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Thanks for the log and sorry for the late response, I will look into the issue over the weekend
@Spoetnik, @red
I will try to look into the "fully healed" issue, but without a log it makes it much more difficult. If you could post a log and by chance also provide information on how to reproduce the bug, it would be greatly appreciated.
@red
They should be baseliners, because this is not a xenotype mod. They are aliens, they should only have base genes, but different stats.
Hi I also have the same problem, my pawns that are any of your races have the issue that it keeps spamming 'XXX is fully healed'
Having the same issue. I removed all my mods except for H.A.R. and the Cruttun race. Same issue.
started up a test map, used dev to spawn in a Cruttun pawn and had another melee it with a knife. No injuries would bleed, and they can not be tended to unless something was cut off. but even then, it being cut off and needing tending to was not killing them. They also cannot be told to rest at a medical bed, as if they are not injured at all.
https://pastebin.com/c9Q4C1sd
I've never shared a log, or dabbled with mods at all until Rimworld. I hope that's what you need.
I can look into it, but if you were to provide your error log and your current modlist, it would likely speed up the process.
- A grodan/xotan crashed on my map injured,
- I put them in jail and heal them
- Maybe not even half health, I get spammed by the "XXXX is fully healed" notification while he's not, and it doesn't stop spamming until I free them :(
- Also it doesn't seem they're bleeding anymore
I faced this 2/2 times I had this situation, I didn't face this issue with other non modded races
Thanks for reporting the issue, the races should no longer be able to get appearance altering genes. Also, they should not get any other xenotypes besides baseliner or sanguophage
https://prnt.sc/5FlsQjPe2jUe Now headless Xotan after save and reload.
It has likely someting to do with the biotech DLC. I noticed you use the Cruttun mod as well, do they also produce similar errors? Do you use a mod that can alter pawn appearance, presumably based on some xenotype, or turn them into animals (If so what is its name)? The error log showed something about Gaunt, is there some mod that you use that adds visual effects of gaunt or so into the game?
Also, I'd like you to try, even though it might not help, to put the race mods at the end of the load order.
I can't seem to reproduce it naturally but it happens with trade caravans, refugees, and such when they appear. They'll either be headless or a pink/colored square. It might be an interaction between other xenotypes and Xotan or one of my mods messing up, but it's always a Xotan pawn it happens too, or at least console says they should be a Xotan. I had one that looked like a Pig but was called a Xotan as well.
Could you also provide your mod list?
The idea behind the races was to create something simple yet distictive that would fit into RimWorld. The art for them was based on concepts and aliens i found on the web. I wasn't going for anything specific.
One of the goals was to let people decide for themselves what fantasy they wanted. If I outright said what concepts they were based upon it could influence how people thought about them.
So I only gave them minimal context to explain their Stats and Faction integration.
Funny thing is I never actually intended to make four races, but I kept finding great concepts on the web and wanted to see how they would look in RimWorld's artstyle, later I realized that making just one race would not satisfy me.
by the way, what exactly is a grodan? they remind me of tortoises or gorons from zelda. did you just want to make a fat roswell gray to contrast with the xotans which are skinny roswell grays? am i overthinking the design here or is there something more to it?
if they are tortoises, please give them big spiky koopa-like shells.
Bug with the color should be fixed now.
As for biotech compatibility, I can't do it even if I wanted to, since i don't own and don't plan to buy the DLC since i don't really care for the features and stopped playing RimWorld a while back and haven't found the spark to get back to it.
I however still care for the mods I made and will try to keep them up to date as much as possible
this wouldn't happen if you made the cruttuns, xotans, etc. their own xenotype to work with biotech, so other modded races wont screw with the coding
Yes
A collection allows people to easilly access them in a group, not merge them together.
And, if you have four, that's enough!
Probably not, though I might change my mind in the future.
Making a collection out of 4 races seems kind of redundant. Besides, the entire point of separating them was to allow the player to choose which ones they want freely.
Only in vanilla factions, excluding royalty
If you are talking about more race mods then not any time soon. If something than probably just adding more head types.
Fixing possible alignment issues is something i can't easily do. It would either require some clever c# and manual aligning or a ton of custom textures (which would be unreasonable)
Currently i don't have the skillset for c# or much incentive to do it. Sorry to disappoint.