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https://ibb.co/8LfpLYWX
There is no way to get it any earlier is there?
It could properly work well enough as a 12 tpy mod, but to be honest I'm not too interested in that.
I don't know how to change the campaign times to 12 tpy, but I suspect it shouldn't be too hard to do for the 229 bc campaign by itself, or vanilla for that matter.
The reason I commented though is because I think this could become the most epic mod short of DEI if you made a 12tpy version. You already have slowed things down, you would just need to go a little further. There is an ultimate 12tpy mod that changed everything but its a few years behind.
I have a mod that slows down experience gain and movement range, they would just need to be adjusted. If this is something you would be open too great, if you want help friend me and Id be happy to get something done.
In the other hand, I do not like DEI, mainly because greek factions are not fun for me.
As standalone mod would be insta download.
Great news, as your mod looks really good. Thanks for the answer!
This mod only touch certain units such as garrison, ranged and some Roman. Also the tables are "added" instead of overwritten which helps overall compatibility.
I use this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3349117467
This is tier 2 Roma for comparison: https://imgur.com/a/wuOu54I
I'm using a few other mods. The only one to affect buildings is this one: https://steamcommunity.com/sharedfiles/filedetails/?id=3413160739
You have to wait a turn for them to start to "fill" up.
https://imgur.com/a/rome-garrison-i523DqE
Try doing a campaign with just DEI part 3+2+1 and no other submods, it will be the best chance of success.
I suspect that many players experiencing replenishment issues may be using other submods that interfere with this mod. If you want this mod to work as intended, make sure to load it last. Even then, conflicts can arise if other submods modify the same tables that this mod changes.
The most important factors affecting replenishment are actually the traits of your general/admiral and the army/navy traditions. With significant investments toward replenishment, you should be able to replenish troops quickly, even under neutral seasonal or PO conditions.
"Additionally replenishment is slower and tied to provincial, seasonal and other effects as-well."
In short fix your provinces public order, maintain food surplus and high public order and invest in replenishment bonuses from buildings, agents, edicts etc, if you want your armies to replenish. Also harsh environments/season incurs massive penalties to replenishment
Alternatively use this mod instead if it is too much to manage: https://steamcommunity.com/sharedfiles/filedetails/?id=3217339623
Some advice when starting as Macedon is to prepare yourself defensively. Use the new stance system bonuses to your benefit. Fortification stance is very effective in choke points for example. You can win with 1 half stack against +2 full stacks if you play it right.
Also work towards good public order in your starting regions before focusing too much on recruitment/economy, as it is very important for tax income, unit replenishment and upkeep/recruitment cost among other things. Hire and deploy dignities and use family/party members early and often.
Historically levies were dragged from their homes without any training or equipment, they were lucky if they were able to better equip or train themselves on campaign before battle.
In ancient times most "dedicated soldiers" were actually just landed citizens, many Greeks for example would only ramp up formation and drill training shortly before marching to war.
Romans were professional soldiers by trade, and trained their whole life.
I could argue the current system is much more "historically appropriate" compared to what you suggest.
But regardless it is just a matter of preference, and this one is mine.
if you don't like the recruitment changes you can try this version: https://steamcommunity.com/sharedfiles/filedetails/?id=3217339623
To fix you have to troubleshoot and disable all mods and enable them 1 at a time to identify which mod is causing issues.