Project Zomboid

Project Zomboid

Vehicle Repair Overhaul
1,426 Comments
hehehemann  [author] Nov 21 @ 6:37pm 
@Elma - its good! much improved for B42.. So many improvements by SP4RTAN for b42! You will love it!
Elma Nov 21 @ 6:31pm 
This mod still working on current B42 version :stardrop:
ethuna Nov 19 @ 1:29pm 
@SP4RTAN sorry it took me so long to respond, No I am not on build 42
SP4RTAN  [author] Nov 18 @ 8:48pm 
@Dume - I'll see if I can add a sandbox option for that at some point
Dume Nov 18 @ 4:24pm 
Is there a known way to prevent vehicles over a certain condition % being salvaged? I've found one that stops engine parts being taken above 60% but would like to prevent every reasonable condition car from being scrapped. Thank you.
Enry 015 Nov 17 @ 6:14am 
so i don't know why, but every time i activate the mod and reload Lua, other mods get deactivated, including some clothes mods and some container mods
SP4RTAN  [author] Nov 14 @ 11:59pm 
@Hayooo - it wasn't before, but now that the new system is in Lua, I could do that. I'll see about making that a sandbox option in the next update!
Hayooo Nov 14 @ 11:55pm 
awesome changelog, cheers. One question, is it possible to disable repair reduction after repairing a part for example several times?
SP4RTAN  [author] Nov 14 @ 11:32pm 
@Kouta - except for the engine rebuild feature (which requires the engine condition to already be at 90%) this mod doesn't touch the engine. Probably caused by another mod or it's a vanilla bug.
Kouta Nov 14 @ 11:27pm 
Is there a bug where one spare engine part repairs the engine to 100%, that seems to be happening with me. The engine can go from 0% to 100% in one engine part.
SP4RTAN  [author] Nov 13 @ 4:40pm 
@Jiopaba - it depends on the vehicle. The capacity of trunks and containers on KI5 vehicles aren't affected by condition but vanilla and other vanilla-like vehicles probably are
Jiopaba Nov 13 @ 4:22pm 
?!??! Container repair level affects capacity? I didn't even realize that was supposed to be a thing, but that's pretty hype. Can't wait to cram even more stuff into my van after fixing up the last few trashed container bits.
SP4RTAN  [author] Nov 13 @ 3:40pm 
UPDATE 52...

Check the changelog for details
SP4RTAN  [author] Nov 12 @ 12:05am 
@ethuna - if you're on B42, yes.
ethuna Nov 12 @ 12:04am 
@SP4RTAN I don't think so was I supposed to?
SP4RTAN  [author] Nov 11 @ 5:39pm 
I was going to release an update today but I found a couple last minute edge-case bugs so I'm going to hold off until Thursday. The update should hopefully fix any remaining bugs
SP4RTAN  [author] Nov 11 @ 4:31pm 
@ethuna - Did you enable the Vehicle Salvage Overhaul sub-mod?
ethuna Nov 11 @ 4:29pm 
@SP4RTAN its not there at all
SP4RTAN  [author] Nov 10 @ 1:21am 
@ethuna - when you right click a vehicle, do you see the "Salvage Vehicle" option in the context menu? Or is it not there at all?
SP4RTAN  [author] Nov 10 @ 1:17am 
@N. 44 - the mod doesn't touch the games UI. If disabling the mod doesn't fix the issue, it's not something caused by this mod.
N. 44 Nov 10 @ 12:50am 
Hi, I have little problem with this mod right now, I used it on my save and now I cant open car hood (animation, or green bar indicating that character is doing something is there but after its done nothing happend and same problem is in the car when I try to use one, I can start it by using "V" but I cant see anything else like speed or how much gas is left) Any idea what to do with it? Gamy is kinda playable but its kinda sucks. (Also subscribe and unsubscibe mod or reinstal it/delet it didnt work :/)
ethuna Nov 9 @ 8:26pm 
I added this onto an existing save and I have met all the requirements (metalworking 4, mechanics 3)but it still wont give me the option to salvage a vehicle. So Is there something I'm missing? Or does this not work on an existing save.
Mr. Negative Nov 9 @ 6:08pm 
@SP4RTAN Aww man man sad times. Thanks anyway. And thanks for the speedy reply
SP4RTAN  [author] Nov 9 @ 5:59pm 
The mod doesn't support B42 multiplayer. Once B42 multiplayer is officially out I'll fix any bugs for it
Mr. Negative Nov 9 @ 5:53pm 
@SP4RTAN Sorry for the late reply. I'm in a unofficial B42MP server that I'm running locally
hehehemann  [author] Nov 9 @ 12:00pm 
@Beef - This should be fixed in the Tuesday update
@Engineer - Glad you solved it.. You can combine cans you find too if one isnt full enough.
The Engineer Nov 9 @ 11:54am 
Yep my 50% can wasn't full enough for a repair! I went into debug mode and spawned in a full can and verified it does work correctly!
Beefmaster Nov 8 @ 9:05pm 
curious if this mod is whats affecting my ability to repair the trunk. Can't repair the trunk at all.
SP4RTAN  [author] Nov 8 @ 6:42pm 
@Mr. Negative - are you on B41 or an unofficial B42 server?
SP4RTAN  [author] Nov 8 @ 6:37pm 
@The Engineer - Hmm that sounds like a bug I fixed last update. You might want to resub to make sure you have the latest version. Also make sure you have enough in the Fix-A-Flat to actually do the repair
The Engineer Nov 8 @ 4:53pm 
I am having an issue where it isnt seeing the fix a flat in my inventory.

ive tried on the ground, in all my bags, equipped and in the inventory of the vehicle and the repair is not registering I have fix a flat
badatthis Nov 8 @ 10:18am 
Thanks for the reply!
Mr. Negative Nov 8 @ 10:11am 
I have this installed and when a friend repairs a vehicle part some of the repairs can be seen by others and some can not is this a known issue?
hehehemann  [author] Nov 8 @ 8:57am 
@badatthis - Place it after the vehicle mods.
Hayooo Nov 8 @ 7:19am 
thanks for the good work @SP4RTAN I you working on this mod for so long. CHEERS!:marijaonlooker:
badatthis Nov 8 @ 6:21am 
Is there a recommended load order position for this mod in 41? Specifically in relation to metalworking mods and car mods like Filibuster's? My instinct says it should go before said mods but wanted to double check.

Also thank you for a mod that's so good it's basically necessary as far as I'm concerned.
SP4RTAN  [author] Nov 8 @ 1:14am 
Apparently I broke the animations for inventory repairs in the previous update. That will also be fixed Tuesday
SP4RTAN  [author] Nov 7 @ 4:47pm 
Also I've confirmed that the issue of the trunk capacity not updating is caused by VRO. Hopefully I'll have it fixed by Tuesday
SP4RTAN  [author] Nov 7 @ 4:40pm 
@scheribold & @Gonadscratcher - I tested repairs with vanilla, PZK, KI5 hoods as well as other parts and can't find any issues. PZK vehicles use mostly vanilla vehicle parts so any vehicle added by that mod should be automatically supported.

If you're still having issues repairing specific parts please tell me the mod the vehicle is from and the part you're trying to repair and I will check if I've added repair options for it
scheribold Nov 6 @ 8:49pm 
Had the same issue with pzk vehicles. No errors.
SP4RTAN  [author] Nov 2 @ 10:46pm 
@Gonadscratcher - Any errors?
SP4RTAN  [author] Nov 2 @ 9:36pm 
@Hayooo - a couple of people have mentioned this. Someone else said the capacity updates after they reload the save. I'll look into it and see if it's something caused by the mod
Hayooo Nov 1 @ 1:31pm 
im not sure if this is a known issue but i whenver i fix trunk, it doesnt seem to return its original capacity.
Broms Nov 1 @ 7:34am 
This pairs really well with Project Summer Car (with its own repair options enabled)
Vanyor Oct 31 @ 12:32pm 
@SP4RTAN Np! Thanks for considering it anyway. I couldn't find a mod for it in b42 but not a big deal rn. In any case, thanks for the mod!
SP4RTAN  [author] Oct 31 @ 12:23pm 
@Vanyor - that's a bit out of scope for this mod and I believe there are mods available that allow you to do what you're asking.
Vanyor Oct 31 @ 9:55am 
Hello! Thanks for the mod!

Would it be possible to remove/ uninstall engines from a car and install on another one? I kinda want to use the Ambulance engines on other Franklin Valuline since they are the same type for example. Or just make a Standard, Heavy-Duty and Sports variants to make it simple.

In any case, thanks for the mod!
Lui-G Oct 29 @ 4:18am 
@SP4RTAN - hehe yeah, those days will remain in memories now, gotta find another way tho :P, beside that, thank you for this awesome mod ^^
SP4RTAN  [author] Oct 29 @ 3:57am 
@Lui-G - oh haha I had no idea you could do that. Yeah that shouldn't be possible anymore
Lui-G Oct 29 @ 3:51am 
Thank you for the response, but what i meant to say was that when the seat reach 100% condition, you were able to keep repairing it, so you power-level tailoring+mechanic skills with only one seat and a lot of ripped sheets, denim, leather or thread