Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
是了,我也爱你。
还有孩子们,我踏马回来辣!
不是,这个散热装置针对的是边缘核能中的散热,这两个mod各有自己的散热概念。
他的日志原文是这样的
Heat is now stored in the network as a single variable. Replace all radiators with walls dynamically. Heatsinks now vent heat out of the ship, count as heatbanks with a lower cap. Added heatbanks (coolant tanks), vent heat to enviroment slower and will start taking damage past 90%. If destroyed, they release a lot of heat.
其他的目前没看到什么问题,就是报了两行红字但是目前没找着什么BUG
{LINK REMOVED}https://github.com/SonicTHI/SaveOurShip2Experimental
不确定,你可以测试一下,有问题直接报告在这里。等我回归后更新。
不过问题不大,只要不是sos2大改,应该能用。
Log snippet:
[WMO's SOS and Rimatomics Compatibility Patch] Patch operation Verse.PatchOperationFindMod(Dubs Rimatomics, VanillaExpanded.VARME) failed
file: D:\Program Files\Steam\steamapps\workshop\content\294100\2774482496\Patches\WMO_SOSandRimatomics_Patch.xml
All you need to do to fix the Marauder is setting
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Marauder_Railgun"]/verbs/li/requireLineOfSight</xpath>
<value><requireLineOfSight>false</requireLineOfSight></value>
</match> to true in the mod folder under patches.
Should be the third file. I think it's just the marauder, but if you have the same problem with the other railgun, that's further up too.
@WeskerMo
Found it, thanks :)
I can still only suggest do do that as standard for the mod though, because the Marauder's projectiles won't fly past hindrances. it's pretty much just that the marauder's projectiles can't go into noclip mode, like the others' can.
The marauder is the double barreled Railgun thing.
It looks similar to the railgun, just with a shorter, two barreled and fires it's shots into devastating pulses. (or just the railgun that doesn't need ammo and can't fire on other tiles)
The concrete problem with this one not having LoS is that whenever something blocks it's Line of Fire, the projectiles will just damage what's in it's way instead instead. (i.e. Mountains, walls of all kind). it's 掠夺者 going by google translate.
I'll try checking if I can remove that feature with Chery Picker too. The guy earlier and me are just mentioning it, as it destroys your own ship (or defenses when used on ground). It's really just this particular weapon posing a problem.
Man, i am not quite sure what the Marauder you mentioned is since I do not use the English version and have no idea what those original terms are.
But if you are reffering to the defense tower from rimatomics then yes, I removed the direct need for sight on purpose and this has been decleared clearly in update feature.Since i thought it is from Red alert and those gadgets can shoot through walls in RA. Then they are modified, that is all.
If you hate that feature, i suggest you can change it back yourself, All you need to is search direct sight term and change false to true.
Hope it might help.
My guess is that the changes to the railgun somehow effect the Marauder, which in turn is causing it to devastate your own walls.
As for why I'm sure it's this mod: I removed it, and the Marauder stopped his no-line-of sight needed behavior.
那肯定啊。顺带一提我说的炮塔是边缘核能里的,不是sos里的。
建议你自己改,在building那个文件里,有个啥direct sight什么的,全改成false,超级简单。
是我没说清楚,我的意思是:能否在不加载SOS2的情况下,实现全部炮塔越墙打击敌人吗?我试过不加载SOS2订阅本mod,会出现bug
可能我语文不太好,没看懂你想表达的意思。你想要啥功能?
好可惜
https://steamcommunity.com/sharedfiles/filedetails/?id=2750570538&searchtext=save+our+ship
Check this out. I suppose you got something wrong with archotech spore techs.
I dont say that u r wrong. Just telling the facts. Thanks 4 the mod. Its unique in this version.
Check your own mod, this is not the bug caused by this mod. This mod has done nothing with basic logic.
Besides, the new raditaor is aimed to be built as cooler for reactor, and you need to research the archotech tech to unlock it.
new radiators are not work btw. Now archotech parts are unavaleble to build in SOS2. only archotech spore can do it
没问题,俺就是中途加入的。
你说的是先进传感器观察区域模式下,炮弹不会飞行吗?我刚才测试了一下,没有遇到这样的问题。该mod并没有对炮弹打击的部分进行修改,唯一对武器的修改也只是在xml部分将是否需要直视敌人才能开火部分改成了true。我建议你再排查一下,看看是不是其他mod的问题。
Nvm, thanks for the reply.
Glad to hear that.Btw, any idea harmony can patch internal class?