Teardown

Teardown

Spawn Revisited V1.10
134 Comments
Mcflogger Mar 10 @ 11:55pm 
prob not load yet
Louie Mar 9 @ 9:04am 
why i cant see it in the mod manager ?
YuLun  [author] Mar 6 @ 6:37am 
not entirely possible, iirc on game's binary levels the script won't get replaced. and it also rely on load order thus would conflict with any mod tried replacing built-in spawn menu as well
Camozol Mar 6 @ 4:42am 
is it possible for you to replace the built-in spawn menu?
Camozol Dec 18, 2024 @ 9:14pm 
can you please add grouping, and maybe when you select an excluded mod it would still give you its contents
Шмегулятина Nov 30, 2024 @ 10:19am 
why is the mod not in the mod manager?
Geneosis Nov 3, 2024 @ 2:42am 
Also the key hint for vertical axis "Shift" is the wrong one ^^ It uses loc@SPAWNRE_XAXIS when it should probably be loc@SPAWNRE_SPEEDINC
Geneosis Nov 3, 2024 @ 1:56am 
@YuLun: Could you please change the "Z" binding? Either by making it localized (it is the forward key for some EU keyboards using AZERTY layout, so for those layouts the appropriate key would be "W"), or by using another unused key like "V" instead?
YuLun  [author] Oct 13, 2024 @ 3:38am 
TABS 改碰撞层了,碰撞层没法获取只能修改,我修不了得让TABS适配
我也不能单独给每个TABS载具的碰撞层数据单独开一个数据文件全列出来然后硬写入脚本里面
Большевики19171025 Oct 13, 2024 @ 1:59am 
作者作者,这个模组和TABS模组好像冲突,放置坦克,坦克炮塔就会乱转无法正常使用,希望作者能尽快适配
ЧNПCЫ Sep 6, 2024 @ 10:46am 
It working :steamhappy:
YuLun  [author] Sep 3, 2024 @ 3:01am 
This mod have its OWN menu rather than replacing game's vanilla menu
Гойдара-8 Sep 2, 2024 @ 10:19am 
dont work:steamthumbsdown:
YuLun  [author] Aug 31, 2024 @ 6:35pm 
What does the error message say? nil value?
The logic for that part is identical with vanilla spawn menu (line 391) so it's likely to be a game's API issue
Diamond69 Aug 31, 2024 @ 3:21pm 
theres an error on main.lua line 552
Maelstrom Jul 24, 2024 @ 7:52am 
I'll see if there's a potential conflict somewhere, not sure what it could be, but if I find anything I'll come back and give an update.
YuLun  [author] Jul 24, 2024 @ 1:49am 
Ok some good news or maybe bad news from another point of view, you can use spawn revisited to spawn TABS vehicles and use them normally. I just confirmed this from several other users.

As I said previously, the spawn logic is identical. So it along won't cause issues. I do doubt some other mods could be to blame however, it's still rather weird if it works for vanilla menu and doesn't for mine.
˹˻ ˟Carnari˟ ˼˺ Jul 24, 2024 @ 12:03am 
Mealstrom is right none of the TABS vehicles work with this menu, do you have a fix? you say its the same as vanilla but obviously something is different.
YuLun  [author] Jul 21, 2024 @ 1:31pm 
The spawn logic for general spawnable assets is unchanged between vanilla spawning and spawn revisited, you could verify it by comparing both script file.
Maelstrom Jul 21, 2024 @ 1:12pm 
It is now progressed from some TABS mods not working, to none of them being compatible with Spawn Revisited. Which is a shame, because in comparison with the normal spawn menu, Spawn Revisited is vastly superior.
YuLun  [author] Jul 16, 2024 @ 3:05pm 
Yes and this mod used to behave like that. But it won't be able to use in built-in sandbox maps as binary levels doesn't allow script replacement. Solving that problem would be much more difficult and tricky so I simply dropped it.
Glockodile Jul 16, 2024 @ 12:16pm 
Is there a way to make this the normal spawn function like the your Improved Mod Menu mod?
Maelstrom Jul 12, 2024 @ 12:12pm 
Any fix for TABS vehicles not spawning correctly? Or is that just an issue that the TABS mod creators would have to fix?
Михаил Соловьёв Jul 4, 2024 @ 2:42am 
Оно чё не работает?
YuLun  [author] Jul 3, 2024 @ 10:17am 
it's another standalone menu from vanilla spawning, possibly hidden at end of the pause menu buttons list
Jamez Gamez Jul 3, 2024 @ 8:31am 
I cannot get this to work at all
Qualcuno44 Jun 20, 2024 @ 12:40pm 
now I even uninstalled teardown and reinstalled it, but still nothing changed
Qualcuno44 Jun 20, 2024 @ 12:40pm 
around 100 I think, but initially worked perfectly, but a few days later it broke. I tried to delete all the unnecessary mods but still it has the same problem.
YuLun  [author] Jun 13, 2024 @ 5:56am 
how many mods do you have?
Qualcuno44 Jun 13, 2024 @ 5:42am 
there's a bug, every time I scroll the first column like 1/4, it just freezes the game, it doesn't work literally anything and the only thing I can do to fix it is open task manager and ending Teardown
TK_Play Jun 5, 2024 @ 10:13am 
never mind
TK_Play Jun 5, 2024 @ 10:06am 
how to add to favorites in the menu??
YuLun  [author] Apr 15, 2024 @ 5:02am 
或着你加咱Q群然后群友可能有那么一个半个的能知道,群号我steam指南以及B站视频简介里有
YuLun  [author] Apr 15, 2024 @ 4:59am 
不知道,我不用TABS
孙家 Apr 14, 2024 @ 7:02pm 
想问一个别的问题,与你的模组不相关,就是T ABS ,为什么地图加载后无法使用
孙家 Apr 14, 2024 @ 7:00pm 
真是一个编程大师,真正热爱游戏的人:steamhappy:
Camozol Apr 12, 2024 @ 1:07am 
can you fix the glitch whenever i spawn multiple objects or i choose a object, escape and spawn another object, it disarms me and i have to scroll to get to my tool back
micromic Oct 19, 2023 @ 9:43am 
I have a problem: every time I press escape (to close the menu or to abort spawning) the pause menu opens up. Is there any way to fix that?
YuLun  [author] Oct 10, 2023 @ 7:28am 
they're less likely to be used by other mods while not too far away from typing keys for fingers to reach. Most keyboard layouts all have them, unlike the navigation keys we sometimes only have arrows (or use Fn with some key press). You could change that to another key by clicking on that box then press a new key (vanilla functionality)
Benozkey Oct 10, 2023 @ 2:52am 
why do u use f7 as keybind, isnt it hard to reach?
Benozkey Oct 10, 2023 @ 2:51am 
yeah i tried using the normal spawn menu and there's the same issue. nothing wrong with this mod.
YuLun  [author] Oct 8, 2023 @ 8:01am 
If you have many spawnable assets then delay is pretty much unavoidable, we have to update search queries and results every time text input changes which results in updating a longer list and it takes some time obviously. I probability have a better approach for this but I don't think it would be better than existing.

But could be result of Windows fullscreen optimization [devblogs.microsoft.com] which might cause delay on some games.

I have no noticeable delays on my pc so I doubt that's less likely to be my mod's issue or limitations of game API function of handling that.
Benozkey Oct 8, 2023 @ 2:32am 
cool. only problem: there is some input delay when you try search in the list, idk why sorry
micromic Sep 30, 2023 @ 3:06pm 
when is the next update?
TokyokhaosElephant Jul 31, 2023 @ 6:40pm 
Ok
YuLun  [author] Jul 29, 2023 @ 9:45pm 
That's not even a functionality of this mod. Saving models made in creative mode is a vanilla feature of creative mode and that functionality have been configured such that it can not be done by any mods (mainly for safety and security reasons)
TokyokhaosElephant Jul 29, 2023 @ 1:41pm 
How do we save our builds that we made with creative mode or something else?
YuLun  [author] Jul 15, 2023 @ 7:04am 
That might cause some lag but shouldn't be very bad. This lag might not be avoidable unless I decide to completely rewrite how I handle item listing and update.

If when opening vanilla spawn menu have roughly same amount of that lag then is caused by long item list and item update, otherwise could be some problem I missed
Camlight Jul 15, 2023 @ 6:09am 
170. Probably ... this is a lot
YuLun  [author] Jul 15, 2023 @ 6:02am 
what? how many items you have in your list?