Arma 3
Scion Conflict Vehicle Extension
54 Comments
Era Aug 12, 2024 @ 10:56pm 
Ahhh I didn't see that, though tit was a replacement
Disregard my comment then haha
Luca  [author] Aug 12, 2024 @ 8:56am 
@Era
I have no intention on changing anything, so it will keep SC as a requirement. Never used SC:R so not sure what the differences are, but looks like SC:R requires SC as well, so I dont see any issue.
Era Aug 12, 2024 @ 8:33am 
Is this just going to be for Scion Conflict? or will the dependency eventually be changed to Scion Conflict Reborn? (as the previous one is now abandoned)
Hectrol Feb 29, 2024 @ 6:22am 
A macro scenario with this mod "SCION WAR on LV426" [With many locations]: https://steamcommunity.com/sharedfiles/filedetails/?id=3170236250 Very Thanks :steamhappy:
Under Cover #BringBackQuickplay Jan 22, 2024 @ 7:46am 
Vampire dropship AI cant land. They always end up just crashing into the terrain.
It used to be so bad that the dropship would just fly low and crash but now it uses vector and slows itself down, trying to fly towards the objective like a blackfish would.
Still crashes though.
Ero'onSpak Dec 23, 2023 @ 10:56pm 
im about to buuuuussttttt
Luca  [author] Sep 15, 2023 @ 6:59am 
@Buzztr0n
If you have error logs please share them, cant do much until I have any.
Buzztr0n Sep 14, 2023 @ 3:05pm 
That must be what suddenly started crashing our server since the A3 update then, damn... hope this will get fixed ASAP. Don't wanna have to play without these great vehicle additions :(
Luca  [author] Sep 14, 2023 @ 4:51am 
@Demetrios
Yeah, put the log into pastebin or something and send a link.
CaptClueless Sep 14, 2023 @ 3:24am 
@Luca the recent Arma update. Unsure if related, but this is a new error that only started since the new Arma update. I showed moose the server reports and he told me to contact you. How can I send you the reports so you can see first hand?
Luca  [author] Sep 13, 2023 @ 9:58am 
@Demetrios
What update? I didnt update this mod since last year.
CaptClueless Sep 13, 2023 @ 5:21am 
The update has broken the physx of the vampire model. If anyone in my server flies it, I get repeated errors saying "Get matrix of physx factor is not valid for SC_EXT_Vampire_AR. Eventually the server report fills and crashes the server.
locknload339 May 19, 2023 @ 3:17pm 
so turn off the shadows and it did not change however when i test using vanilla troops there was still some lag spikes turn the shadows to max again and did not change in lag
Luca  [author] May 18, 2023 @ 11:09pm 
@locknload409586
Then that is probably related to the units you put in. Try turning shadows off. You can also test by putting in vanilla a3 units and seeing if it still happens.
locknload339 May 18, 2023 @ 9:22pm 
so when i load up the Comanche with troops i get huge lag spikes when they fly but if there empty this dose not happen
Chonkems Mar 17, 2023 @ 9:08pm 
Awesome mod. The Wyverns remind me of the dropships from Edge Of Tomorrow.
X-Bar Dec 22, 2022 @ 9:55pm 
Confirming G12 APC and G12 Armed drive great with ai and brakes upgrade!
New G12 Artillery looks awesome!
Luca  [author] Nov 20, 2022 @ 9:41am 
@Shadowblade
Nope.
Shadowblade Nov 20, 2022 @ 7:41am 
Can this be used standalone?
Luca  [author] Nov 18, 2022 @ 12:48pm 
@skullblits
Verify your files if you keep havong crashes, I dont have any and I'm not aware of anyone else having any so some of your files might be corrupt.
skullblits Nov 18, 2022 @ 5:27am 
hey your G12 'Gator' Artillery crashed my game when i went into the gunner seat and aimed.

also it seemed like its wheels keepet getting stuck.

also i spanwed this with a few of your other stuff. and has Huge lag spikes
CHF-888-02 "Larkins" Aug 26, 2022 @ 9:28am 
A plague upon me! I understand, thanks Luca
Luca  [author] Aug 26, 2022 @ 8:36am 
@Sol-Worshiper Larkins
There is no such thing in my mod, your issue comes from another mods that adds stuff to SC.
CHF-888-02 "Larkins" Aug 26, 2022 @ 7:34am 
Hey Luca.

Wanted to let you know the G12 APC Truck for the Atlas Corporation Extended (AAF) is unfortunately spawning with the turret being there, but completely invisible on the truck.
X-Bar Aug 20, 2022 @ 1:45am 
Thanks for the reply. Still enjoying the amazing content!
Luca  [author] Aug 17, 2022 @ 1:02pm 
@X-Bar
I know what he means and I'll fix it at some point with the next update, though can't tell when that will happen exactly.
X-Bar Aug 17, 2022 @ 11:50am 
The extra vehicles are great.
I noticed the breaks on the G12 Truck (APC) almost don't exist. The ai cannot drive it at all because of this.
I posted this on the main mod page on accident and Moose said they "don't have the fixed values for break force".
I have no idea what that means...
Luca  [author] Jul 6, 2022 @ 6:15am 
@Fire_Victor [G4]
There is only a single VTOL in the mod, so only the 'Vampire' should have a vector indicator, the rest (while having rotating engines) function like helicopters and as such do not have/need a vector indication.
Fire_Victor [G4] Jul 6, 2022 @ 2:38am 
Some of the VTOL aircraft have no vector indecator
Luca  [author] Jun 28, 2022 @ 1:44am 
@Whiskey
Sorry but no, not using ACE and not feeling looking into it. Feel free to make a patch though.
Whiskey Jun 27, 2022 @ 6:19pm 
Could you add ACE fast rope compatibility to the Wyvern and Comanche?
Codius May 29, 2022 @ 11:37am 
Nevermind, I assumed they would have been on a commander station rather than the gunner's which is why I thought they didn't have them.
Luca  [author] May 14, 2022 @ 12:25pm 
@Codius
Most of the armed ones have them already...
So which one are you on about?
Codius May 14, 2022 @ 12:03pm 
Any chance to get smoke grenade launchers on the vehicles?
Luca  [author] May 13, 2022 @ 11:24am 
@Frost993
Good spot, seems I messed up between whats defined in the model and its config. I'll fix it and also check what I can do about the blinding lights.
Frost993 May 13, 2022 @ 6:37am 
Hello, I have two issues to report about the G12 APC, G12 Transports, and other variants seem to have.

1: The top lights are always on. If you place it in the editor and set it to night time you will see what I mean. Can this be fixed?

2: The lights in the first person are blinding to the driver. Might be because the position of them is off? I'm not sure.
Luca  [author] May 10, 2022 @ 6:32am 
@Ghoul
Not an isse for me, so its not related to this mod. I'd recommend to check file integrity to make sure no files are corrupted.
ꐟ Nebula ꐟ May 9, 2022 @ 6:01pm 
Crashed to desktop when I put Scion Marines inside a UT-54X/I 'Vampire' Dropship, and then copied & pasted the dropship with the marines inside.
Luca  [author] Apr 30, 2022 @ 11:35am 
@Grand Admiral Thrawn
Hm if it shows slots I gotta take a look and fix that. If I ever have an interior I may add cargo slots, but until then nothing in that regard is planned.
Mr.Cavtastic Apr 30, 2022 @ 11:04am 
The scorpion IFV was what I was referring too, I assumed since it was an IFV it could carry passengers, my apologies on the misunderstanding
Luca  [author] Apr 30, 2022 @ 10:35am 
@Grand Admiral Thrawn
I have no clue which IFV you are talking about. There is not supposed to be any passenger seats so it is an error on my end somewhere, I'd only add passengers if I had an interior for them to actually sit in, this is not the case however.
Mr.Cavtastic Apr 30, 2022 @ 10:08am 
In regards to the IFV, I haven't seen a space in the virtual arsenal for passengers, idk if that's intentional but is it possible to add passengers?
Luca  [author] Apr 29, 2022 @ 12:26am 
@Dirty Pagan (UTC+1)
Yes you do as this mods requires files which are part of SC and as such can not work without it.
☠ Kibbe_Surdo ☠ Apr 28, 2022 @ 5:12pm 
hello i know the question sounds stupid but do we really need scion conflict to get the vehicles in this mod ? thanks in advance
Luca  [author] Apr 10, 2022 @ 5:37am 
@Teufel Hund
All the "get in points" are in the back of the vehicle, so you can get in the pilot seat from there. And no, I did in fact not test it with the AFM, likely also wont configure it as setting it up is a real headache.
Red Dog Apr 10, 2022 @ 5:07am 
I tried to test it with just this mod and the requirements... but I couldn't even get in the pilot's seat from outside. The only option is to get in back, and no way to go to the pilot seat without ACE.

But testing with just this mod, the requirements, and ACE, it's the same result. As soon as I get in the pilot seat the aircraft bounces up and explodes most of the time, about 1 in 10 times it still bounces up but doesn't explode.

Did you do any testing with Advanced Flight Model? I had this exact same problem with the dropships from JM's Titanfall mod, and it was because the physics weren't properly configured with Advanced Flight Model. In fact the Titanfall dropships don't even have enough power to take off with AFM.
Luca  [author] Apr 9, 2022 @ 5:49pm 
@Teufel Hund
Disable all mods but this one and its requirements and see if the issue persists, as I said I never encountered it myself. I'll try to recreate it tomorrow.
Red Dog Apr 9, 2022 @ 5:39pm 
Both of the rotary versions.

https://youtu.be/wSFQ2y22KKI
Luca  [author] Apr 9, 2022 @ 5:19pm 
@Teufel Hund
Which one? I've played with them quite a bit and never encountered that issue...
Red Dog Apr 9, 2022 @ 4:19pm 
The Comanche has a tendency to bounce up and explode when entering it.