Project Zomboid

Project Zomboid

Map Symbol Size Slider
310 Comments
Sibuscus Oct 14 @ 4:48am 
Works great with Map Symbols Plus (Hand Drawn), you can update the mod description
Corona2172 Oct 13 @ 9:57am 
@Catspoons - Good to know. I appreciate it!
Catspoons Oct 12 @ 4:47am 
@Corona2172 None whatsoever. Works phenomenally even with other mods for map symbols
Corona2172 Oct 11 @ 8:38pm 
@Catspoons- Have you noticed any negative interactions by using this on top of the native implementation?
Catspoons Oct 9 @ 2:30pm 
@Corona2172
the reason to keep using this mod vs vanilla is that this slider is better implemented. Not buried in a menu. :lunar2019grinningpig:
Corona2172 Oct 7 @ 11:22pm 
@Karbantms- Ah, understood. Thanks!
Karbantms Oct 6 @ 3:47am 
o7 Well done.

@Corona2172 - I dont think so unless you play on b41.
Corona2172 Oct 4 @ 9:03pm 
o7 for the awesome work! Out of curiosity, is there any reason to continue using this mod vs the vanilla implementation?
enzo lmao! Sep 29 @ 3:49pm 
o7, u should be proud
Gummy Gummy Gumdrops Sep 1 @ 4:33pm 
Muchos gracias
LordOfLimes Aug 16 @ 9:13pm 
This mod will always be a classic.

Thanks capsgry for saving the Zomboid community so many muddled-map headaches!
O7
LionelCG Aug 9 @ 3:12pm 
Thank you very much capsgry!
Aura Man Aug 9 @ 11:44am 
O7 Rip4ik great mod
capsgry  [author] Aug 9 @ 10:14am 
I just updated the mod, it should work now on 42.11.

Thank you everyone for letting me know. Sorry for the delay, I noticed it only yesterday.

Thanks FallenTemplar for providing this temporary solution!
DemonIOI Aug 9 @ 8:13am 
o7
LionelCG Aug 7 @ 2:25pm 
Thanks kind MR FallenTemplar for this solution!

If you want this fixed in the short term, modifying the file: "2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider\MapSymbolSizeSlider.lua"

Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
Zozer Aug 7 @ 2:06am 
o7
KiraraKa Aug 7 @ 12:28am 
ㅇ7
Balance Aug 6 @ 6:55pm 
o7 :spiffo: <3
El Ardido Aug 6 @ 6:05pm 
o7
jorxito Aug 6 @ 12:55pm 
For those who want the mod to work after update 42.11, just do what @fallentemplar said down in the comeents. the mod is still working
Raid: Shadow Legends Aug 6 @ 11:23am 
o7
THE CUZZY Aug 6 @ 11:21am 
seems to break vanilla implementation. Unsusbscribed. THank you for the ride. ===BROKEN===
Albert Aug 6 @ 11:16am 
o7
this feature of this mod was implemented into the vanilla. this mod isn't needed anymore.
o7
TormoPlay Aug 6 @ 9:48am 
o7
GamestaMechanic Aug 6 @ 8:32am 
o7
https://pastebin.com/wPnbxksG

This pastebin contains .lua file that has been fixed according @Fallentemplar instructions. Big thanks for figuring out.

Replace of MapSymbolSizeSlider.lua with pastebin contents, this fixes errors for now :)
Path to file
"C:\ProgramFiles(x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Loccatpowersdog Aug 5 @ 10:09pm 
o7
oanthero Aug 5 @ 4:09pm 
@Baby P
Normal path is
"C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider"
Baby P Aug 5 @ 12:17pm 
im not good at computers how do i do what FallenTemplar said?? wheres the file?
jorxito Aug 5 @ 9:30am 
Anyone that is having issues with the mod, just do what @FallenTemplar told. Great work!!! Thanks
Kham Aug 5 @ 9:04am 
@FallenTemplar thanks for posting that!
Sonny Jim Aug 5 @ 6:53am 
@FallenTemplar
Big thanki you for posting this fix, worked for me too
Kisho Aug 5 @ 3:17am 
@FallenTemplar your fix worked. thanks
NiKABE Aug 5 @ 2:36am 
o7
FallenTemplar Aug 5 @ 2:08am 
If you want this fixed in the short term, modifying the file: "2734705913\mods\Map Symbol Size Slider\42\media\lua\client\MapSymbolSizeSlider\MapSymbolSizeSlider.lua"

Changing the code on lines 22,23,24,122,131,135 and 136:
ISWorldMapSymbolTool_EditNote to ISWorldMapSymbolTool_EditAnnotation
onEditNote to editNote
Phil Aug 5 @ 2:05am 
Error right after loading the game:

LOG : General f:0, t:1754384564610> -------------------------------------------------------------
attempted index: onMouseDown of non-table: null

LOG : General f:0, t:1754384564615> -----------------------------------------
STACK TRACE
-----------------------------------------
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider

ERROR: General f:0, t:1754384564622> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null at KahluaThread.tableget(KahluaThread.java:1530).
Stack trace:
se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
...
zombie.GameWindow.mainThreadStart(GameWindow.java:598)
zombie.MainThread.mainLoop(MainThread.java:64)
java.base/java.lang.Thread.run(Unknown Source)
𝒎𝒐 Aug 5 @ 12:55am 
O7
Ryan Aug 4 @ 9:49pm 
at se.krka.kahlua.integration.LuaCaller.pcall(LuaCaller.java:76)
at se.krka.kahlua.integration.LuaCaller.protectedCall(LuaCaller.java:117)
at zombie.Lua.LuaManager.RunLuaInternal(LuaManager.java:639)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:582)
at zombie.Lua.LuaManager.RunLua(LuaManager.java:568)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:427)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:318)
at zombie.Lua.LuaManager.LoadDirBase(LuaManager.java:480)
at zombie.GameWindow.init(GameWindow.java:1386)
at zombie.GameWindow.mainThreadInit(GameWindow.java:756)
at zombie.GameWindow.mainThreadStart(GameWindow.java:598)
at zombie.MainThread.mainLoop(MainThread.java:64)
at java.base/java.lang.Thread.run(Unknown Source)
`
Ryan Aug 4 @ 9:49pm 
`attempted index: onMouseDown of non-table: null
function: MapSymbolSizeSlider.lua -- file: MapSymbolSizeSlider.lua line # 23 | MOD: Map Symbol Size Slider
java.lang.RuntimeException: attempted index: onMouseDown of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1530)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:403)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1623)
Toadmstr Aug 4 @ 7:28pm 
A bug error occurred due to the 42.11 update. I would appreciate it if you could check it even if you are busy.
Rocka Aug 4 @ 5:48pm 
o7
Ratt Aug 4 @ 5:43pm 
o7
Black_moons Aug 4 @ 5:38pm 
While we can now use 'edit marking' to resize markings in 42.11, your 'initial size' bar was far superior! Please update :)
jorxito Aug 4 @ 3:33pm 
Please fix the mod!!! it's obsolete and with errors in the 42.11. this is a must have in any save
maxhv1234 Aug 4 @ 3:32pm 
o7
eighmy_lupin Aug 4 @ 2:38pm 
o7
GamestaMechanic Aug 1 @ 11:29am 
A B42 beta tester is live streaming the unreleased B42.11 update and it LOOKS like it adds this mod and some extra stuff. I'm unsure since my portuguese is not perfect, and there is no live translation, but if you want to look for yourself he's on twitch @Mark_Martinsbr (his broadcasts save, so even you don't see this now you can check later).
rbalsek Jul 21 @ 9:02pm 
음 원래 이 모드로 + 키나 - 키로 심볼을 편하게 조절할수 있었던거 같은데 아닌가?
FranGamer<3 Jun 27 @ 7:15am 
bugs