Kenshi
Drive Out Cannibals
8 Comments
tetete_skywr  [author] Feb 6, 2024 @ 4:41pm 
ゴーストヴィレッジは変化しません。小規模なカニバルの村はカニバルハンターの監視所になります。
tetete_skywr  [author] Feb 6, 2024 @ 4:40pm 
English translation is not planned.
Added dialogs are not important, and it's not a problem if you can't read them.
ssk182mthr418 Jan 21, 2024 @ 5:04pm 
このModはゴーストヴィレッジや他のカニバルの村はどうなりますか?復興できますか?
CollapsibleChair Nov 19, 2022 @ 2:57am 
I am tempted to use this without an English translation, but I will wait in hope
tetete_skywr  [author] Mar 20, 2022 @ 1:23am 
This mod conflicts with Living World( and other overhaul mods).
I tried world overhaul mods like that,but the changes were too extensive for me.
So I created this mod that is small scale and to my liking.
tetete_skywr  [author] Mar 20, 2022 @ 12:40am 
This mod probably don't conflict with Cannibals Expanded.
Cannibals Expanded has no change to town, and Cannibal Grand Wizard and Meat Lord are enhanced but identical to vanilla characters.
Thundercraft Mar 19, 2022 @ 9:38am 
Also, it sounds to me like this mod overlaps somewhat with the Living World mod. Part of what it does:
Quote, "Deadcat Revival
The player can help Deadcat recover their lost settlements and rebuild them! If you kill Cannibal Grand Wizard, Deadcat will get their old capital and Ghost Village back. If you kill Meatlord, Deadcat will get First Village back.

Deadcat villages in Dreg and Outlands now have traders and gate guards instead of just locked gates."


So, I'm wondering whether or not this means that this mod is incompatible with Living World.
Thundercraft Mar 19, 2022 @ 9:21am 
Interesting. In concept this reminds me of Reactive World and similar mods.

Q: Should this work alongside Cannibals Expanded okay? Or is it likely that they would conflict?