RimWorld

RimWorld

[HRK] Vanilla Expanded Extra Embrasures
149 Comments
legend Nov 21 @ 12:19pm 
rustic embrasures cost the same (5) as normal embrasures when rustic walls are slightly cheaper than normal walls (3 vs 5), is this intended? kinda beats the point of rustic embrasures imo but thank you for this mod anyway
Not Sure Nov 16 @ 2:19am 
fyi even though you're no longer supporting Alpha Memes for 1.6 - which is fine - it still throws a mod load order error in that situation.
turkler Sep 29 @ 4:24pm 
thanks for the update!
Starempire42 Sep 6 @ 2:38pm 
rimsort says this mod is incompatible with the main embrasures mod, is this a bug or is it being accurate
Katana Sado Aug 10 @ 6:55am 
I know you have already replied to someone else asking for this, just wanted to say yeah that would be nice.

I would like gravship embrasures as well. Tried to build 'gumports' for my turrets because they were just too big to put on the outside without making it look awful, failed miserably. I don't know how hard it is going to be as I can't code, but it would be sweet if we can get a grave ship variant that does the angled hull thing if placed on the edge. It made sense if they don't keep a room sealed, they are big blasted holes in the hull after all, so no need to make them air tight.

Not expecting a vac barrier version, but I guess I could still see it. Could just add grav panels to a recipe to explain air tightness that way too I suppose.
Llenn Aug 9 @ 7:16am 
@Harkon

Can you also make the embrasures run vertically, like the new walls in the new DLC?

or link this ?
https://steamcommunity.com/sharedfiles/filedetails/?id=3542377046&searchtext=Hulls
Kupferbart Aug 2 @ 6:25am 
Hey, little heads-up: The link for Rebuild:Embrasures in your descriptions leads to Alpha Memes
zoroththeawesome Jul 27 @ 7:21pm 
I would be very interested in a gravship embrasure. The lore could be that it uses a one way force shield to prevent air from escaping and you could make them cost an advanced component. For now I was planning on downloading this mod and using them to create outside bunkers that will be manned with vac suited colonists.
SpaceDorf Jul 26 @ 1:41pm 
Since putting Storage and Solar Panels on external Gravplates works pretty well,
I am considering to put a Gundeck with Embrasures on my Gravship.
Having a secure pressurized space inside, with Turrets and Mortars reachable outside.
DuGalle Jul 26 @ 12:41pm 
The standard embrasure is currently blocking light sources. I'm pretty sure it's no intentional as it's the only one missing the <blockLight>false</blockLight> tag that the other ones have.
Harkon  [author] Jul 25 @ 1:28pm 
@Valhalla not at the moment, if is something you guys are interested in I'll take a look
Harkon  [author] Jul 25 @ 1:27pm 
@Apache49 none of the embrasures are airtight
Apache49 Jul 25 @ 12:26pm 
Considering that a gravship's hull has to be airtight, how exactly would embrasures work? It'd be like putting a screen door on a submarine.
Valhalla Jul 23 @ 3:15am 
Im sure this has been asked a few times already but are there embrasures for grav ship hull walls yet?
Garik Jul 19 @ 10:30am 
Amazing timing, literal minutes after wondering about the castle embrasures :steamthumbsup:
Harkon  [author] Jul 19 @ 10:25am 
Update
Enabled embrasures for Vanilla Factions Expanded – Medieval 2, Vanilla Furniture Expanded – Architect, and ReBuild: Doors and Corners on RimWorld 1.6.

Notes:
ReBuild: Doors and Corners currently throws errors when the Odyssey DLC is not installed or enabled. This is a known issue and is expected to be fixed by the maintainers soon.
Harkon  [author] Jul 19 @ 10:20am 
@irrelevantredundancy this mod already includes the content from Rebuild: Embrasures. Do not use both at the same time. An incompatibility tag has been added in the latest update.
irrelevantredundancy Jul 18 @ 7:45pm 
Hello -- I see that Rustic Embrasures from Rebuild: Doors and Corners is mentioned in the description but there is also a separate mod called Rebuild: Embrasures related to that series of mods. How does this compare, and while I'm at it, what about the mod called [HRK] Vanilla Expanded Extra Embrasures too? Do they all contain their own versions of embrasure walls, with different stats and textures?
比烧酒 Jul 18 @ 9:49am 
1.6 lost the armored shooting wall
UltraEmailMan Jul 18 @ 3:28am 
1.6 here. Also not getting any VE embrasures.
Dracon Jul 16 @ 2:37am 
I'm on 1.6. The normal Embrasures from doors and corners are showing up, all the VE ones are missing though. (Medieval, armored, fine [...])
Acarii Jul 15 @ 8:29pm 
1.6
Harkon  [author] Jul 15 @ 6:21pm 
I'm using them on 1.5 on a big modlist with no issue
Harkon  [author] Jul 15 @ 6:19pm 
Are you guys in 1.6 or 1.5?
Spoonk Jul 15 @ 4:24pm 
Hey just wanted to lyk that the Medieval expanded 2 castle embrasures aren't showing up for me -- Hope this helps!
Dracon Jul 15 @ 3:25pm 
I'm missing all the VE Embrasures for some reason. Even in God mode.
guardian1368 Jun 28 @ 1:35am 
Error in [HRK] Vanilla Expanded Extra Embrasures, assembly name: HRKVEEEVFEMedieval, method: DamagedCastleWallEmbrasure:TickRare, exception: System.MissingMethodException: void
guardian1368 Jun 28 @ 1:19am 
just wondering harkon why did you remove 1.4 version?
Reestock Jun 25 @ 3:19pm 
The good embrasures are back!!!!!
Thank you for your service
Harkon  [author] Jun 25 @ 2:08pm 
Update Summary:
- Removed support for RimWorld 1.4 and outdated/abandoned mods
- Added support for 1.6 — currently includes only the Basic Embrasure until other mods update

- Vanilla Factions Expanded – Medieval 2
- Adds Castle Embrasure with the same mechanics as Castle Walls — becomes passable when below a certain health threshold until repaired

- Vanilla Furniture Expanded – Architect
- Armored Wall Embrasure
- Fine Wall Embrasure (requires Royalty DLC)

- ReBuild: Doors and Corners
- Adds Rustic Embrasure for Rustic Walls
- Full texture support so embrasures match seamlessly with their corresponding wall types
Harkon  [author] Jun 25 @ 2:03pm 
@isalcaruz That's part of the vanilla creature/animal behavior and is outside the scope of this mod. However, there are definitely other mods out there that allow creatures to attack doors and walls if that's the behavior you're looking for.
isalcaruz Jun 17 @ 2:37am 
This mod is great but I have a problem with the behavior of enemies in close combat. When I create a sort of bunker or closed area with these defenses and a regular door as an entrance or exit (or completely closed), the enemies don't attack the wall or anything to try to get through. Instead, they just wander around outside the barricade, and the colonists only have to play target practice. The fact that there is good defense against gunfights is great, but any attack from enemies without ranged weapons (vanilla or mods) makes the game too easy. This generally happens with animals and creatures (from mods like the VOID zombies or the necromorphs from the Army of Fetid Corpses). I suppose the normal behavior should be that they charge at the embrasures and try to get through to attack the colonists inside. I don't know if there is a version that makes animal or creature-type enemies attack these walls; if that were the case, it wouldn't feel so broken.
Eevee.exe Mar 26 @ 8:22am 
honestly same as archangel here, really annoying how enemies climb through my walls via the "short" walls that i need inorder to shoot from
Archangel1313 Mar 21 @ 5:07pm 
Any plans for Castle wall embrasure from medieval 2?
Skakk Mar 7 @ 5:58pm 
You do not need CE for this mod, it is stated this mod is compatible with CE.

/s If this mod was 'Always compatible with CE, which came 1st??'
"Does this mean that CE requires this mod to function properly?"

;p /s
Vistritium Jan 14 @ 1:14pm 
Are the embrasures supposed to split rooms? Because right now it seems like it breaks rooms.
Joshua Shackleford Jan 2 @ 12:33pm 
BTW I'm not trying to be annoying, I understand it dose not list CE as a requirement. But CE is mentioned like 10 times on the page and I just wanna be sure it adds all the walls and is fully functional without it. Sorry for the extra post there is no edit button for my last one.
Joshua Shackleford Dec 31, 2024 @ 4:01pm 
I'm confused do you need CE for this or can it be used without it?
Haraise no Tenshi Oct 7, 2024 @ 2:14pm 
Would be really awesome if the textures from ReBuild could be supported (yeah I know it works fine with it it just looks bad ^^)
dabeek Jul 24, 2024 @ 5:24am 
Please integrate this with Vanilla Factions Expanded - Tribals (Embrasures should have the research requirement of Construction, as do walls)
turkler Jul 7, 2024 @ 11:16pm 
thank you for the update
Astro Jul 7, 2024 @ 1:33pm 
No armored stone block embrasures?
Wilhelm Jun 10, 2024 @ 11:01am 
@TheLtRogers where does it state it is or is not yayo combat compatible?
TheLtRogers May 21, 2024 @ 3:14am 
@REDHONOR read the description...
REDHONOR Apr 30, 2024 @ 3:32am 
Hi! Yayo combat compatible ?
Harkon  [author] Apr 20, 2024 @ 10:16am 
As of this morning this mod gives no errors, resub to the mod please
ihenkai Apr 20, 2024 @ 8:22am 
Config error in CE_Embrasure: impassable, player-buildable building that can be shot/seen over.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Harkon  [author] Apr 19, 2024 @ 12:46pm 
Cheers
Sir Humphrey Appleby Apr 19, 2024 @ 12:03pm 
<disableImpassableShotOverConfigError>true</disableImpassableShotOverConfigError> added to the relevant Def fixes it. Cheers and thanks for the mod.
Harkon  [author] Apr 19, 2024 @ 5:44am 
is safe to ignore for now, I'll fix it