Sid Meier's Civilization VI

Sid Meier's Civilization VI

Origin - Real Start Locations
129 Comments
Zegangani  [author] Jul 8 @ 12:54pm 
I tested the Game with this Mod + YnAMP with exact same settings you described, and in all the starts the Players were spread evenly, with the minimum distance between them being 10 tiles, which is the default. No empty radius around any Civ starts, no clusters of Civs and no empty regions. You're either doing something wrong in the settings or you're using another mod that modifies starts and messes with these mods.
FranKk Jul 8 @ 6:19am 
I don't understand..if I play on vanilla maps, but with the sizes from the YNAMP mod, I mean Enormous (2k1), what should I put in Start Link? Random or Cultural? I set random and start in Shuffle/Fractal maps with 17 civs, Sometimes there is no civilization in a huge radius around me, sometimes 4-5 civilizations are clustered in a very small radius, sometimes half of the continents are just empty. What should I fix?
Zegangani  [author] Jul 6 @ 1:38pm 
If you've set the "Start Position Link" setting of YnAMP to 'Random', then it's possible (I've never experienced that issue with it myself, but it's a possibility). Otherwise I don't think it's from this mod, bc it only works with YnAMP if that setting is set to Random.
I've also received feedback that sometimes it doesn't work well with YnAMP, but haven't had the time to test this further.
FranKk Jul 6 @ 12:05pm 
Hi! I started the game on "small continents" on huge size (ynamp) with 15 civilizations, and only at turn 150 I realized that I am alone on the continent, playing as Rome, and on the other continents the other civilizations simply do not have enough space, and they have 2 cities each. Could this mod be to blame for such a strange distribution?
Zegangani  [author] Jul 2 @ 1:46pm 
@B-loeber, @Iceobeasty, I've been setting on an incomplete update of the mod that would add options to customize your start however you want (Ethic/regional grouping, choosing your start terrain/features...etc.), but it's still not finished yet, and I've been struggling to get the free time needed to finish the update, especially with other mods requiring my attention too. But I'll eventually get to finishing it.
Zegangani  [author] Jul 2 @ 1:42pm 
@Scavenger, Thanks man! Yes, but they don't affect where you start, but how much resources your starting location will have. In other words, just like in Vanilla (unmodded) gameplay, that setting only has an effect after you get a start, and it mainly just adds some free Resources where players start.
Scavenger Jul 2 @ 1:30pm 
Great mod. Does it matter what vanilla setting I use for starting position? I.e. standard, balanced, or legendary? Thanks!
Iceobeasty Feb 1 @ 11:02am 
could we please have a final modifier for ethnic and cultural grouping?
Bluesky95 Dec 16, 2024 @ 11:37am 
This work modded civs and/or alternate leaders?
B-loeber Oct 19, 2024 @ 9:37am 
could you please make egypt start on desert floodplains? or maybe make a seperate mod if it's to much problem? rainforest egypt after 6 restarts is not fun :( love the mod in othere ways thoug! the rivers work like a dream <3
Amroth Sep 17, 2024 @ 12:27pm 
@KAP the mod isn't trying to be historically accurate, it's spawning civs in locations where their mechanics excel. Russia in Civ 6 excels in tundra.
British Sisyphus Jul 17, 2024 @ 3:27pm 
i dont know if this mod works as it should still
i still dont get english start bias (outside of coast and river)
KAP Jun 27, 2024 @ 4:48am 
tundra is not real start location of russia: its plains
机智的褚爷 Jun 5, 2024 @ 8:08am 
It seems that civilizations will distribute on more than one continent in TERRA maps with this mod.
开了这个mod之后,好像特拉图里的文明不会仅限于一个大陆了。
ifoughtpiranha May 24, 2024 @ 7:24pm 
Any tips to get England to start on an island? Just having a coastal start isn't what I want :(
fe2o3.rustyiron May 11, 2024 @ 10:55pm 
Hello, first thank you for this mod, it saved me so much time restarting. Recently I'm trying out new maps, and noticed that this mod doesn't seem to work on tilted axis maps? Or is it just me?
Zegangani  [author] Apr 30, 2024 @ 12:30pm 
Thanks! I see no reason why it shouldn't be compatible with any Civilization mod. Except if they change the script that assigns players on the map, for that read the Compatibility and Recommendations section.
Radon Apr 30, 2024 @ 11:16am 
hey, nice mod, btw can it be compatible with JFD's civilizations?
Zegangani  [author] Mar 31, 2024 @ 12:52pm 
You're welcome! And thanks for your kind Words, I very appreciate that!
britishbornA Mar 31, 2024 @ 11:44am 
Thanks again for the clarification!
Zegangani  [author] Mar 31, 2024 @ 8:46am 
This Method isn't balanced quite well, and not the best tbh. I used a different method in the new update, so this issue might get resolved completely in that. Hope I can finish it in a couple of weeks.
Zegangani  [author] Mar 31, 2024 @ 8:32am 
Seems like I misunderstood you earlier, I thought you meant 1 tile islands for some reason. Sorry for the confusion. I see where the issue is now:

Basically, for Civilizations with a Coastal start bias, the mod prioritizes places where there is a minimum set of water tiles in a radius, to insure the civ spawns in a place where it has access to a big ocean (instead of a tiny sea). This sometimes tends to spawn players with only a coastal start bias on islands and not on continents (which are more likely for civs with coastal AND other start biases, like forest for example).
britishbornA Mar 31, 2024 @ 1:53am 
Hey, so I explored the map some more in my current game and there's definitely space available for Japan to have started on their own continent.

Japan's starting tiny island - https://steamuserimages-a.akamaihd.net/ugc/2486623401420053478/5231E41FBB495B646EEC3697B500858CE95DE87B/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Completely empty continent - https://steamuserimages-a.akamaihd.net/ugc/2486623401420053611/1E872557559869BBFC8F684A847C1AC9BBB97170/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

I am playing on JNR's recommended playlist. Do the added resource mods change that file?

It's probably just a weird gen this time around. Will continue to try out the mod and the new version when it's out. Thanks for all your effort with your mods and don't worry about rushing - appreciate everything modders do for the community in their spare time.
Zegangani  [author] Mar 30, 2024 @ 2:34pm 
You're welcome! Hope you will have better starts next time, and make sure you're not subbed to other mods that change the assignstartingplots.lua file.

FWIW, I'm sitting on an update of the mod since a little time now, one that may decrease the chances of cases such as yours (and any kind of isolated starts) by an enormous amount, and adding tons of customization options. Just need to fix some stuff and test everything thoroughly, but I got too much other things going on rn, so it might take a while before I can release that update.
britishbornA Mar 30, 2024 @ 12:22pm 
Thanks for the quick response, I'll continue to try the mod, could've just had some fluky map gen happen the last two games that created extra small continents. I do like the premise of this mod - adhere to start biases more, but not guarantee great starts - just what I was looking for.
Zegangani  [author] Mar 30, 2024 @ 10:27am 
Also, All screenshots in this mod are from Continents and Islands Map Script, you'll notice that even though it's a bit overcrowded with major players, yet no player is on a small Island.
Zegangani  [author] Mar 30, 2024 @ 10:24am 
No it doesn't. There is a min distance between major Civs in the base game, this mod simply insures that the distance requirement is respected. if you enabled too many players, and all of them-1 spawned in distance to each other, but one of them can't spawn on same landmass as them bc it would be too near to them, then it will search for another place, including a small island.
Most of the time, if that happens, it will search for a bigger island, not a small one, and I personally never got a 1 tile Island start using this mod tbh.

FYI, There is no such thing as a Rule of "everyone starts on the larger landmasses" for Continents and Islands Map. You might just've been lucky to have that happen in your games, but I always get players spawn on islands on the C&I Map, with or without this mod.
britishbornA Mar 30, 2024 @ 9:07am 
Does this increase the spawning distance between civs on a continents and islands map? Because the only two games I've played with this map script so far, I met AI Portugal and AI Japan spawn on tiny islands by themselves (literally 1 city sized island), when usually on C&I map script, the major civs starts on the larger landmasses.
BigLadBinners Mar 5, 2024 @ 1:04pm 
Norway lake start is so accurate XD
Даня Nov 27, 2023 @ 12:55am 
oh.. that's my mistake! sorry :) it works as intended with random option! thank you
Zegangani  [author] Nov 25, 2023 @ 1:41pm 
have you read the "Compatibility and Recommendations" section?
Даня Nov 25, 2023 @ 1:26pm 
ok I'll do it later, other mod only one: YnAMP
Zegangani  [author] Nov 25, 2023 @ 7:41am 
what other mods are you using? and can you provide the lua log of one of those tries?You can find the log in (if you're on windows):
C:\Users\ username \AppData\Local\Firaxis Games\Sid Meier's Civilization VI\Logs
Даня Nov 25, 2023 @ 5:44am 
10+ starts out of 15 as egypt in forests with no deserts and 5+ starts out of 15 as canada at deserts :)
Zegangani  [author] Oct 15, 2023 @ 4:50pm 
You have to be more precise than that. Are you getting bad starts? starts that don't correlate with your start biases? did you enable mods that aren't compatible with this Mod, such as BBS? does the game show the can't launch game because of mods error?
If it's not a conflict with a non-compatible mod (such as BBS) then you can provide the lua log and post it in the Bug Reports Discussion and I'll try to fix the Issue.

Anyway, It works fine on my end for many other people as well, and there wasn't any recent update that would have broke the mod.
sloan2 Oct 14, 2023 @ 10:19pm 
Doesn't seem to be working at present
Calistoph Apr 27, 2023 @ 7:54am 
Is there an issue with this mod on custom maps? I'm trying to use it on a custom map I made but I keep getting an error on starting the game. Which boots me to the main menu
Zegangani  [author] Apr 19, 2023 @ 9:32am 
I'm working on an updated Version of this Mod, with many improvements, fixes and new options and customization. Don't know when it will be ready, but stay tuned.
CaptainHuney Apr 17, 2023 @ 1:45pm 
I'm struggling to play coastal civs and not get placed on an island, anything I can do to work around that?
Give You A 爸父 Apr 17, 2023 @ 5:14am 
It seems this mod broken since last update, I try Russia but cannot start on tundra
C1CK Apr 16, 2023 @ 8:30pm 
It seems this mod breaks the terra map type, causes it to place civs like a normal continents map.
Silent Operator Apr 16, 2023 @ 3:01am 
does this work if you play the U.S?
Goran Mar 31, 2023 @ 5:11pm 
Thx mate.
Zegangani  [author] Mar 31, 2023 @ 8:14am 
"NOTE:
This Mod doesn't make the Start Locations accurate to real life Locations of the Civs, but to their Start Biases in the Game (including modded ones). Civilizations that don't have Start Biases will still get a Random Plot assigned. See the Civ Wiki Site for more infos on which Civ has what Start Bias."
Goran Mar 27, 2023 @ 8:20pm 
Am I wrong or why China has no BIAS?
Alf.Net Feb 8, 2023 @ 5:17am 
@Makhates There's no problem with Rome, read the description. Rome is one of a dozen Civs with no terrain bias.

https://civilization.fandom.com/wiki/Starting_bias_(Civ6)

It should be straightforward to mod terrain bias into the game if you want to.
---

Chopping Legions is a common strategy when playing Rome though. And Hills get in the way of some wonders, like the Statue of Zeus and the Terracotta Army, which are useful when playing Rome.
Makhates Jan 3, 2023 @ 5:02am 
There is a problem with Rome: it keeps starting in the tropical rainforest, that doesn't make sense at all. It should be in a hilly area, close to a river, in a temperate environment.
allan prime Nov 11, 2022 @ 5:18am 
+1 for the legendary start
Zegangani  [author] Sep 14, 2022 @ 4:24pm 
I think since since Rome doesn't have any Start Bias the script just assigns it the next best plot next to frshwater, which happens to be flat land territory in your case.

I originally wanted to make the script assign you only good starts, but I found that probably would take away the fun of challenging starts, so I left it as is. Maybe I'll make it if you select legendary start you will only start in good territory.
FenrirFree Sep 14, 2022 @ 7:39am 
I am continuing to start a game with Rome and every time I start in a mostly flat territory. is it my mistake or is the mod understood like this? it didn't happen to me before ... :platypus: