111663968 ID=2784972075.
[19-08-25 20:19:54.321] LOG : General , 1755631194321> 591 625 685> Workshop: onItemNotDownloaded itemID=2784972075 result=2.
[19-08-25 20:19:54.322] LOG : General , 1755631194322> 591 625 686> Workshop: item state DownloadPending -> Fail ID=2784972075.
bikinihorst  [author] Aug 19 @ 11:56am 
discussions and descriptions have been merged / expanded and are now available in this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3552110409

the description of the new vehicle ownership submod can also be found there.
habibassiddiqi1 Aug 2 @ 9:44pm 
please make a vidio tutorial about how to setup the global market PLEASE
Seeker Aug 1 @ 9:44am 
Suggestion:
A mod that adds a configurable random delay before activating Safehouse protection after the last member of a faction logs out. While any member is online, the base remains unprotected — just like with the default setting DisableSafehouseWhenPlayerConnected=true.

The difference is that even after all faction members log off, protection does not activate immediately. Instead, it only kicks in after a random delay between 15 and 40 minutes (fully configurable).

The goal is to prevent abuse such as “tactical logout” or “combat logging”, where players disconnect to avoid having their base attacked.

This system helps create a fairer PvP environment by introducing a realistic window of vulnerability after players leave the server.
habibassiddiqi1 Jul 27 @ 8:46pm 
Hallo, there is a vidio how to setup the automatic item shop? i've tried for so long but still not working
Nark0t1k Jul 22 @ 1:28am 
@Woodland i already have this bug.
The owner disconect and reconnect and that work well :)
Woodland Jul 17 @ 5:35pm 
Anyone having issues with tile protection not letting a safehouse owner destroy/move tiles? This is a custom safezone, the members are able to destroy/move chairs but the owner is not. I have the Tile protection timer set to 2 IRL hours and tile protection bypassed my members. The players name is spelled correctly but they are getting the message "This is not your home", not "You need to wait".
いも Jun 12 @ 6:39pm 
hello how can I reset the ui, picked the wrong scale and now cant access the right side of the window for bikini tools
Danidarkan Cosplay Jun 8 @ 5:01pm 
I had this mod in my server and I had issues with other mods and by other hand I dindt find a guide of how to edit it even that I enter to the main page.-.
Emperor Isin Dule May 19 @ 5:32am 
how do i reset the UI sscale, somehow it went to 500% and i cannot use this, also cannot see the top right gear as its now offscreen.
drew Apr 21 @ 5:43am 
what setting is causing it to say "this isn't my home" i just want ppl in the safehouses to be able to do what they want in a safehouse once it's claimed. not just the owner
Coot Apr 13 @ 9:54am 
Looks like I'll need to add a lot more than expected to get the paycheck system to pay out with different settings to my alt currency. Fingers crossed!
Cat Apr 9 @ 1:11pm 
@Trimbo Slice

There's the default PZ part of this, with the keylocks having issues staying locked - what Bikinitools does is that it adds a cage to insure that the door is impassible when locked.

@Black Flag Forge

Yes, it's in the Economy Mod settings, and you have to add it to your submod.
Coot Apr 9 @ 1:55am 
Is there any chance I can add a secondary currency to the paycheck system?
Trimbo Slice Mar 23 @ 12:24am 
To be clear about my last post. The doors being locked by this mod are interior doors.
Trimbo Slice Mar 23 @ 12:13am 
Keypad locks cause a lot of doors to appear locked (only when using left-click or right-click menu to try to open) that otherwise wouldn't be locked in the interior of houses. Disabling this mod allows interior doors to be opened again. Additionally, opening door with 'e' key still works as it should. Once the door is open, clicking then works from that point onward to open the door.
DekinHaX Mar 21 @ 10:53pm 
Add the possibility for players (and for admins) to dump their data in the pod and selecting the option to do so, instead of just dying.
Scimmia Mar 12 @ 9:08am 
Hi! Could you make the BTSE_RestorePods function compatible with the Skillcap system? Right now, when you use a pod, traits are restored last, which means that skills get capped before the traits that unlock their full potential are applied.
If the traits that unlock the skill cap were restored first, all skill points would be recovered correctly!
I hope my explanation is clear.

Thank you so much for the mod, I use it on every server!
Nark0t1k Mar 8 @ 6:13am 
@bikinihorst i try some but with metal gate even if i use "wall wall sprite" to lock or "no sprite" Zombie keep avoiding the door :( and player can hit through walls
Kahoot PTSD Survivor Mar 6 @ 5:57pm 
Is there a place to upload and download custom Blue prints?
LilithEve Mar 4 @ 4:53am 
@bikinihorst Thank you so much! Love the new UI btw! :D
Coot Mar 2 @ 8:00am 
@bikinihorst you're a legend thanks man, must have messed up my photoshop export!
bikinihorst  [author] Feb 28 @ 1:34am 
@Nark0t1k define another sprite set for the walls in the sandbox options

@LilithEve i added a function that will check if the ui would be too big to fit on screen one or two updates ago, it would usually reset your settings to the smallest one when the ui is opened. if that fails (which it seems it did), close pz, go to C:\Users\*YOU*\Zomboid\Lua\ and delete btse_config.ini, then restart pz
LilithEve Feb 26 @ 7:17am 
Hi! I made my UI way too big and now can't access the UI settings. Is there a UI file I can modify or delete to reset? Or another way?
Nark0t1k Feb 21 @ 6:30am 
Some of my player use the leypad to make gate indestructible, they stay behind and can kill Z without any risk of being hit or bite.

Is there any way to counter that ?
bikinihorst  [author] Feb 11 @ 5:40am 
@КОНЧЕННЫЙ https://steamcommunity.com/workshop/filedetails/discussion/2784972075/3767860527653716926/#c3767860527653718442

@DropHit has nothing to do with this mod. here's a link from 2021 explaining the issue and solutions https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/

@[BRE] Julien/Rich if you have tile protection via btse active it will by default always protect containers. this can be toggled off, but not on. there are multiple options to allow container interaction that destroy the loot spawns in the process

@RegularPlayer you can enable paychecks for ingame hours played or interest applied automatically in the sandbox options. if you want lua code to modify balances you can use this one on the server: BTSE.Commands.Economy:modifyUserAccountBalance(username, currency, amount) where amount would be positive or negative.
RegularPlayer Feb 9 @ 12:31pm 
Is there a way to use code to Increment a Players Currency, Is there like a Variable or a Function for it?
[BRE] Julien/Rich Feb 9 @ 1:30am 
Players on my server are unable to pick up some items like containers in buildings that I paste using the blueprints module. I thought it would have something to do with the tile protect module but I don't even see that in the server options.
GGEZPRO Feb 7 @ 3:29pm 
GGEZPRO Feb 6 @ 7:09pm 
i got it! i literally had to create my own mod with those paths. now ill just have to follow his tutorial on how to add cars and ammo and such
chogug Feb 6 @ 12:12am 
Help. how to install the mod properly? i keep getting an error on BTSE_Base mod. we only use chat, economy, lock.
Cat Feb 3 @ 10:05pm 
@GGEZPRO - maybe, just maybe you're supposed to explore it.... Using Files Explorer to see how it's setup so then you can create it yourself..
DropHit Jan 31 @ 5:39am 
Bugged - getting errror file does not exist btse_blueprints_shared.lua
КОНЧЕННЫЙ Jan 29 @ 4:16am 
Good afternoon! Help please. I figured out how to change prices or add products, but I have no idea how to make the server accept my changes, can you write detailed instructions with BTSE_Economy and BTSE_Examples?
bikinihorst  [author] Jan 28 @ 2:38am 
@Black Flag Forge
one of your "png" files is a renamed jpeg and the other one has a lowercase "b" for the module. names are case sensitive and the game does not like the whole jpg thing

@Alirexza
the examples mod was not meant to be copied exactly as it is because it is full of things that can interfere with normal server operations. i figured that was pretty clear since each file says you are to copy the individual file, not the whole example mod. your mod should be loaded somewhere after btse_economy and if there are issues during the process it logs those. check on the server the file Zomboid/Lua/btse_economy/shop_errors.log
Coot Jan 25 @ 6:32pm 
I've not been able to get the thumbnails in the shop to work either. I have my shop prices mod
with media\UI\vehicle_shop\base.vehiclename.png just as in the btse economy folder and a small size within range but still doesnt show. I have my mod loading after btse.
Alirexza Jan 21 @ 11:25pm 
i added stuff to global shop and change price in vehicle shop, but nothing changed after i run the server
[+| CL rautamiekka Jan 9 @ 12:26pm 
@FreakyNinja

They're called modules, not integrated or mandatory, for a reason.
FreakyNinja Jan 7 @ 4:55pm 
Can I use this without the Economy Module?
bikinihorst  [author] Jan 7 @ 8:39am 
@Marsu your parameters in the shop function are off. there's 2 objects and your function call only has one. one is for prices, the other is for configuration of the entry. refer to the examples mod.

the thumbnail is usually chosen by the vehicle id itself, that means you do not even have to define it if it is not a special variant. it needs to be named with full namespace, like the car itself: "Base.SmallCar02". additionally - when working with images the game will cache them even between reloads so a full game restart is needed when a faulty file path was given once.

btse_economy does not depend on the chat in any way.

the text field not being writable will be fixed next updat. for text amounts like this please use a discussion next time.