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Appreciate your work, cheers!
Thank you for your reply and explanation! I really appreciate it and all your mods. Thanks for your hard work. I'll do as you've asked and awarded you too!
Thanks for the suggestion. It's true that if the spoons and forks aren't in the inventory, they won't be used at mealtime. Of course, mod can technically accommodate this. However, that support is a bit different from the concept of this mod and I believe this issue is on the vanilla side. This “search range of items to be processed” varies even in vanilla's actions, and I think it is a leak in the vanilla implementation, so I encourage you to submit an official request for B42 unstabled test. (As a modder, I think this is a problem that should be addressed on the vanilla side, not by the mods. We, as a modder, think that it is important to determine whether the problem should be solved by vanilla or by mods. I'm sorry for your suggestion.)
Sealed beer can only be drunk if it is opened in the first place. However, my “Picking Meister” mod allows “Open and Drink”, is that an error? I have enabled this (Tidy Up Meister) mod and tried "Open" and "Open and Drink", but no errors. Please contact me with the details there, as there is a dedicated report thread in the Discussion.
Sounds like the issue has been resolved. Thank you for the report. If you run into any further issues, feel free to let me know!
@Only Farms
Probably a bug on the vanilla side, it seems to have been fixed in B42.4.
@KiwIgs~
Thanks for your support and I'll keep trying to make everyone's game play more comfortable!
@Lord Liu Bei
Do you mean that the magazine that you will insert is in the bag (A), you took out and insert the magazine on reload (B), and then when you reload again (C), does it return to the original bag? If this understanding is correct, the answer is “it does not return to the bag, it remains in the inventory". Technically speaking, the mod does not cover the automatic return because the action is temporarily interrupted at B to C above. Technically, I can solve this problem, but I consider it a bit of an overreach for this mod, so I have decided not to address it at this time.
I have tested the operation when wearing a gas mask as you reported in 42.3.1, as well as the basic functions of this mod, and they work without problems. Please let me know under what situations it did not work, as I believe there are possibilities of conflicts with other mods and functions that have not been fully checked.
https://www.pepepepe.com/zomboid/20250222-1.mp4
@Rusty #DopeRust
Thank you for your help. I will continue to investigate as there are many special implementations of this mod and I am sure there are new bugs in B42.
Most people just subscribe to a bunch of mods, activate them, then game starts going haywire(even worse now that is in a unstable version), and then come to the mod owners complaining the mods arent compatible or it broke their game, that is why you should active one by one, and heavly test your mod list.
I have 300h in the game, 200 of them testing my mod list in the previous build, i had 650+ mod working together with no errors at all, but that takes alot of time and alot of patiente, things that most people nowdays dont want to spend, they just want to click on a button and voilá.
@PePePePePeil, keep the awesome work you do mate, cheers.
after that i can just eat gfood, just using it again
I'm not sure if it is the mod or some mod conflict
Thanks for using the mod. And thanks for the bug report.
I haven't been able to play much B42 because of all the mod support, and I'm new to taking milk, so I don't have the specs down, but I've tried it and there were no errors. If you post the error message in the discussion thread or give me details of the situation where the error occurs, I will investigate additionally. Thank you.
https://pepepepe.com/zomboid/20250208-1.mp4
I think I've encountered a bug though - whenever I try to milk a cow with the wooden bucket / largebucket, the game throws an error and seems to delete the bucket completely. The error reader *seems* to refer to Tidy Up Meister, but that might just be my lack of skills at reading error logs. x)
Just figured I'd mention it though. The regular metal buckets have no such issue.
Thanks for the additional information. I tried replacing the batteries in that mod, with it on the belt, but did not find it necessary to re-equip it. It is possible that this has been addressed on the vanilla or that mod's side. I'm going to put it on hold for now, as it doesn't need my mod will be able to handle it additionally.
@Dark Thoughts
Thanks for the report, I posted reply at "Has Been Read" so please check there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3394588830
But people are saying this is now a vanilla thing?
I tried it with Common Sense and it remained attached to the belt even after removing the batteries from the flashlight worn on the belt, so I didn't think there was any need to specifically address this with a mod, am I mistaken?
Also, for some reason I mistakenly thought the function was “the flashlight turns on when it is refitted, so if it was off before refitting, it will turn off when refitted” and implemented that one. Do you need this function? lol
On a separate note, I have a mod that I would like to support, and I will also check the flashlight at that time. For flashlight, I would have to add a different logic ever, but I think I can probably do it. Please wait a little longer.
@Allerai
Gracias por su informe. Me alegra saber que parece funcionar correctamente. Seguiremos desarrollando mods para que todo el mundo pueda jugar cómodamente, así que sigue así.
@pc.load.letter
Maybe there is a mod conflict and one of them needs to be turned off.
@Art Tippet
Thanks for the translation files. I will try to publish them with some updates, so please wait a little longer.
I translated (update) your mod into Italian (on your site), thanks for your work and for sharing it with the community!
Thanks for the update! I'm relieved to hear that my mod wasn’t the cause of the issue. There’s no need to apologize—especially since this mod has some unique implementations, and conflicts or bugs with other mods can happen!
Now that you’ve identified the cause, it’ll be easier to take the necessary steps. I hope all the players on your server can enjoy the game without any worries. Let me know if there’s anything else I can help with!
Thanks for your replies, i realy appreciate when a modder is actively trying to solve issues, and i apologize again for taking up your time!
(love the mod btw, its a must had on our server)
Merci beaucoup pour votre coopération. Les francophones peuvent désormais utiliser ce module en toute confiance !
Please check my reply to the translation thread!
@McSlappy
Thanks for the additional information. I tried the “Make Tin Foil Hat” recipe with this mod enabled in B42 and had no problems. I have taken a video so you can see if my steps are correct.
https://www.pepepepe.com/zomboid/20250106-1.mp4
Since the mod only uses the vanilla function to re-equip and move items back to their original location, I don't believe that the items will ever be duplicated. Is this problem occurrence B41? Or is it B42? Also, can you give me exact information as to what mods you used and how you performed the operation? And I would appreciate it if you could send your bug report to the dedicated report thread in the Discussion.
@Rachel L
Thank you for the suggestion. I think it would be useful if it could be done, so I will see if it can be supported not only for flashlights but for other similar items as well. Please give me some time.
I have already supported this mod to work with B42, so it is possible that there is some client or Steam DL issue. If it does not work, please contact me again.
@Brn2bEw1Ld, @McSlappy
Are those behaviors with Arsenal Gunfighter Main Mod 2.0 in B41? (If so, the investigation and support of B41 is not a priority because we are currently working on B42. We apologize for the inconvenience.
@NikoTine, @Jiwix
Sorry for the inconvenience regarding the French translation not working properly. And thanks for the report. Can you please give me the latest tested translation file, as I am replying to the translation thread in the discussion? If so, I will add it to the mod and update it. Thank you very much for your patience.
Thanks for watching the introductory video! The video is very old and I hope to make a new one someday!
@the jawirs
Thank you :)
@LGati
Thank you for your suggestion. Indeed, the flashlight is a vanilla feature that automatically turns on when equipped. I have added it to my TODO list and will see if it can be supported once the B42 support is settled! And thank you for answering on my behalf, I haven't been able to play B42 because of the B42 support and it has been very helpful!
@Rachel L
Sorry for the late reply. I'm sorry to hear that this is a problem on the vanilla side of B42, so I will pendding this issue at this time. If you have any further questions, please feel free to contact me.
CODE : FR
LANGUAGE : Francais - French
ENCODING : Cp1252
CATEGORY : Western
everything is explained here :
https://pzwiki.net/wiki/Translations#Languages
I would also like to add 4 lines in the translation section that have not been translated into French