Project Zomboid

Project Zomboid

[B41 MP only] bikinitools: Server Edition
495 Comments
bikinihorst  [author] Dec 11 @ 2:40am 
i am aware of the b42 mp release but my current schedule needs other things to happen before i can begin investigating the changes needed for migration. i've got a huge update in testing and an almost finished submod that will be tested shortly after.

after everything in there is stable i will feature freeze btse and begin the migration. by that time i'd expect the usual barrage of hotfixes to the mp mode to be done so i don't have to scramble every time there's a new update to see if everything still works.
CrazyMan Dec 9 @ 6:35am 
how to check player wallet?
CrazyMan Dec 7 @ 4:07pm 
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NEOGURI Dec 7 @ 5:24am 
Is there kor translation in it??
Nark0t1k Dec 3 @ 8:27am 
@LIMER you have extra option in sandbox "timer" for people that can't destroy/move item during a amount of time (to prevent player claim house/destroy all, unclaim and go to the next house)

You can set this to 0 to disable this but sometime if you create the claim when owner is connected, he need to logout/login to be allowed to move/destroy item :)
LIMER Dec 2 @ 10:36am 
There is a significant bug in BTSE_TileProtect that cannot be ignored, which is the issue of building permissions for members of the safe house. When selecting the lowest building permission member as a "member" instead of the homeowner, there will be a problem where the "homeowner" cannot demolish the building inside the safe house. We sincerely hope that this issue can be resolved by the author
KappaID Nov 27 @ 9:52am 
@slizop i run both on my server, they work great ^-^
slizop Nov 3 @ 12:53pm 
I run your tools on a dedicated server. Do I want both this version as well as the "[B41 / B42] bikinitools - independent vehicle spawner, skin changer and automations!" installed or just this server version?
Marsu Oct 27 @ 6:22pm 
The *only* reason i have not fully switched to the vehicle protect sytem over the AVCS is the lack of admin tools that we can use in game. Unless im missing something. My moderators/admins need a system to lookup claimed cars under the car type or player
Nostag Oct 21 @ 4:06am 
Alguna persona de habla hispana que me ayude a configurar la tienda por favor.
WolfeliuX Oct 8 @ 9:46am 
Does anybody know what happen about this mod? i can't install on my server, it says failedupdate
KappaID Sep 5 @ 8:19am 
Followed the guide, the vehicle tab is not appearing, anyone knows why ?
[+| CL rautamiekka Sep 3 @ 8:48am 
@Rav3n

What does the server console log say ?
Rav3n Sep 2 @ 7:30pm 
I uploaded the mod to my server. When I join the server, the mod isn't visible and I can't find any features. However, the mod works in single-player mode. How do I get it to work on my server?
Refúgio Z Aug 30 @ 6:17am 
Hello bikinihorst,
I’d like to suggest something. I’ve tried in many ways but without success.

Some containers from mods (e.g., the battery rack from this solar energy mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2857548524&searchtext=solar
) can’t be picked up by players due to server container-blocking settings. However, they are treated as loot, so allowing their removal wouldn’t break loot. They’re locked because the mod identifies them as containers.

The block protection mod has a whitelist for sprites that allows destruction, but not for containers. A container whitelist would be very useful, since some mods add containers as loot items that spawn on the ground.

This would help server admins using mods that add containers to loot.

I hope my suggestion is clear, and I understand if it’s not possible.
Thank you.
bikinihorst  [author] Aug 26 @ 11:02am 
Refúgio Z Aug 21 @ 1:30pm 
@bikinihorst, you probably saw another server, mine doesn’t make mod packs. The only thing I do is exactly ask the mod creator if I can use it to translate the mod for my server.
My server has a similar name, but it’s not the top 1 server. Hahaha
Best regards, I’ll be sharing the translation files soon.
bikinihorst  [author] Aug 21 @ 11:11am 
@Refúgio Z you can send the full translation to me by uploading the translation files and sharing the link to them here: https://steamcommunity.com/workshop/filedetails/discussion/2784972075/3826413307967764346/

if you mean that you want to repack my work and slap a "PTBR" label on top then it is a definite no. i already know your servers are not keen on adhering to modders' wishes by seeing your mod list on battlemetrics though.
Refúgio Z Aug 21 @ 7:53am 
First of all, thank you very much for your mods!
I'd like to know if I can translate the new add-on to PTBR. I have a server and would love to translate the mod.
MaximusPT Aug 20 @ 12:26pm 
@bikinihorst worked, thanks :steamthumbsup::steamthumbsup:
bikinihorst  [author] Aug 20 @ 2:23am 
MaximusPT Aug 19 @ 2:46pm 
@bikinihorst - we are getting this error while downloading...
[19-08-25 20:19:54.231] LOG : General , 1755631194231> 591 625 596> Workshop: DownloadPending GetItemState()=Installed|NeedsUpdate|Downloading|DownloadPending ID=2784972075.
[19-08-25 20:19:54.232] LOG : General , 1755631194232> 591 625 596> Workshop: download 91638688/111663968 ID=2784972075.
[19-08-25 20:19:54.321] LOG : General , 1755631194321> 591 625 685> Workshop: onItemNotDownloaded itemID=2784972075 result=2.
[19-08-25 20:19:54.322] LOG : General , 1755631194322> 591 625 686> Workshop: item state DownloadPending -> Fail ID=2784972075.
bikinihorst  [author] Aug 19 @ 11:56am 
discussions and descriptions have been merged / expanded and are now available in this guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3552110409

the description of the new vehicle ownership submod can also be found there.
habibassiddiqi1 Aug 2 @ 9:44pm 
please make a vidio tutorial about how to setup the global market PLEASE
Seeker Aug 1 @ 9:44am 
Suggestion:
A mod that adds a configurable random delay before activating Safehouse protection after the last member of a faction logs out. While any member is online, the base remains unprotected — just like with the default setting DisableSafehouseWhenPlayerConnected=true.

The difference is that even after all faction members log off, protection does not activate immediately. Instead, it only kicks in after a random delay between 15 and 40 minutes (fully configurable).

The goal is to prevent abuse such as “tactical logout” or “combat logging”, where players disconnect to avoid having their base attacked.

This system helps create a fairer PvP environment by introducing a realistic window of vulnerability after players leave the server.
habibassiddiqi1 Jul 27 @ 8:46pm 
Hallo, there is a vidio how to setup the automatic item shop? i've tried for so long but still not working
Nark0t1k Jul 22 @ 1:28am 
@Woodland i already have this bug.
The owner disconect and reconnect and that work well :)
Woodland Jul 17 @ 5:35pm 
Anyone having issues with tile protection not letting a safehouse owner destroy/move tiles? This is a custom safezone, the members are able to destroy/move chairs but the owner is not. I have the Tile protection timer set to 2 IRL hours and tile protection bypassed my members. The players name is spelled correctly but they are getting the message "This is not your home", not "You need to wait".
Jinwoo Jun 12 @ 6:39pm 
hello how can I reset the ui, picked the wrong scale and now cant access the right side of the window for bikini tools
Danidarkan Cosplay Jun 8 @ 5:01pm 
I had this mod in my server and I had issues with other mods and by other hand I dindt find a guide of how to edit it even that I enter to the main page.-.
Emperor Isin Dule May 19 @ 5:32am 
how do i reset the UI sscale, somehow it went to 500% and i cannot use this, also cannot see the top right gear as its now offscreen.
drew Apr 21 @ 5:43am 
what setting is causing it to say "this isn't my home" i just want ppl in the safehouses to be able to do what they want in a safehouse once it's claimed. not just the owner
Coot Apr 13 @ 9:54am 
Looks like I'll need to add a lot more than expected to get the paycheck system to pay out with different settings to my alt currency. Fingers crossed!
Cat Apr 9 @ 1:11pm 
@Trimbo Slice

There's the default PZ part of this, with the keylocks having issues staying locked - what Bikinitools does is that it adds a cage to insure that the door is impassible when locked.

@Black Flag Forge

Yes, it's in the Economy Mod settings, and you have to add it to your submod.
Coot Apr 9 @ 1:55am 
Is there any chance I can add a secondary currency to the paycheck system?
Trimbo Slice Mar 23 @ 12:24am 
To be clear about my last post. The doors being locked by this mod are interior doors.
Trimbo Slice Mar 23 @ 12:13am 
Keypad locks cause a lot of doors to appear locked (only when using left-click or right-click menu to try to open) that otherwise wouldn't be locked in the interior of houses. Disabling this mod allows interior doors to be opened again. Additionally, opening door with 'e' key still works as it should. Once the door is open, clicking then works from that point onward to open the door.
DekinHaX Mar 21 @ 10:53pm 
Add the possibility for players (and for admins) to dump their data in the pod and selecting the option to do so, instead of just dying.
Scimmia Mar 12 @ 9:08am 
Hi! Could you make the BTSE_RestorePods function compatible with the Skillcap system? Right now, when you use a pod, traits are restored last, which means that skills get capped before the traits that unlock their full potential are applied.
If the traits that unlock the skill cap were restored first, all skill points would be recovered correctly!
I hope my explanation is clear.

Thank you so much for the mod, I use it on every server!
Nark0t1k Mar 8 @ 6:13am 
@bikinihorst i try some but with metal gate even if i use "wall wall sprite" to lock or "no sprite" Zombie keep avoiding the door :( and player can hit through walls
Kahoot PTSD Survivor Mar 6 @ 5:57pm 
Is there a place to upload and download custom Blue prints?
LilithEve Mar 4 @ 4:53am 
@bikinihorst Thank you so much! Love the new UI btw! :D
Coot Mar 2 @ 8:00am 
@bikinihorst you're a legend thanks man, must have messed up my photoshop export!
bikinihorst  [author] Feb 28 @ 1:34am 
@Nark0t1k define another sprite set for the walls in the sandbox options

@LilithEve i added a function that will check if the ui would be too big to fit on screen one or two updates ago, it would usually reset your settings to the smallest one when the ui is opened. if that fails (which it seems it did), close pz, go to C:\Users\*YOU*\Zomboid\Lua\ and delete btse_config.ini, then restart pz
LilithEve Feb 26 @ 7:17am 
Hi! I made my UI way too big and now can't access the UI settings. Is there a UI file I can modify or delete to reset? Or another way?
Nark0t1k Feb 21 @ 6:30am 
Some of my player use the leypad to make gate indestructible, they stay behind and can kill Z without any risk of being hit or bite.

Is there any way to counter that ?
bikinihorst  [author] Feb 11 @ 5:40am 
@КОНЧЕННЫЙ https://steamcommunity.com/workshop/filedetails/discussion/2784972075/3767860527653716926/#c3767860527653718442

@DropHit has nothing to do with this mod. here's a link from 2021 explaining the issue and solutions https://theindiestone.com/forums/index.php?/topic/42925-how-to-fix-updated-mods-in-build-41-multiplayer/

@[BRE] Julien/Rich if you have tile protection via btse active it will by default always protect containers. this can be toggled off, but not on. there are multiple options to allow container interaction that destroy the loot spawns in the process

@RegularPlayer you can enable paychecks for ingame hours played or interest applied automatically in the sandbox options. if you want lua code to modify balances you can use this one on the server: BTSE.Commands.Economy:modifyUserAccountBalance(username, currency, amount) where amount would be positive or negative.
RegularPlayer Feb 9 @ 12:31pm 
Is there a way to use code to Increment a Players Currency, Is there like a Variable or a Function for it?
RDQ Feb 9 @ 1:30am 
Players on my server are unable to pick up some items like containers in buildings that I paste using the blueprints module. I thought it would have something to do with the tile protect module but I don't even see that in the server options.
GGEZPRO Feb 7 @ 3:29pm