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However, I can second the lighting issues reported on other terrains.
I find that the sun, stars and moon gets deleted on all CUP terrains, which also dulls out the lighting.
HoatedGyuuki, im working on it and other fixes!!
" Game logics list
Albasrah Call to Prayer
Albasrah sewer network
Disable JBAD Buildings Lights
About the sewer system, indicate that it is physically located in the upper left part of the map and corresponds to the central district of the city. By including the module, manhole covers with a hold action are generated at the start of the mission. To get out there are stairs inside the sewer and when climbing to the top they have a hold action action to get out.
For the operation of any of these features it is only necessary to place the corresponding game logic in the editor."
Anyway you can throw in a Sullen Skies?
https://youtu.be/1uLxUwMqw_U
https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=2987232875
This map if maybe double the size ore even another city to travel to would make Fallujah map obsolete. Its already better in my opinion due to all the enterable buildings. Also I havent played arma in a while. Is there a special parameter that is set to alter driving speed and handleling in the sand.Also from your perspective as a map makerhow hard would it be to make a city map like this that already has destroyed and damaged buildings?
I saw that some of the military buildings (the white ones) in the northen airport are doubled.
If you try to open the doors to go inside you will find another closed door.
@Sanchez milsim
^ this is a pretty good hint to have in your mod description, too
@Sanchez milsim [] I found out what the problem was, it's the differences between Legacy Jbad and new Jbad, anyway - I can't get out of the sewers, the action doesn't work for some reason. Any idea why \ how to fix it?