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When done, though, it would automatically work if the computers are already built in range of the turrets.
I might take a look later today.
Since the weapon accuracy stat is the biggest thing that affects hit chances after pawn skill, turrets will almost never miss their shots with both mods.
With some turrets, it eliminates error caused by the turret's "skill" completely, for instance with the Charge Railgun, two computers puts its base accuracy to 100%. That doesn't mean every shot will hit, but it does mean each shot won't be less likely to hit due to shooter skill.
Maybe another system, like a research upgrade for improved turret rifling or something, might make sense for that.
Weapon accuracy can't really be changed, other than using other turrets such as uranium slug turret or some Vanilla Furniture Expanded turrets (which this mod supports) like the Charge Railgun, which has 99% base accuracy.
Weather and target size can't really be changed either. And cover should be removed from your enemy at all times anyway.
Placed along a defensive line, one computer can buff about 7-11 turrets depending on how close it is, and each turret can connect two computers.