Transport Fever 2

Transport Fever 2

Dynamic Departures / Arrivals Displays
124 Comments
xpay3010 Jun 12 @ 10:28am 
Very good mod
lollus  [author] Mar 25 @ 1:38pm 
It's an asset, read the notes.
joshwiz23 Mar 24 @ 9:01pm 
here do i find the board to place in game?
lollus  [author] Feb 14 @ 4:09am 
Grazie per i complimenti. Quelli francesi sono molto più belli, ma uso uno schermo 2K e li leggo solo in camera mode. Questi invece li leggo sempre.
Mauri Feb 14 @ 12:31am 
Review of this fantastic mod on the TF2 ITALIA Forum:

https://transportfever2italianfans.forumfree.it/?t=79494844
lollus  [author] Jan 24 @ 12:47pm 
Check out mdlHelpers.lua. Colours are constants, you can tweak them easily.
Windkas008 Oct 19, 2024 @ 5:16am 
Can you tell me where I can change the colors or where they are stored?
lollus  [author] Oct 18, 2024 @ 2:14pm 
Sure you can try.
Windkas008 Oct 18, 2024 @ 6:00am 
Hi, is it possible to change the colors of the displays in the mod files? I would like to change the color of the font so that it is only white and not red.
lollus  [author] Sep 12, 2024 @ 4:24pm 
It's defined in strings.lua with the other texts.
Yokia Sep 8, 2024 @ 12:13pm 
Can you point out where can you edit the text "Due" When a train is arriving? I want to swap that out so it could fit my game scenery better! Thank you in advance.
2999 Lady Of Legend Jul 29, 2024 @ 1:22pm 
Works well, thx!
[GGS] Rominou Jul 13, 2024 @ 2:09pm 
The mod bug. Can you tell me why?
matisse331 Jun 7, 2024 @ 9:02am 
For anyone having issues, I added the new minimap mod and it stopped the boards from updating/they stayed blank, so if you're having those try removing that mod
lollus  [author] May 5, 2024 @ 3:56pm 
I have nothing to do with timetables I am afraid. I don't think I would ever need them, either.
wjhunt May 3, 2024 @ 11:50am 
That's a shame, because for the main part your boards are already functioning very well with timetables! Only in the cases that I described things get messed up. Are you planning to make timetable implementation official?
lollus  [author] May 2, 2024 @ 3:55am 
I don't use timetables I am afraid!
wjhunt Apr 30, 2024 @ 7:02am 
I love this mod! Works great in combination with Timetables 1.3 mod. There are two situations where departure times get messed up though:
1) When there is only one vehicle driving up and down the line, it does not show the correct departure times according to the schedule at all.
2) When there are multiple vehicles on a line and two vehicles are at the same station at the end of a line, the departure times get temporarily messed up. This is automatically fixed after one of the vehicles leaves the station according to schedule.
Are these known issues and is there a solution?
Connor | RIMapping Apr 21, 2024 @ 11:41am 
For some reason the departure boards aren't updating, new ones also don't pick up any info other than the time they were placed. The new ones only say "@_clock_@22:10:33@" and then don't change. The orange button is ticked on, I've tried unticking it for a minute and then ticking it again but that didn't do anything, nor did reloading my save.
BaTTLeMaN Apr 8, 2024 @ 3:23pm 
I love this mod but I would like to be able to combine it with timetables mod because when you enter a schedule for a train, for example, the established schedule is not reflected in both arrivals and departures (the train does not have any obstacles that would cause it to lose time)
lunareunlar Feb 19, 2024 @ 5:34am 
i agree with what henrylzy and truth be told i quite often rename my trains as well because 'train 7' is just weird to look at
Henrylzy Feb 17, 2024 @ 2:32am 
I think it would bring more realism to the game since in many places, train operates more like airplane which means passenger have to select a specific train that departs on a scheduled time when booking the ticket, instead of subway or bus that you can take any train/car you want as long as it takes you to your destination. And in that circumstances, passenger cares more about whether the train is the one that they booked rather than the line it serves.
lollus  [author] Feb 8, 2024 @ 11:00am 
It's possible with a little extra lag (I need to call api.entity.exists() extra). I don't rename my vehicles one by one. Do you?
Henrylzy Feb 5, 2024 @ 5:18am 
Can there be an option to display the train number(train name) instead of the line number?
jolo1022 Jan 14, 2024 @ 1:24am 
OK, that was it, thank you.
lollus  [author] Jan 13, 2024 @ 1:15pm 
In the bottom bar.
jolo1022 Jan 13, 2024 @ 12:00pm 
Where can I find this button?
lollus  [author] Jan 13, 2024 @ 8:46am 
Have you pushed the orange button?
jolo1022 Jan 13, 2024 @ 7:41am 
I think the mod does not work with CommonAPI2, because i made a savegame only with this mod and it doesn't work. The Dashboard has this name: @_1_@To@_2_@@_3_@↑↓@_4_@Time@_clock_@00:02:14@_header_@DEPARTURES@
Can anyone help?
lollus  [author] Oct 12, 2023 @ 5:52am 
You can't coz these times flow at different speeds.
Pdguru Oct 8, 2023 @ 12:41pm 
I guess I could change my PC time to game time. Or just live with it, :-).
Great mod all the same - thank you!
lollus  [author] Oct 8, 2023 @ 11:20am 
True, the clocks show your computer time, these boards show the game time - one or the other, I don't remember. No, you cannot change it, the mod makes its calculations based on the game time (or whichever one applies).
Pdguru Oct 8, 2023 @ 8:10am 
Hi lollus. For me, the station clocks are correct - they show current real life time. These boards show a different time altogether. If it can’t be matched, is there a way to remove the time for the board?
lollus  [author] Oct 7, 2023 @ 11:59am 
You cannot fix it, this is how the game works. The station clocks do the same.
Pdguru Oct 7, 2023 @ 10:11am 
The time shown is not the same as the in game time. How can I fix that?
lollus  [author] Aug 28, 2023 @ 2:01am 
Great!
Jimbo_1977 Aug 27, 2023 @ 3:28pm 
You are right, I had not re-read the instructions from when you first released it & forgot to turn on the bottom bar toggle!
Works as it should!
lollus  [author] Aug 27, 2023 @ 11:27am 
Read the note number 2. If it still fails, make sure you have no other mods that might screw with this.
Jimbo_1977 Aug 26, 2023 @ 10:27am 
I assume so, I just get a static clock, badgehax's one still work, wish this did!
Schweizerleague Aug 26, 2023 @ 7:28am 
is something wrong with it again? its falling down to me when i place it anywhere
lollus  [author] Jul 15, 2023 @ 3:42pm 
:-)
Yixistile Jul 15, 2023 @ 1:42pm 
Playing with 100000 pop, maxed out, this isn't that performance taxing. And, most of all better than the other one that glitches when you go over 100k in 1:1 maps. Really well done!
lollus  [author] Jun 3, 2023 @ 7:42am 
It should work in 1871. What failed?
Trainfan2222 Jun 3, 2023 @ 5:05am 
hey uhhhh when I was trying to well connect the departure board to my Station in 1871 it just failed but do I have to wait until 2000s? to come or not.?
lollus  [author] Apr 20, 2023 @ 12:27pm 
I know! I tried many things, it seems to have got worse.
meki98 Apr 18, 2023 @ 9:57am 
i whish there was a way to change size becouse its difficult to read
lollus  [author] Apr 15, 2023 @ 4:30am 
Ja aber dann wird es ziemlich häßlich und nicht so realistisch.
OccuPie Apr 15, 2023 @ 3:55am 
Die Mod ist einsame Klasse!! Ein Muss für das Spiel! Eine Frage: Ist es möglich die Größe der Buchstaben automatisch anpassen zu lassen, wenn der Zielbahnhofsname zu lang ist für das Display? Bei mir verschwinden die Zeichen, wenn der Name zu lang an der Stelle, wo angezeigt wird welche Linie als nächstes eintrifft. Das wäre die Kirsche auf der Sahnetorte, wenn das noch hinzugefügt wird :)
lollus  [author] Apr 12, 2023 @ 4:25pm 
No, it's a different thing.
JanschD Apr 12, 2023 @ 1:00pm 
Is it possible to use the system time on these displays? All the vanilla clocks do this.