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- I have absolutely no idea what the third excursion funnel is for. After getting the sphere to its final destination, the other two "locks" are pretty simple to solve and the excursion funnel felt completely irrelevant.
- The chamber in its non-destroyed state would be impossible, as the player could not leave the first room.
- The first sphere button can be solved by throwing the sphere upwards into the funnel. I don't think this is intended. Is reversing the funnel part of the intended solution?
-The second sphere button can be solved by throwing it over the glass wall. I couldn't figure out the intended solution for this.
- Some of the white walls seem to have the wrong texture scale.
- I think the music used is from Old Aperture, which felt like a tonal mismatch. It also lacks music for the excursion funnel, though I'm not sure what can be done about that.