Tabletop Simulator

Tabletop Simulator

MGE Quest RPG
26 Comments
ValorAdamant Dec 5, 2024 @ 4:06pm 
Any chance at a variant of the game aimed toward female players? (like me!)
I Darkstar X Nov 8, 2024 @ 10:11am 
Could someone perhaps make a video on how to play because I'm really struggling to figure it out.
anniemuse  [author] Feb 10, 2024 @ 3:01pm 
@LNOMAD thanks for the feedback! Rookie mistake on my part ... sorry about that >_<
It looks like there are 3 new characters since I last updated, so I may update again (as time allows) to include these entries:
Slime - Taisui (Taisai) * Reptiles - Dragonewt * Reptiles - malef dragon
anniemuse  [author] Feb 10, 2024 @ 2:55pm 
@openwolfway the boss fight is outlined on page 25 of the guide book (on the left bottom corner of the table). It's 3 against 3, (your player + 2 of your waifus). You draw 5 NPC's for the fight and discard 2 (I usually toss the lowest HP cards). Then I place the highest HP NPC in the center as "the boss," you could also increase their HP +2 or more. The hero starts and each monster girl plays clockwise until the end of the battle. Other than that it's basically a normal fight as you interact with monster girls across the board. If the NPC's win you would restart at the beginning of the level. If your waifu's HP gets to 0 you might put her in the graveyard (chest by your lineup) but I would restore their HP at the end of all 4 levels. The game is meant to be played endlessly in that regard. You gotta catch them all! ;)
openwolfway Feb 1, 2024 @ 7:47pm 
little question:
How does the boss fight actually work?
LNOMAD Jan 27, 2024 @ 3:41pm 
It works fine for me now.
It's great to hear you are still giving this... mod? game? attention.
anniemuse  [author] Jan 27, 2024 @ 3:14pm 
@Xakorik, @LNOMAD, @TheOneThatTried, @Ultimate Despair
I'm unable to reproduce any of the mentioned errors. I Use Tabletop Simulator on PC, and when I load the game from the workshop the game is able to load as designed without any missing assets.

Unfortunately, Steam locked me out of my steam cloud storage so I had to move to github. I did notice the repo was listed as private, so I'm hoping recently making it public helps .. but I'm not sure what else to do :[

You can update the links for any "custom" items. You shouldn't need the "token" at the end of the URL anymore, but it works for me either way.

All direct assets links should look like this: https://raw.githubusercontent.com/anniemuse69/TTS-Game-Assets/Encyclopedia/dark.pdf

The main files can be found here: https://github.com/anniemuse69/TTS-Game-Assets/branches

Good luck! I may run another update depending on new content available, but it likely won't happen until Summer.
Ultimate Despair Dec 31, 2023 @ 9:31pm 
Yeah, sadly it's not loading in a bunch of stuff. Exact same problem as the person below me. Hope it all gets fixed/updated soon. This looks fun to try.
TheOneThatTried Sep 29, 2023 @ 6:02am 
I am having issue loading stuff. Several pdf's, 9 tiles, phoenix and krampus fail to load due to unsupported file formats supposedly. I have tried several reloads and keep getting the same problems every time.
LNOMAD Aug 27, 2023 @ 5:06am 
I am having some issues to load stuff too.
Somethings at the left of the "Draw a (biome) girl; which gives me an "Unsupported format: UNKNOWN" error.
The encyclopedias; giving me a "PDF Error: Unsupported File Format!".
And the two new monster girls giving me a "Load image failed unsupported format: UNKNOWN" error.
So far nothing else but not being able to load the two new girls is quite bad. I have deleted the game from inside the game, dowloaded again and the same errors happen.
Xakorik Jul 2, 2023 @ 6:49pm 
Copy pasted the images that wouldn't load into my browser and it returns a 404 error
Xakorik Jun 27, 2023 @ 2:56pm 
Some things won't load
anniemuse  [author] Jun 16, 2023 @ 7:26pm 
@Batz I bet I know what went wrong... it's your save that isn't going to load properly due to the updates where new NPC's Krampus and Phoenix were added to. If you reload my mod from the Workshop and import your game assets it should work (save anything you don't want to loose to a bag and load with saved objects tool). In the last major update I replaced the some of the assets with new links (from GitHub vs Steam Cloud which is no longer responsive for my account + TTS) . You could also try an "additive" load, but who know what that would do so .. I'd recommend the first option.
anniemuse  [author] Jun 16, 2023 @ 3:19pm 
@Batz, had to change to Github since steam cloud is broken... unfortunately the master encyclopedia is too big for Github so I had to remove it ...

That said, I'm loading the game and I did not get any errors. Will post a new screenshot as of today. Perhaps you could be slightly more specific on what you are reporting as missing?
NV May 19, 2023 @ 2:27am 
Bunch of stuff seems to have gone down, not sure if its playable still. Missing the pdfs on each mg too
anniemuse  [author] May 10, 2022 @ 3:02pm 
@shanic thanks for your interest, hope this helps:
1) the game is already setup from my last save before I shared it, so I already did this for you the 1st time, however you might want to experiment with collections of your choosing down the road. That said, you should revert the girls to the card form in the wiki side of the board to help keep track of your collection.
2) Some of the Mamono / NPC's have predefined stats generated from organic gameplay. You can roll for their stats if you get the ones with ? vs completed stats (see guide card near the south center of the board).
3) The card state for NPC's vs the figurine are just two states for a Mamono in the game. But, the "deck" to be restocked are the adventure tiles that allow movement throughout the game. The boxes on the far right corner allow you to restock the decks when they get low / for a new game.
Also, I keep the card version in my lineup and use those for the loyalty mini-game, but active NPC's take the model form.
Shanic May 4, 2022 @ 3:17pm 
This all looks really good, though there's a few questions I have:
1) When it say's to; "Fill the 'Draw a Monster Girl' with a collection," when it's already filled with biome bags for each biome, do we still need to put various Mamano's into that chest?
2) For each of the Infinite Script Biome bags, what's with the Mamano that have "?" for their stats?
3) In the New Game Check List, it says to "Restock the Deck & NPC's," is that similar to question 1? And what's the difference between a mamano deck and NPC's?
shadilay crusader Apr 25, 2022 @ 7:25pm 
@anniemuse oh that sounds pretty interesting I really want to try playing this but I can't find anyone
anniemuse  [author] Apr 25, 2022 @ 8:20am 
@shadilay crusader Yes, I do plan on making updates for newly discovered species (as time allows). I haven't seen the wiki since it was removed from fandom, but I see now it looks like they've got all the species transferred to miraheze :)

The official Kenkou Cross JP site lists entries chronologically. It looks like I'm missing Krampus, and the official EN entry for Pyrow is available too. Thanks for bringing my attention to this, I've saved these assets and plan to include them in my next update!
shadilay crusader Apr 24, 2022 @ 11:57pm 
@anniemuse are you going to continue to update this if more gets released
kikinak Apr 13, 2022 @ 9:06pm 
@anniemuse
It is done
anniemuse  [author] Apr 13, 2022 @ 7:16pm 
@kikinak Thanks so much for the input. This was my first mod, and I really appreciate the feedback!
I agree there needs to be a bit more structure for 1-player; as it was created for 2-players (the GM/DM, and the hero).
I like the idea about rolling for which tile to place (so long as it's not on the edge of the board).
I wrote a quick run through of the book / guidelines in the default notebook, "Abridged Rules" ~ "Turn Sequence" where "adjacent tile" is mentioned. Perhaps it needs to be more clear; I meant the hero placed an exploration tile anyway the path could expand (& this adventure style movement was adapted from card rouge). I don't think there is an official page for the tile placement in the book tho..
I'll consider updating the guide in the future. Feel free to make suggestions on google drive if you have more ideas about 1-player functionality. Thanks :)
kikinak Apr 11, 2022 @ 5:38pm 
@anniemuse
Generally speaking I went to the book whenever I had questions, with the cards mainly being used for quick-reference of turn order, which treasure roll was which, etc. Intentional ambiguity usually isn't great in board games or RPGs, and is more likely to end in arguing than anything. At the very least you should say "Have your DM decide what you get from this", though if you want this to still be single-player compatible that's not great either. You also shouldn't assume the player already has the rules of a different game memorized, especially given how many differences there are between this and Card Rogue. I don't think I remember seeing anything about to expand the map three times per turn, for example, and always assumed it was just one. If I may make a suggestion, I had fun rolling 1d4 to decide what tile got placed: 1=crossroad explore, 2=one-way explore, etc. Regardless, thank you for clearing things up.
anniemuse  [author] Apr 10, 2022 @ 9:06am 
@kikinak thanks for your questions / feedback. Did you go off the rule cards or the rule book more when learning how to play? I tried to add more details in the manual on the far left corner of the table, vs the rule cards which are good reminders / guides as you play. Yes, there are aspects of the game left ambiguous on purpose, as it's supposed to be open ended, where the hero may roll for odds in specific scenarios and the game master (GM) would reveal the results.

My responses are too long, please go here for more info:
https://docs.google.com/document/d/1oHmxEE4cgwl3OZpuDQG66nJPoESqc2h55JlOwDmH6Ww/edit?usp=sharing
kikinak Apr 3, 2022 @ 7:45pm 
After playing with this for a couple hours, you got the start of something really fun here, but there's a lot of stuff you left ambiguous. Just off the top of my head:
1) Are there any ruling for which tile you put down or do you just decide for yourself? One of the guide cards say I "should only use one-way when on the edge of the board and otherwise use crossroad exploration" but is that a rule or suggestion? If it's a rule, when do pathing tiles come in?
2) What's the deal with the monstergirls' strength printed on their base? Should I be adding that whenever the relevant stat comes up? If so that's absurd in a lot of cases
3) If I get lucky enough to get a shop tile do I search the deck for something I wanna buy or do I only have a chance to get the first card if I have enough money? Do I need to pay if I roll a shop item on the treasure dice?
4) One of the guide cards say money can help "get out of trouble with monstergirls" How?
5) A couple items reference crafting, wtf is that?
Giodyne Feb 8, 2022 @ 4:12pm 
based