tModLoader

tModLoader

Mech Bosses Rework
753 Comments
Godslayer4000 9 hours ago 
infernum is dead and wont support higher calamity updates so support is probably not coming,

considering infernum wont even support its coremod, and also wont uncalamity itself so it works without calamity, why should mech bosses support it?
dfullington 15 hours ago 
still no full infernum support. still waiting
Ferry Oct 6 @ 8:40am 
There's an odd incompatibility with Vanilla Bosses Rework, even if you disable the mechs rework from this mod, the mech bosses from that mod just dont work (or softlock the game) if you have this enabled, you have to disable this mod. The EOC rework from that mod also doesnt do its charges attack correctly if this mod is enabled, I legit dunno why.

Mentioning it here cus the author from that mod doesnt know what really causes it.
N0t_UNowen  [author] Sep 29 @ 2:18am 
depends on the settings you use. Old AI is overriden by infernum, for new AI, only skeletron prime is compatible
PLMMJ Sep 29 @ 1:45am 
Where it says "only Terminator has Infernum AI" does it mean that the original three mechs' reworked versions don't work with Infernum any more?
N0t_UNowen  [author] Sep 21 @ 8:12am 
Make them rarer in the config. I swear some of y'all getting weird rng.
Rulet Sep 21 @ 8:08am 
Hey so I think the bosses are cool and all..... I just would appreciate if they didn't spawn EVERY GOD DAMN DAY/NIGHT
Godslayer4000 Sep 14 @ 6:25pm 
if you picked crimson then what happened is the destroyer was never made.


Cthulhu regained his brain eyes and skull but the mechanic was freed before she could fashion a mechanical spine for the old one, this prevented him from gaining a full physical body.

so all in all if you pick crimson it just swaps which mechanical organ Cthulhu was deprived of, preventing his full return, if its crimson its his spine whereas if its corruption its his brain.
car Sep 14 @ 2:22pm 
in the lore if a mechanical brain of cthulhu was ever made the entire world would end and everyone would die
dfullington Sep 12 @ 4:46pm 
the twins use their eternity ai still. please fix
siren head Sep 6 @ 1:30pm 
skeletron prime just won't die no matter what, mod author please fix
SebsTheGreat Sep 3 @ 9:31pm 
Skeletron Prime still not working, he cannot be defeated and drops no bag at 0 HP. Also weirdly the destroyer spawns for a second and then disappears.
The Deadmonster Aug 6 @ 12:54am 
There are bugs with this mod, with the Fargo Souls mod in Eternity mode you can fight with the Fargo mod version, and with the version of your mod, the Mech Rework one, also when you increase the health of the bosses the destroyer spawns with half of its maximum life, I hope you can solve this thanks
Catruption Aug 5 @ 2:18am 
Had some issues with bosses failing to die on linux but turning off death animations fixed it
Creedani Aug 4 @ 11:03pm 
худший опыт игры, никому это не рекомендую.
utale trash Jul 29 @ 12:46pm 
i think phasesabers are a little too good against destroyer
Godslayer4000 Jul 26 @ 2:13am 
tbf its a miracle revegeance even has support, you know how many devs add revegeance support for a mod that has literally nothing to do with it? 1, only 1 dev.

if your on master turn revegance off like you should. (but tbf even on expert its better off IMO for the reason below.)

(revegeance ai for vanilla bosses is absolutely terrible anyways.)
N0t_UNowen  [author] Jul 25 @ 11:26pm 
@SLAYER calamity master death mode is incompatible rn, not sure when I'll go around to fixing it because that is purposely broken (both code wise and balancing wise)
crocksmarter Jul 25 @ 2:42pm 
bosses dont could on checklist when you kill them
Idontcare Jul 24 @ 9:53am 
If anyone is struggling with the bosses getting to one hp then exploding forever, turn off the boss death animations in the config.
SLAYER Jul 14 @ 2:03pm 
There's a small bug regarding Skeletron Prime. When I defeat him, a mechanical destroyer automatically appears out of nowhere and crashes to the ground, revealing the red twin. But from there, he doesn't give me Skeletron Prime's treasure bag. Note: I have Calamity Master Mode active along with Revenge Mode, which includes Thorium. :spiffo:
N0t_UNowen  [author] Jul 13 @ 9:56pm 
could just be natural boss spawning
Mitsuki20000 Jul 13 @ 6:13pm 
I don't know how this happened, but when my friends and I use Finis at night, it summons the Twins.
Catruption Jul 13 @ 4:15am 
prime is busted, he gets to one hp and never dies.
Guy With a Keyboard Jul 8 @ 5:04am 
Me, clueless: "Oh boy, I can't wait to play this awesome Terraria[tm] mod!"
The Destroyer every showing up five goddamn seconds for no reason:
N0t_UNowen  [author] Jul 7 @ 6:44am 
yep, though a bit outdated
mccninja Jul 7 @ 6:34am 
"-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively." is that for all mods?
Godslayer4000 Jun 22 @ 7:09am 
sounds like a you problem dude.
Venomyl Jun 20 @ 2:21pm 
Minor suggestion but could you possibly shorten the bestiary entries for the new bosses
because i dont like them being that long
dfullington Jun 16 @ 10:06am 
PLEASE nerf the destroyer and the twins like that guy said
owen.juniper Jun 15 @ 2:38am 
Hey, Skeletron Prime literally becomes unkillable, and I don't think that's supposed to happen.
dfullington Jun 11 @ 12:21pm 
the twins have a bug, where in infernum, they use their infernum ai instead of their new ai. also, texture bug in infernum
LITHIUM GAMING Jun 7 @ 7:31am 
add teleporting to player for summon prime hands please
C.A.T. Jun 2 @ 7:52pm 
the interaction between calamity and the original mechanical trio seems to no be working for both skeletron and the destroyers, I would gladly apreciate manly for the destroyer ai to be incorporated long side calamity as it is my favorite take on a rework for it up to now. Also the destroyer has some bugs with hp boss scaling health mods as it increases it's max hp but spawns with it's current hp as it hasn't been increased.
TwelveYO May 28 @ 4:53am 
Siege Engine is listed before the Martian invasion on the BossChecklist.
Isn't this wrong, since the summon Item requires a Mars Plate?
TheNotNiceDino May 27 @ 8:40pm 
I agree, please do nerf the destroyer and twins
gspezi14 May 26 @ 5:44am 
I still find the new Destroyer way too aggressive for my liking - I get hit too easily by it.

It forced me to revert back to old rework which has a very buggy despawn where it goes to spawn, hangs around and goes bacak for another attempt.
gspezi14 May 26 @ 12:06am 
The Twins rework seriously needs a nerf
ItsBobu May 24 @ 11:38pm 
thanks!
Godslayer4000 May 24 @ 3:55pm 
they do. can directly confirm.
ItsBobu May 24 @ 1:35pm 
Really psyched to try this out in my eternity infernum play through after finding out it adds attacks for both. Quick question though: do the new bosses contribute to calamity's alternate mech boss progression for ores and hallowed bars?
N0t_UNowen  [author] May 19 @ 7:33pm 
its there now, turns out music mod support has been broken for a while now, and no one told me, I thought it was just Spirit Music
Venomyl May 19 @ 7:30pm 
also apologies for being a bit impatient
Venomyl May 19 @ 7:25pm 
alr
N0t_UNowen  [author] May 19 @ 7:24pm 
also, im gonna just do the patch now
N0t_UNowen  [author] May 19 @ 7:24pm 
nowhere
Venomyl May 19 @ 7:23pm 
oh
where are you active at mainly
N0t_UNowen  [author] May 19 @ 7:20pm 
problem is, nonetheless, i wouldn't even visit my own discord because I almost forget I have an account there
Venomyl May 19 @ 7:19pm 
honestly the main reasons why i kinda suggested you make a discord was so you could be more visible about your projects
Venomyl May 19 @ 6:32pm 
i just like Thermite Assault a lot and wanna listen to that song instead of the other one (not saying the other Skeletron Prime fan theme is bad or anything i just prefer Thermite Assault)