Cities: Skylines

Cities: Skylines

ACME 0.6.5
461 Comments
CreatorOfWorlds Jun 14 @ 10:15pm 
@algernon
I’d like that.
If you feel you have the time and interest it would be great.
algernon  [author] Jun 14 @ 5:10pm 
@CreatorOfWorlds I've had a quick look at the relevant game code - I *might* be able to do something, but it's not straightforward.
CreatorOfWorlds Jun 14 @ 6:44am 
@algernon
If you are still active in developing this mod I have an idea/request
Would it be possible add a feature where when double clicking a cim/vehicle that the follow mode is automaticly activated?
Ideally this would also work when in cinematic mode.
algernon  [author] May 29 @ 3:30pm 
@CreatorOfWorlds I actually wasn't aware of that one; I'll check it out, thanks!
CreatorOfWorlds May 29 @ 7:37am 
@algernon
Your mod description and compatability makes mention of the first person 2 mod.
Would it perhaps make sense to change that to this mod instead since it seems the more relevant mod (assuming it is compatabel)
https://steamcommunity.com/sharedfiles/filedetails/?id=3198388677
patrioticparadox Feb 10 @ 8:38am 
Working great here
algernon  [author] Jan 20 @ 3:32am 
@1040519344 Going one-by-one is actually not an accurate way of troubleshooting mod issues. Instead, you should share your output log and I'll take a look.
1040519344 Jan 20 @ 12:54am 
Hello my friend, I saw the mod doesn't work and the log said it crash on the data that from Harmary 2. I cannot figure out what is going on but I could not reach the issue for this bug message mean, should I just check 1 by 1 see which mod are broke to each other?
Jomuu Dec 4, 2024 @ 8:56am 
How do I remove the shortcut key for saving camera location?
Richie Oct 25, 2024 @ 12:03pm 
@algernon i couldnt play this game without your mod. i need to be able to zoom in and out to cursor. don't understand why this isn't a default option. i bought CS2 for about a year now. and they still have it to scroll to center of screen. don't know the purpose of that is. is there any chance that you will be making a scroll to cursor for CS2? the game is useless to me without it
algernon  [author] Jul 11, 2024 @ 4:27pm 
@guftaar2006 This mod indeed still works fine, so if you're having issues, you'd need to post your output log so that we can see what's going wrong on your system.
wraithrider Jul 11, 2024 @ 8:14am 
Mods are our curse in a way. I'm currently now trying to figure out what mod started to suddenly cause a crackling sound which either kills the game sound or just instantly CTDs me. Lot of fun!
Agent_yayaFLG Jul 11, 2024 @ 6:15am 
@wraithrider For some reason when I enable this mod know it just does not work. It does not affect game play and I can load my saves but the UI for the mod are just non existed.
wraithrider Jul 10, 2024 @ 10:04am 
Far as I know it works great. I use it regularly during gameplay.
Agent_yayaFLG Jul 10, 2024 @ 8:06am 
Does this mod still work?
Hawkinsthefirst Jun 18, 2024 @ 7:37pm 
Gotcha, ill try that. Thank you!
algernon  [author] Jun 18, 2024 @ 6:42pm 
@Trucker1709 I'm not sure what you mean by "reset the camera", but if you want to clear all the mod's settings then delete the file ACME.xml in your local settings folder.
Hawkinsthefirst Jun 18, 2024 @ 4:11pm 
Hello, is there a way to completely reset the camera? I know there is a rotation reset, but that doesn't help. My camera is messed up and i'm not sure of the cause and using ACME I cannot fix it.
algernon  [author] Jun 5, 2024 @ 5:30am 
@Arliandro Error messages are meaningless without the full output log , and many users are using both (despite it being advised generally to not use MOM and instead use the replacement asset pack, as MOM is known to have a number of issues and has been abandoned).
Arliandro Jun 4, 2024 @ 4:13am 
Hi there,
just found out that there is a fatal Error created when ACME and MOM are used together.

Error Message:

Array index is out of range. [System.IndexOutOfRangeException]

Details:
No details
algernon  [author] May 29, 2024 @ 10:05pm 
@Dr.Gamer Impossible to tell without seeing an output log, but the usual culprit would be having an old and outdated mod installed.
Dr.Gamer May 29, 2024 @ 9:06pm 
question, is there any reason why i cant zoom all the way in all of a sudden while playing?. starts off fine after load, then all of a sudden i cant zoom in.
algernon  [author] May 22, 2024 @ 12:50am 
@Nightbreaker Not currently, no. Removing the border limits is one of the main reasons to use this mod.
Nightbreaker May 21, 2024 @ 12:39pm 
Is there a way to disable the No border Limit?
Cygnus Mar 12, 2024 @ 5:41pm 
Cool! Good to hear, great mod btw! Another idea (if it's not already a thing) would be an option to limit camera tilt. I use the middle mouse button and I don't have much use for tilting the camrea towards the sky into the negative values. And extreme tilt angles make MoveIt! harder to use.
algernon  [author] Mar 4, 2024 @ 2:17pm 
@Cygnus Not yet, but it's planned.
Cygnus Mar 3, 2024 @ 11:40pm 
Is there way to disable the hotkeys for saving/moving camera positions? It sucks not being able to use ctrl+number keys and sorta also ctrl+shift+number keys for other purposes. I love the other features of the mod but... pretty annoying
algernon  [author] Feb 20, 2024 @ 2:00pm 
@MA11TEH Then why am I and others able to paint districts with no problems with this mod?

Did you just disable other mods for testing, or unsubscribe? Disabling mods doesn't turn them off.
MA11TEH Feb 20, 2024 @ 6:41am 
it does i literally tested it, turned off all mods
algernon  [author] Feb 14, 2024 @ 5:11pm 
@MA11TEH This mod does not affect districts.
MA11TEH Feb 13, 2024 @ 9:52am 
this mod makes it impossible to paint down districts
johnzzz Nov 21, 2023 @ 5:28am 
the best camera mod out there imo. Can you increase negative ground clearance, because when following a vehicle under rendered tunnels the cam moves only 10m under surface, which is not enough when under a big moutain.
algernon  [author] Nov 2, 2023 @ 3:07pm 
@giantflamingo_ No, not yet, but I'll look at adding it.
giantflamingo_ Nov 1, 2023 @ 7:38pm 
Is there a way to set the default camera angle? In an old mod you can set the rotation that Alt-R sets the camera to
wraithrider Oct 29, 2023 @ 6:11pm 
Algernon, Interesting to hear you're already checking into CS2. God knows we can use your skill and expertise in that one! Thanks.
algernon  [author] Oct 29, 2023 @ 3:10pm 
@Mazisky Yes, I'm indeed working on a camera mod for CS2 (although the larger map mod is my first priority). Thanks for the tip!
Mazisky Oct 29, 2023 @ 5:31am 
Hello Algernon.

By messing with CS2 developer mode I discovered that if you put to 0 "Push culling near value" under the camera section, you can almost fix the shadow flickering that is completely killing the graphics of CS2 when day\night cycle is active.

Is this something you can adopt in a camera mod for Cities 2?
Golemz Oct 7, 2023 @ 4:09am 
I haven't yet, I like the default sensitivities feel personally, but for the moment I'll manage, cheers. :RCThumbsUp:
algernon  [author] Oct 6, 2023 @ 7:57pm 
@Golem Of Time No, not as yet. Have you tried reducing the wheel zoom sensitivity?
Golemz Oct 6, 2023 @ 11:42am 
Any way to scale in the maximum zoom out? I kinda hate being banished to space whenever I give my mouse wheel a flick.
Tyzam1 Oct 1, 2023 @ 8:46pm 
After a reboot and re-setting some locations, it looks like per-save the locations save and are working. I haven't found a way to access those locations cross-save, is it possible to add that? I see that might be possible, like in the asset editor in the .xml.
Tyzam1 Oct 1, 2023 @ 8:20pm 
I have saves of my city as it has grown. I was hoping to use this mod to load up all the cities and take screenshots at specific locations for each save game load.
However, when I load up any save file, including one where I already set up camera positions, it doesn't appear that 'resuming' camera positions is working. It only recalls locations during the play session.
Is that functionality correct? Can you allow us to save global camera locations in the .xml?
algernon  [author] Sep 22, 2023 @ 6:20pm 
@foxbridgeacademy This mod is all about zooming in clearly, and doesn't do anything to make things fuzzy, so you'll need to change your game's graphics settings. Have you set depth of field to zero and texture quality to high?
foxbridgeacademy Sep 22, 2023 @ 2:15pm 
I know i used to have the ability to zoom in on an object, like a small sign on a building and see it clearly. I thought it was this mod that let me do that, clear up the fuzzy/blurry graphics when I got close but I can't seem to figure out how to do that now. I'm assuming I'm just not changing the right setting but for the life of me I can not figure out how to fix it. Any help would be appreciated.
algernon  [author] Sep 22, 2023 @ 7:27am 
@SeathJR Try 41.3.
algernon  [author] Sep 22, 2023 @ 7:27am 
@giantflamingo_ What do you mean?
SeathJR Sep 22, 2023 @ 6:19am 
Whats the default FOV, changed it and now I dont know what to set it as
giantflamingo_ Sep 13, 2023 @ 7:37pm 
Is there a way to set the default camera angle?
哦 很南 Sep 2, 2023 @ 11:43pm 
Thank you
algernon  [author] Sep 2, 2023 @ 9:17pm 
@哦 很南 That is caused by the road models (specifically, it's an issue called 'z fighting') where the road doesn't have a properly offset mesh. Unfortunately, there's nothing that any camera mod can do about that. The only option is to use different roads.