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after everything in there is stable i will feature freeze btse and begin the migration. by that time i'd expect the usual barrage of hotfixes to the mp mode to be done so i don't have to scramble every time there's a new update to see if everything still works.
You can set this to 0 to disable this but sometime if you create the claim when owner is connected, he need to logout/login to be allowed to move/destroy item :)
What does the server console log say ?
I’d like to suggest something. I’ve tried in many ways but without success.
Some containers from mods (e.g., the battery rack from this solar energy mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2857548524&searchtext=solar
) can’t be picked up by players due to server container-blocking settings. However, they are treated as loot, so allowing their removal wouldn’t break loot. They’re locked because the mod identifies them as containers.
The block protection mod has a whitelist for sprites that allows destruction, but not for containers. A container whitelist would be very useful, since some mods add containers as loot items that spawn on the ground.
This would help server admins using mods that add containers to loot.
I hope my suggestion is clear, and I understand if it’s not possible.
Thank you.
https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod
My server has a similar name, but it’s not the top 1 server. Hahaha
Best regards, I’ll be sharing the translation files soon.
if you mean that you want to repack my work and slap a "PTBR" label on top then it is a definite no. i already know your servers are not keen on adhering to modders' wishes by seeing your mod list on battlemetrics though.
I'd like to know if I can translate the new add-on to PTBR. I have a server and would love to translate the mod.
https://www.reddit.com/r/projectzomboid/comments/1lyw5ww/psa_for_all_server_owners_who_is_facing_steam_mod
[19-08-25 20:19:54.231] LOG : General , 1755631194231> 591 625 596> Workshop: DownloadPending GetItemState()=Installed|NeedsUpdate|Downloading|DownloadPending ID=2784972075.
[19-08-25 20:19:54.232] LOG : General , 1755631194232> 591 625 596> Workshop: download 91638688/111663968 ID=2784972075.
[19-08-25 20:19:54.321] LOG : General , 1755631194321> 591 625 685> Workshop: onItemNotDownloaded itemID=2784972075 result=2.
[19-08-25 20:19:54.322] LOG : General , 1755631194322> 591 625 686> Workshop: item state DownloadPending -> Fail ID=2784972075.
the description of the new vehicle ownership submod can also be found there.
A mod that adds a configurable random delay before activating Safehouse protection after the last member of a faction logs out. While any member is online, the base remains unprotected — just like with the default setting DisableSafehouseWhenPlayerConnected=true.
The difference is that even after all faction members log off, protection does not activate immediately. Instead, it only kicks in after a random delay between 15 and 40 minutes (fully configurable).
The goal is to prevent abuse such as “tactical logout” or “combat logging”, where players disconnect to avoid having their base attacked.
This system helps create a fairer PvP environment by introducing a realistic window of vulnerability after players leave the server.
The owner disconect and reconnect and that work well :)
There's the default PZ part of this, with the keylocks having issues staying locked - what Bikinitools does is that it adds a cage to insure that the door is impassible when locked.
@Black Flag Forge
Yes, it's in the Economy Mod settings, and you have to add it to your submod.
If the traits that unlock the skill cap were restored first, all skill points would be recovered correctly!
I hope my explanation is clear.
Thank you so much for the mod, I use it on every server!
@LilithEve i added a function that will check if the ui would be too big to fit on screen one or two updates ago, it would usually reset your settings to the smallest one when the ui is opened. if that fails (which it seems it did), close pz, go to C:\Users\*YOU*\Zomboid\Lua\ and delete btse_config.ini, then restart pz
Is there any way to counter that ?
@DropHit has nothing to do with this mod. here's a link from 2021 explaining the issue and solutions https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/
@[BRE] Julien/Rich if you have tile protection via btse active it will by default always protect containers. this can be toggled off, but not on. there are multiple options to allow container interaction that destroy the loot spawns in the process
@RegularPlayer you can enable paychecks for ingame hours played or interest applied automatically in the sandbox options. if you want lua code to modify balances you can use this one on the server: BTSE.Commands.Economy:modifyUserAccountBalance(username, currency, amount) where amount would be positive or negative.