Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
我也不能单独给每个TABS载具的碰撞层数据单独开一个数据文件全列出来然后硬写入脚本里面
The logic for that part is identical with vanilla spawn menu (line 391) so it's likely to be a game's API issue
As I said previously, the spawn logic is identical. So it along won't cause issues. I do doubt some other mods could be to blame however, it's still rather weird if it works for vanilla menu and doesn't for mine.
But could be result of Windows fullscreen optimization [devblogs.microsoft.com] which might cause delay on some games.
I have no noticeable delays on my pc so I doubt that's less likely to be my mod's issue or limitations of game API function of handling that.
If when opening vanilla spawn menu have roughly same amount of that lag then is caused by long item list and item update, otherwise could be some problem I missed