RimWorld

RimWorld

WMO's SOS and Rimatomics Compatibility Patch
58 Comments
WeskerMo  [author] Sep 5 @ 8:31pm 
@Great Khan
是了,我也爱你。

还有孩子们,我踏马回来辣!
Great Khan Aug 26 @ 10:50pm 
可以出1.6吗,我喜欢你
40024 Aug 3 @ 8:48am 
1.6?
C0 Mar 19 @ 2:15am 
bro可以做个建筑把边缘核能的热量转化为SOS2的热量吗:csgo_despair:很需要你的超级智慧
万里 Jan 8 @ 7:16am 
虽然能用,但是求更新:steamthumbsup:
Peryn [Андрій] Jun 17, 2024 @ 12:20am 
1.5?
Lhy-RT May 30, 2024 @ 7:42am 
请问1.5能用吗,想在太空丢大炮仗:steamsad:
Youzizi Mar 4, 2024 @ 12:37am 
谢谢你兄弟
小白QWQ Nov 15, 2023 @ 6:35am 
请问1.4可以用嘛?
Zorit Oct 26, 2023 @ 4:46pm 
1.4 please? (⁠✿⁠^⁠‿⁠^⁠)
robotcat99 Jul 18, 2023 @ 4:23am 
Is it possible to make the world-map projectiles faster? I wanted to use these in ship combat, but everything takes forever to reach the target.
N1allR Mar 27, 2023 @ 10:50am 
哦哦,好的,感谢解答:steamthumbsup::bbtcat::bigups:
WeskerMo  [author] Mar 27, 2023 @ 10:38am 
@信春哥·得永生
不是,这个散热装置针对的是边缘核能中的散热,这两个mod各有自己的散热概念。
N1allR Mar 27, 2023 @ 6:42am 
问下大佬,“增加了一个非常强大的核电厂散热器,比大型干式冷却塔要强五分之一(300000)”这个散热器是不是也有跟sos2里的散热器一样的功能,就是把船内的热量散发到船外?
日蚀日蚀日 Nov 28, 2022 @ 1:12am 
测试版的散热系统好像大改了,原本的散热器直接被删掉了,加了一个新的叫air beam的船体配合气闸使用
他的日志原文是这样的
Heat is now stored in the network as a single variable. Replace all radiators with walls dynamically. Heatsinks now vent heat out of the ship, count as heatbanks with a lower cap. Added heatbanks (coolant tanks), vent heat to enviroment slower and will start taking damage past 90%. If destroyed, they release a lot of heat.

其他的目前没看到什么问题,就是报了两行红字但是目前没找着什么BUG
dagobert dogburglar Nov 27, 2022 @ 10:11pm 
如果您想检查,这是指向当前实验版本的链接。
{LINK REMOVED}
WeskerMo  [author] Nov 27, 2022 @ 6:55am 
@[绝路 Acri-critacan]
不确定,你可以测试一下,有问题直接报告在这里。等我回归后更新。
不过问题不大,只要不是sos2大改,应该能用。
日蚀日蚀日 Nov 27, 2022 @ 6:44am 
1.4可以用吗,SOS2有1.4测试版了
WeskerMo  [author] Oct 9, 2022 @ 5:21pm 
@021号 没有
杉杉可爱ww Oct 9, 2022 @ 11:24am 
大佬,请问修改磁轨炮弹的大地图飞行速度了吗?
Ben Lubar Oct 3, 2022 @ 10:43am 
There's an error message in the console at startup that looks like it's failing to find Vanilla Armor Expanded, so that should either be fixed or the mod should be updated to require Vanilla Armor Expanded.

Log snippet:

[WMO's SOS and Rimatomics Compatibility Patch] Patch operation Verse.PatchOperationFindMod(Dubs Rimatomics, VanillaExpanded.VARME) failed
file: D:\Program Files\Steam\steamapps\workshop\content\294100\2774482496\Patches\WMO_SOSandRimatomics_Patch.xml
Aelflead Wayne May 26, 2022 @ 11:52pm 
found a bug the sos2 vent's "<heatVentTick>800</heatVentTick>" is not how much heat it vents in a sec ,it's how many ticks it takes to vent a unit of heat.
Dracon May 8, 2022 @ 8:48am 
@ShepkanJr since you've had the issue too
All you need to do to fix the Marauder is setting
<match Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Marauder_Railgun"]/verbs/li/requireLineOfSight</xpath>
<value><requireLineOfSight>false</requireLineOfSight></value>
</match> to true in the mod folder under patches.

Should be the third file. I think it's just the marauder, but if you have the same problem with the other railgun, that's further up too.
@WeskerMo
Found it, thanks :)

I can still only suggest do do that as standard for the mod though, because the Marauder's projectiles won't fly past hindrances. it's pretty much just that the marauder's projectiles can't go into noclip mode, like the others' can.
天启洪流apocalyptic May 8, 2022 @ 7:27am 
要是天花板也有血量,墙有一定高度限制武器射界或者炮弹,这模组就是能让环世界和SOS的太空战更有立体感:lunar2019crylaughingpig:
Dracon May 8, 2022 @ 5:54am 
I think you mean the Obelisk.
The marauder is the double barreled Railgun thing.
It looks similar to the railgun, just with a shorter, two barreled and fires it's shots into devastating pulses. (or just the railgun that doesn't need ammo and can't fire on other tiles)
The concrete problem with this one not having LoS is that whenever something blocks it's Line of Fire, the projectiles will just damage what's in it's way instead instead. (i.e. Mountains, walls of all kind). it's 掠夺者 going by google translate.

I'll try checking if I can remove that feature with Chery Picker too. The guy earlier and me are just mentioning it, as it destroys your own ship (or defenses when used on ground). It's really just this particular weapon posing a problem.
WeskerMo  [author] May 8, 2022 @ 5:06am 
@Dracon
Man, i am not quite sure what the Marauder you mentioned is since I do not use the English version and have no idea what those original terms are.
But if you are reffering to the defense tower from rimatomics then yes, I removed the direct need for sight on purpose and this has been decleared clearly in update feature.Since i thought it is from Red alert and those gadgets can shoot through walls in RA. Then they are modified, that is all.
If you hate that feature, i suggest you can change it back yourself, All you need to is search direct sight term and change false to true.
Hope it might help.
Dracon May 8, 2022 @ 4:38am 
I can confirm that this mod is causing the Marauder to no longer have line of sight limitations for reasons unknown (as someone already stated before).
My guess is that the changes to the railgun somehow effect the Marauder, which in turn is causing it to devastate your own walls.
As for why I'm sure it's this mod: I removed it, and the Marauder stopped his no-line-of sight needed behavior.
WeskerMo  [author] May 6, 2022 @ 10:35pm 
@天启洪流apocalyptic
那肯定啊。顺带一提我说的炮塔是边缘核能里的,不是sos里的。
天启洪流apocalyptic May 6, 2022 @ 7:25pm 
这个全部炮塔无需直接视野是不是在地面上也是?
Moonarian Mar 28, 2022 @ 2:37am 
好的谢谢
WeskerMo  [author] Mar 28, 2022 @ 1:51am 
@Moonarian
建议你自己改,在building那个文件里,有个啥direct sight什么的,全改成false,超级简单。
Moonarian Mar 27, 2022 @ 9:46am 
@WeskerMo
是我没说清楚,我的意思是:能否在不加载SOS2的情况下,实现全部炮塔越墙打击敌人吗?我试过不加载SOS2订阅本mod,会出现bug
WeskerMo  [author] Mar 27, 2022 @ 8:56am 
@Moonarian
可能我语文不太好,没看懂你想表达的意思。你想要啥功能?
Moonarian Mar 27, 2022 @ 7:18am 
测试后发现不能在没有sos2的情况下单独使用,会导致建筑的功能按钮消失:bbtcat:
好可惜
Moonarian Mar 26, 2022 @ 11:13pm 
可以在不订阅sos的情况下使用其他的不需要直接视野之类的功能吗?
Graph Mar 16, 2022 @ 1:28pm 
Thanks))
WeskerMo  [author] Mar 16, 2022 @ 1:09pm 
@ShepkanJr
https://steamcommunity.com/sharedfiles/filedetails/?id=2750570538&searchtext=save+our+ship
Check this out. I suppose you got something wrong with archotech spore techs.
Graph Mar 16, 2022 @ 12:59pm 
I tasted it with all techs by the developer mod. But I can build archotech things exept shilds, radiators est only in godmod. I dont understand what a probleme(
I dont say that u r wrong. Just telling the facts. Thanks 4 the mod. Its unique in this version.
WeskerMo  [author] Mar 15, 2022 @ 7:35am 
@ShepkanJr
Check your own mod, this is not the bug caused by this mod. This mod has done nothing with basic logic.
Besides, the new raditaor is aimed to be built as cooler for reactor, and you need to research the archotech tech to unlock it.
Graph Mar 15, 2022 @ 7:05am 
man, marodeurs destroy my base while higting. They try to shoot through the walls. Can u fix it?
new radiators are not work btw. Now archotech parts are unavaleble to build in SOS2. only archotech spore can do it
有事烧纸 Mar 12, 2022 @ 5:12am 
找到了,是 Mortar Accuracy 这个炮击精度造成的,卸掉这个就能正常使用了
有事烧纸 Mar 11, 2022 @ 5:50am 
打的mod太多了,现在光是启动就要10分钟。我再试试吧,谢谢
WeskerMo  [author] Mar 10, 2022 @ 8:31pm 
@着魔的猎人
没问题,俺就是中途加入的。
着魔的猎人 Mar 10, 2022 @ 7:38pm 
这个mod挺不错的,能中途加入吗
WeskerMo  [author] Mar 10, 2022 @ 5:41pm 
@有事烧纸
你说的是先进传感器观察区域模式下,炮弹不会飞行吗?我刚才测试了一下,没有遇到这样的问题。该mod并没有对炮弹打击的部分进行修改,唯一对武器的修改也只是在xml部分将是否需要直视敌人才能开火部分改成了true。我建议你再排查一下,看看是不是其他mod的问题。
有事烧纸 Mar 10, 2022 @ 5:04pm 
和拯救我的船一起使用,在开启监控的情况下,监视目标地图格。主要是看打到目标的爆炸。然后所有投射出的炮弹无法飞行,停在出发地的格子上不动。关掉监控,炮弹开始飞行。但是目标地图似乎没有打击效果,在去看监控啥效果都无。而且运输机也是一样的,只要开监控就不会跑。卸载mod后就能行了。没有试是不是打mod后在建造的物体是否正常。
WeskerMo  [author] Mar 10, 2022 @ 6:15am 
@#6
Nvm, thanks for the reply.
#6 Mar 10, 2022 @ 6:13am 
Sorry, I don't know code, just xml.
WeskerMo  [author] Mar 10, 2022 @ 2:47am 
@#6
Glad to hear that.Btw, any idea harmony can patch internal class?
#6 Mar 10, 2022 @ 12:53am 
Thanks for the patch, next time I give SoS a go I'm definitely using this.