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But this does lead to some pawns, such as those with the no hair gene, to have hard conflicts between their ideology and their genes that cannot be resolved, so they will permanently desire a look change and periodically attempt to change their look at a styling station to no avail. This probably isn't the best solution, but of course you can disable this feature in the mod settings if you like.
Cause right now only the fixed one has that option
But hey, cool, I will definitely use all of your DLC patches mods in my next playthrough! Can't hurt to bring a bit of logic to the rim... :]
I have much interest in my dryads going outside their tree radius, because I mostly use the ones that haul from VE... :)
That's not a bug, that's intended. It might be disliked and it might make Flesh Purity a bad pick without this mod, but it's still intended. Genies' xenotypes consist of xenogerms and xenogerms count as artificial enhancements. Same with Sanguophages and Highmates. Yttakin aren't bothered because those are endogenes.
And just as I typed this out I saw this was already mentioned.
Is there any way that you could make a precept, "cannibalism: bloodfeeder only"
Which would allow for butchering, but only bloodfeeders will eat the meat?