RimWorld

RimWorld

Cold Fusion Reactor (Continued)
26 Comments
Legendary G Aug 1 @ 10:51am 
Just like cold fusion it real life, absurdly powerful sci-fi. Cool mod, probably not gonna use it as it seems a bit to OP for my normal play throughs but definitely cool.
Legendary G Aug 1 @ 10:49am 
@Extremely Online LOL
Super Colby Mar 11 @ 11:15pm 
I found a bug, the constructors from biotech wont construct the reactors
Spectral Anisotropy Aug 1, 2024 @ 11:34am 
finally, a good fantasy mod
Zaljerem  [author] May 24, 2023 @ 7:32am 
No worries!
Elderwood May 24, 2023 @ 7:30am 
Ah, I missed have skimmed over that!
* hangs head in embarrassment! *
Zaljerem  [author] May 24, 2023 @ 5:44am 
It's listed right above: double the 2x2 requirements/stats for the 4x4 version.
Elderwood May 24, 2023 @ 5:27am 
Great mod Zaljerem, I love the simplicity of it.
Would you mind updating the description here in the workshop to include the stats of both the regular and the large versions please?
aspendosia Apr 24, 2022 @ 10:00pm 
If anyone wants to use it, I created a custom version of my own of the reactor -- https://imgur.com/a/cxVTuab
aspendosia Apr 23, 2022 @ 10:55am 
Zaljerem - that was so kind of you, thank you.
Zaljerem  [author] Apr 23, 2022 @ 7:00am 
Updated: added large reactor.
aspendosia Apr 10, 2022 @ 1:12am 
Love this reactor, just wish there was a larger version for lategame where you need a lot of these to power a base
Admiral Zander Mar 26, 2022 @ 2:53pm 
ah thank you
Zaljerem  [author] Mar 26, 2022 @ 8:00am 
I have a different cold fusion reactor mod that uses fuel: https://steamcommunity.com/sharedfiles/filedetails/?id=2779255558

This one will remain as is, thanks for the feedback though.
Admiral Zander Mar 25, 2022 @ 9:24pm 
for that much power it should be more expensive or cost some sort of fuel
Zaljerem  [author] Mar 22, 2022 @ 5:47am 
2x2
Ant1828 Mar 22, 2022 @ 1:13am 
What tile size is the reactor?
Zaljerem  [author] Mar 15, 2022 @ 9:42am 
You're welcome!
Smiley Face Killer Mar 15, 2022 @ 6:47am 
Hell yea man, thank you
Franken Stein Mar 14, 2022 @ 10:43pm 
You are awesome! :lunar2019coolpig:
Zaljerem  [author] Mar 14, 2022 @ 8:30pm 
Updated: Techprint requirement removed.
Zaljerem  [author] Mar 14, 2022 @ 8:05pm 
Unfortunately a mod menu option is a bit beyond my current skillset ... I'll do an update to remove the techprint momentarily. It wasn't in the original mod anyway.
Smiley Face Killer Mar 14, 2022 @ 7:16pm 
You should make a separate version for the tech print or make it an option if possible.
I want to use it but really don't want to have to find another techprint
Zaljerem  [author] Mar 14, 2022 @ 3:23pm 
Updated: If you have Royalty, a techprint is required. Otherwise, it is a standard research task.
Zaljerem  [author] Mar 14, 2022 @ 3:15pm 
Techprints require it. I will rework it so that it only requires a techprint if you have the DLC. Please stand by.
Franken Stein Mar 14, 2022 @ 3:14pm 
why need dlc? :steamsad: