RimWorld

RimWorld

1trickPwnyta's Ideology Patch
28 Comments
Crazy Cat Gentleman Jul 3 @ 8:27pm 
awesome, can confirm that it's fixed. thanks!
1trickPwnyta  [author] Jul 3 @ 8:09pm 
@Crazy Cat Gentleman Oops! Dumb mistake on my part. I just updated the mod with a fix for that. Nice catch!
Crazy Cat Gentleman Jul 3 @ 6:50pm 
it seems that when goodwill with another faction is 100, at least some events that increase goodwill will wrap it around to -100 and cause the faction to become hostile. this happens in both Rimworld 1.5 and 1.6. I podded some gifts to the "rough pig" faction to get the goodwill to 100 and then performed a ritual with "nearby faction goodwill" as the possible outcome, and when the ritual is good enough to trigger that outcome, the pigs go to -100 and are hostile.
I'm blind as ♥♥♥♥ Jun 13 @ 5:03am 
I remember the "look change desired" disappearing at some point and didn't think much of it, just that it was gone like the mood debuffs pawns would suffer from not doing a yearly ritual in time. Not that i really miss either of those, just thought it was weird
1trickPwnyta  [author] Jun 9 @ 5:11am 
@Nishe I'm going to see if I can fix that in the next update.
Nishe Jun 9 @ 3:29am 
I like the look change thing but yeah, had to turn it off for the same reason as @Nem. My genie crafter constantly running across the map to the styling station in an attempt to force her genetically bald head to grow hair was no bueno.
1trickPwnyta  [author] May 28 @ 6:13am 
@Nem You're right. Biotech changed it so that if their current look matches what their genes say then they won't want a look change. This mod changes that so they will still want a look change if their look doesn't match their ideology.

But this does lead to some pawns, such as those with the no hair gene, to have hard conflicts between their ideology and their genes that cannot be resolved, so they will permanently desire a look change and periodically attempt to change their look at a styling station to no avail. This probably isn't the best solution, but of course you can disable this feature in the mod settings if you like.
Nem May 28 @ 12:28am 
I think the reason why look change desired was removed in Biotech is because certain genes also cause restrictions on appearance, and they don't stack well. I currently have a pawn with the "no hair" gene wanting to change his hairstyle. Sorry bud.
Cockylida Apr 1 @ 11:49pm 
Great mod. I have one additional suggestion- make drugs the pawn has a genetic dependency on (from Biotech) count as medical for the drug use precept.
Amroth Mar 28 @ 7:04am 
Well, I take my comment back. It appears all changes are optional and can be changed in mod settings.
Amroth Mar 27 @ 2:41pm 
Not sure why default female clothing requirement was changed, it made total sense the way it was. I don't know many cultures where women would feel totally comfortable going topless on a dangerous planet with pirates, bandits and cannibals, lol.
The_Last_Mando Mar 18 @ 5:00am 
Any chance you could add the "load saved ideology" to the fluid option when setting ideology?
Cause right now only the fixed one has that option:steamfacepalm:
Taemaly Jan 31 @ 3:11pm 
Thank you for bringing back look change desired . really missed it
Temmaki Nov 23, 2024 @ 12:47pm 
Thank you so much for this Patch it helped my Colonist be more move faster without them complaining about the light being too bright
femoral2 Nov 10, 2024 @ 6:28am 
@1trickPwnyta, Yes please, you are very good at removing minor annoyances with your tweaks
1trickPwnyta  [author] Oct 31, 2024 @ 3:49pm 
@Futstub cool, sounds good! I only currently have two DLC patches on steam. This one and anomaly. I plan to release mods for the other two DLCs in the future.
Futstub Oct 31, 2024 @ 12:54pm 
Honestly, I just didn't remember if there were hauling dryads in vanilla... :>

But hey, cool, I will definitely use all of your DLC patches mods in my next playthrough! Can't hurt to bring a bit of logic to the rim... :]
1trickPwnyta  [author] Oct 31, 2024 @ 10:10am 
@Futstub Yes, every tweak has a setting you can disable. I probably should specify in the description that this doesn't prevent hauling dryads from hauling. It only prevents dryads from wandering away from the tree when they aren't doing some kind of work. Although I have no idea how hauling dryads from VE differ from vanilla hauling dryads and what that might mean in the context of this mod.
Futstub Oct 31, 2024 @ 7:37am 
Are there mod settings to turn certain ones of these off?

I have much interest in my dryads going outside their tree radius, because I mostly use the ones that haul from VE... :)
1trickPwnyta  [author] May 24, 2024 @ 5:48pm 
@Rokk and @Dark Demon Summoner You're both right, it was not a bug. I have removed that feature from the mod. Thanks for letting me know.
Rokk May 22, 2024 @ 12:28pm 
"Fixes bug where some pawns (genies?) think they have an artificial part when they don't, cancelling the mood penalty from the Flesh Purity meme."

That's not a bug, that's intended. It might be disliked and it might make Flesh Purity a bad pick without this mod, but it's still intended. Genies' xenotypes consist of xenogerms and xenogerms count as artificial enhancements. Same with Sanguophages and Highmates. Yttakin aren't bothered because those are endogenes.

And just as I typed this out I saw this was already mentioned.
CrackaJack May 8, 2024 @ 1:58am 
dammit and i find this now, after years of suffering
Pazik Feb 26, 2024 @ 5:53pm 
Bloodfeeder currently needs cannibalism: acceptable or preferred.
Is there any way that you could make a precept, "cannibalism: bloodfeeder only"
Which would allow for butchering, but only bloodfeeders will eat the meat?
Dark Demon Summoner Jan 1, 2024 @ 1:50am 
The one with the mood debuff on Genies for example is no bug it is about a xenogene. Genie, Highmates and Hussars are races that have no endogenes but xenogenes as standart this counts as not 'pure race' in the Flesh Purity structure because it is a genetic enhancement
1trickPwnyta  [author] Aug 29, 2023 @ 8:50am 
@Solarius Scorch The most recent update fixes a bug in the game where some Flesh Purity believing pawns complain about having an artificial part installed when they don't.
Solarius Scorch Aug 29, 2023 @ 12:44am 
What did the update do?
Solarius Scorch Dec 29, 2022 @ 8:58am 
Is Premarital Sex included? It's not mentioned in the description, but the in-game info on Premarital Sex says so.
Useless Lesbian Oct 25, 2022 @ 6:36pm 
the qol modding queen has giveth