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It looks like there are 3 new characters since I last updated, so I may update again (as time allows) to include these entries:
Slime - Taisui (Taisai) * Reptiles - Dragonewt * Reptiles - malef dragon
How does the boss fight actually work?
It's great to hear you are still giving this... mod? game? attention.
I'm unable to reproduce any of the mentioned errors. I Use Tabletop Simulator on PC, and when I load the game from the workshop the game is able to load as designed without any missing assets.
Unfortunately, Steam locked me out of my steam cloud storage so I had to move to github. I did notice the repo was listed as private, so I'm hoping recently making it public helps .. but I'm not sure what else to do :[
You can update the links for any "custom" items. You shouldn't need the "token" at the end of the URL anymore, but it works for me either way.
All direct assets links should look like this: https://raw.githubusercontent.com/anniemuse69/TTS-Game-Assets/Encyclopedia/dark.pdf
The main files can be found here: https://github.com/anniemuse69/TTS-Game-Assets/branches
Good luck! I may run another update depending on new content available, but it likely won't happen until Summer.
Somethings at the left of the "Draw a (biome) girl; which gives me an "Unsupported format: UNKNOWN" error.
The encyclopedias; giving me a "PDF Error: Unsupported File Format!".
And the two new monster girls giving me a "Load image failed unsupported format: UNKNOWN" error.
So far nothing else but not being able to load the two new girls is quite bad. I have deleted the game from inside the game, dowloaded again and the same errors happen.
That said, I'm loading the game and I did not get any errors. Will post a new screenshot as of today. Perhaps you could be slightly more specific on what you are reporting as missing?
1) the game is already setup from my last save before I shared it, so I already did this for you the 1st time, however you might want to experiment with collections of your choosing down the road. That said, you should revert the girls to the card form in the wiki side of the board to help keep track of your collection.
2) Some of the Mamono / NPC's have predefined stats generated from organic gameplay. You can roll for their stats if you get the ones with ? vs completed stats (see guide card near the south center of the board).
3) The card state for NPC's vs the figurine are just two states for a Mamono in the game. But, the "deck" to be restocked are the adventure tiles that allow movement throughout the game. The boxes on the far right corner allow you to restock the decks when they get low / for a new game.
Also, I keep the card version in my lineup and use those for the loyalty mini-game, but active NPC's take the model form.
1) When it say's to; "Fill the 'Draw a Monster Girl' with a collection," when it's already filled with biome bags for each biome, do we still need to put various Mamano's into that chest?
2) For each of the Infinite Script Biome bags, what's with the Mamano that have "?" for their stats?
3) In the New Game Check List, it says to "Restock the Deck & NPC's," is that similar to question 1? And what's the difference between a mamano deck and NPC's?
The official Kenkou Cross JP site lists entries chronologically. It looks like I'm missing Krampus, and the official EN entry for Pyrow is available too. Thanks for bringing my attention to this, I've saved these assets and plan to include them in my next update!
It is done
I agree there needs to be a bit more structure for 1-player; as it was created for 2-players (the GM/DM, and the hero).
I like the idea about rolling for which tile to place (so long as it's not on the edge of the board).
I wrote a quick run through of the book / guidelines in the default notebook, "Abridged Rules" ~ "Turn Sequence" where "adjacent tile" is mentioned. Perhaps it needs to be more clear; I meant the hero placed an exploration tile anyway the path could expand (& this adventure style movement was adapted from card rouge). I don't think there is an official page for the tile placement in the book tho..
I'll consider updating the guide in the future. Feel free to make suggestions on google drive if you have more ideas about 1-player functionality. Thanks :)
Generally speaking I went to the book whenever I had questions, with the cards mainly being used for quick-reference of turn order, which treasure roll was which, etc. Intentional ambiguity usually isn't great in board games or RPGs, and is more likely to end in arguing than anything. At the very least you should say "Have your DM decide what you get from this", though if you want this to still be single-player compatible that's not great either. You also shouldn't assume the player already has the rules of a different game memorized, especially given how many differences there are between this and Card Rogue. I don't think I remember seeing anything about to expand the map three times per turn, for example, and always assumed it was just one. If I may make a suggestion, I had fun rolling 1d4 to decide what tile got placed: 1=crossroad explore, 2=one-way explore, etc. Regardless, thank you for clearing things up.
My responses are too long, please go here for more info:
https://docs.google.com/document/d/1oHmxEE4cgwl3OZpuDQG66nJPoESqc2h55JlOwDmH6Ww/edit?usp=sharing
1) Are there any ruling for which tile you put down or do you just decide for yourself? One of the guide cards say I "should only use one-way when on the edge of the board and otherwise use crossroad exploration" but is that a rule or suggestion? If it's a rule, when do pathing tiles come in?
2) What's the deal with the monstergirls' strength printed on their base? Should I be adding that whenever the relevant stat comes up? If so that's absurd in a lot of cases
3) If I get lucky enough to get a shop tile do I search the deck for something I wanna buy or do I only have a chance to get the first card if I have enough money? Do I need to pay if I roll a shop item on the treasure dice?
4) One of the guide cards say money can help "get out of trouble with monstergirls" How?
5) A couple items reference crafting, wtf is that?