RimWorld

RimWorld

ERW — Weapon Pack
57 Comments
₭0₩eÑ  [author] Jul 30 @ 10:33am 
:steamthis: Update 2025.1.0

-RimWorld 1.6 Support
-Fixed Scenarios Error
-Fixed Bullet ERW_Bullet_4n6x30mm Error
Gunner1122 Jul 30 @ 7:25am 
Update pls
Velociraptus Oct 1, 2023 @ 1:42am 
Hi, is there a stats spreadsheet anywhere? I haven't found one.
₭0₩eÑ  [author] Mar 21, 2023 @ 1:27am 
@Mycroft
It has nothing to do with ideologies and in-game factions. We simply divided the weapons into countries and blocks for more convenient use at your discretion.
Mycroft Mar 20, 2023 @ 12:45pm 
When you say "This mod adds a lot of weapons for different nations", does that mean that this mod also includes factions which can show up on the map? Or perhaps these are ideology styles we can apply to existing factions? Or is is it just four packs of guns rolled into one mod that we can just use as we please?
< blank >  [author] Mar 20, 2023 @ 4:27am 
Update 2023.2.0

-CE Compatibility
-Minor bug fixes
₭0₩eÑ  [author] Mar 12, 2023 @ 10:42am 
@Dr.Thrax Tomorrow in our discord we will announce further plans for this mod as well as the development of the Ritworld Extended modpack
Dr.Thrax Mar 12, 2023 @ 10:26am 
Question will make another mod for armor/clothing with gloves pants and boots then 3rd mod for accessories like backpack belts?
< blank >  [author] Mar 12, 2023 @ 6:23am 
Update 2023.1.0 [Steam Release]

-Retexture RUS weapons
-New Weapons: Thompson Drum, PPSh-41 Drum.
-Fixed scenario bug with lupara, now you get Kar98k
₭0₩eÑ  [author] Mar 11, 2023 @ 3:53pm 
@t-piston, in a month there will be a patch for compatibility, the details will be in our discord
t-piston Mar 11, 2023 @ 5:00am 
When will Combat Extended compatibility appear? I'm looking forward to it.
Spaxxow Oct 30, 2022 @ 3:24am 
Can you please update this to 1.5.
< blank >  [author] Oct 28, 2022 @ 2:47pm 
Update 2022.1.5

-1.4 Support
< blank >  [author] Apr 6, 2022 @ 7:28am 
Update 2022.1.4

-Added New Country: Ukraine
-Added New Guns for Ukraine:
*Fort-14TP
*Vulkan-M
*Zbroyar Z-10
-Added shades for different types of workbenches, this should solve the problem of viewing all workbenches to select the right one.
-Added weapon shelf, has better attractiveness and durability than normal shelf.
Spaxxow Apr 5, 2022 @ 1:14pm 
@Chwiz Oh God, I can predict the future lmao
< blank >  [author] Apr 5, 2022 @ 12:31pm 
@Abrikos75, i think this can be done as a module in the future
sigmaMGE 2.0 Apr 5, 2022 @ 7:44am 
Will there be a ppsh version with a drum magazine and thompson with a drum mag?
sigmaMGE 2.0 Apr 5, 2022 @ 7:42am 
@Chwiz, thank you for the update, good luck and success in modding and development mods
< blank >  [author] Apr 5, 2022 @ 3:02am 
@Abrikos75, @Spaxxow, And you're damn right, sir.

Update 2022.1.3

-All US weapons are drawn in the style of Rim World
-Fixed bugs in images
-Added descriptions for all weapons (only eng)
-Moved vanilla weapons to a separate WW2 tab
-Added PPSh-41
Spaxxow Apr 4, 2022 @ 3:45pm 
@Abrikos75 we have an update scheduled tomorrow :)
sigmaMGE 2.0 Apr 4, 2022 @ 8:00am 
When is the modification update?
Ruslan Mar 21, 2022 @ 4:08am 
@sans, maybe in the future.
ULTRAMARINE Mar 15, 2022 @ 5:08pm 
Will there be a more powerful minigun than the original in the future?
Spicy air enjoyer Feb 16, 2022 @ 2:11am 
Thanks, and good luck.
< blank >  [author] Feb 16, 2022 @ 1:34am 
@Pyro Gaming,

We need to resolve issues with the modularity of weapons and after that we will finally know all the intricacies of the balance and will be able to start compatibility with CE. It is difficult to say how long it will take, maybe 2 months, or maybe all 3
Spicy air enjoyer Feb 15, 2022 @ 12:12pm 
CE? Like thoreticaly when?
僕と花 Feb 13, 2022 @ 12:09am 
thanks
< blank >  [author] Feb 12, 2022 @ 1:42pm 
秽翼的猫头鹰, maybe in the future
僕と花 Feb 12, 2022 @ 7:55am 
Will there be melee weapons?
< blank >  [author] Feb 12, 2022 @ 3:16am 
@Zankle™, This means changing the parameters of weapons and their classification for a more correct balance in our opinion. For example: a full-sized assault rifle is difficult to use in tight spaces, which makes it less accurate at short distances. Of course, this is not the ideal option that we wanted, but when we get to CE, I think we will work it out in much more detail.
Zanklev™ Feb 11, 2022 @ 7:28pm 
What does the description mean by "Reworked ranged mechanics"?
< blank >  [author] Feb 11, 2022 @ 2:56pm 
@abmpicoli, We've reworked vanilla weapons for more accurate and better ranged combat customization. So yes, it's a feature =)
albucc Feb 11, 2022 @ 2:32pm 
I've just started the typical crashlanded scenario... have this mod changed it? Instead of a rifle and a revolver I got what appears to be two random weapons from this mod... very short ranged both of them... Is this a "feature" or is it a bug?
Leo Field Feb 10, 2022 @ 11:14am 
Very interesting mod.
< blank >  [author] Feb 8, 2022 @ 2:56am 
@Spaxxow, added this to the description)
Spaxxow Feb 8, 2022 @ 12:27am 
Oh I totally understand. I was just letting people know so they wouldn't spend time trying to google it and eventually testing like I did.
< blank >  [author] Feb 7, 2022 @ 11:46pm 
@Spaxxow, hello) we do not deny that at the moment there is no compatibility, now we are finalizing the graphic and technical aspects of the project, after that I think it will be possible to deal with compatibility
Spaxxow Feb 7, 2022 @ 10:40pm 
In case anyone is curious this is NOT combat extended compatible. I checked.

Not dissing it. Just letting people know. I like the guns and great job :)
< blank >  [author] Feb 6, 2022 @ 11:33pm 
@rex6564, Thanks for the warm feedback! We are redrawing to vanilla style right now.

@Abrikos, думаю для оружия второй мировой выделим отдельную ветку
sigmaMGE 2.0 Feb 6, 2022 @ 7:46pm 
Добавьте ппш 41 и двуствольное длинное ружье пожалуйста
rex6564 Feb 6, 2022 @ 6:06pm 
Hey man thanks for the cool weapons :) and I just want to say I really like the art style and the guns you chose thank you
Tess Tickles Feb 6, 2022 @ 2:58pm 
ce
Wes Feb 6, 2022 @ 2:58pm 
ахренеть да это же отличная новость. ибо Ультра реалистичные пушки нам и так поставил автор мода RedHorse. Наконец будет пак оружия который хорош вписывается в ванилу
< blank >  [author] Feb 6, 2022 @ 2:56pm 
@Уэс, спасибо за приятный отзыв! Прямо сейчас перерисовываем все оружие в стилистику ванильного RimWorld'a и думаю к обновлению 2022.2 выпустим.
Wes Feb 6, 2022 @ 2:46pm 
Чувак я должен сказать что пушки круто но им не хватает стилистики ванильного римворлда. оружие выглядит ультра реалистично от чего крайне выделяются на фоне стилистики игры.
< blank >  [author] Feb 6, 2022 @ 9:34am 
@asavikle, thank you for your attention, yes, there was a mistake in the description, we will remove it soon
ASAVIKLE Feb 6, 2022 @ 9:27am 
Maybe my expression is not accurate,The introduction of the AS "Val" firearm is for the M4 carbine
< blank >  [author] Feb 6, 2022 @ 9:10am 
Hi, @asavikle. If you are talking about the images in the workshop - M4 is used as the main rifle icon.

@RavenousEye, thank you:lunar2019piginablanket:

@Abrikos75, AKM, TT33 already in mod, the rest will be added over time
ASAVIKLE Feb 6, 2022 @ 9:01am 
hello i have some questions,The introduction of the research does not seem to be related to the mod, and the introduction of some firearms does not seem to match,For example, AS "Val" was made in the former Soviet Union, but the presentation was for the M4 carbine。
RavenousEye Feb 6, 2022 @ 7:57am 
alright, that sounds good, definitely gonna use it