RimWorld

RimWorld

WarCasket Expanded
114 Comments
Witch ~ Nov 15, 2024 @ 2:10am 
what Chromium said but also the warcasket devs recently started unbloating their mods and seperating things so just wait and see.

Tho so far it was more removed then added
Chromium Nov 9, 2024 @ 3:52am 
Maybe make your own mod then? :buzzed: you can pack it anyhow you want
::Maethendias:: Sep 7, 2024 @ 11:29am 
i really really hate that warcaskets are in the pirate mod
this is a perfect example of VE bloat, not because of the mods themselves but how they are packaged
i do not care about any of hte pirate nonsense... why do i have to have a pirate mod to get dreadnaughts.... it makes no sense
アストルフォ Aug 29, 2024 @ 11:11am 
Other Faction Members with Warcasket Armor came my map with thin armor but when I use warcasket it always gives me giant armor but other factions got that same armor but thin size I want to use thin size too can you fix or add it ?
Winter Aug 23, 2024 @ 10:49am 
Are these caskets intended to be usable in space? They have the same hypoxia and decompression resistance stats as standard warcaskets, but lack the cold insulation to survive the -100 degree temperatures in space.
Deathstroke Aug 19, 2024 @ 7:51am 
Great Mod! Have you considered to make a powerful set of warcaskets that enhance pyscasters and psy sensitivity? I would love to have very tanky, power armor wearing pyschics
JumboViking Aug 11, 2024 @ 1:14am 
CE?
gk Blue&Grey Jul 31, 2024 @ 1:50pm 
ai会在袭击中使用这个mod加的东西吗
Bard Jul 30, 2024 @ 3:05pm 
any chances to have "prestige" variant of these too?
Shepherd_KORP Jul 26, 2024 @ 8:13pm 
yes
Panco Jul 25, 2024 @ 7:19am 
say, does this work with warcaskets can haul/mine?
AOBA  [author] Jul 14, 2024 @ 10:43pm 
@Zmetek the CE patch of War Casket Expanded is made by CE team, so you may need to give feedback in the community.
Zmetek Jul 14, 2024 @ 7:21am 
Its stupid unbalanced with CE. Every piece from this submod is stronger and cheaper at the same time compared to other piece, which is pity, cuz its really cool mod
jakeytanky Jun 29, 2024 @ 9:21pm 
this feels like a natual companion to dead mans switch, you have the machines supported by augmented humans. cant wait to see the update
Shepherd_KORP May 23, 2024 @ 6:07pm 
like commissions for this mod to expand further or make more out of it.
Shepherd_KORP May 23, 2024 @ 6:06pm 
or if i can ill donate money to see more add to the mod
Shepherd_KORP May 23, 2024 @ 3:38pm 
Could we see more armor and built in shields plus a medic war casket from 5th plz and a custom weapons mod for us to support your company
AOBA  [author] Apr 16, 2024 @ 9:52am 
@赤光的宣言 i'm working on update currently
赤光的宣言 Apr 15, 2024 @ 7:04am 
does this works fine in 1.5? if so I'll diy a temporary fork myself
SOLDIERRFK Apr 14, 2024 @ 10:48am 
Is this one getting updated to 1.5?
PLOLOLO Apr 13, 2024 @ 3:34am 
跪求大佬更新1.5
BattleLars Apr 12, 2024 @ 2:48pm 
This is getting updated to 1.5 right?
DK Nov 24, 2023 @ 8:55am 
麻烦补一下
DK Nov 24, 2023 @ 8:55am 
作者你好 进阶型无畏战棺 里面有三个东西没有汉化:steamhappy:
OldPayphone Aug 11, 2023 @ 3:32pm 
Can you not heal anyone who is in a warcasket? Had a fight and they were at 10% health but they couldn't use any medpacks.
UncleDoctor May 9, 2023 @ 9:18am 
I'm trying to switch the Tyrant shoulder launchers from using smoke ammunition to using high explosive, but it's not going so well. What in the files do I have to change to make it so? I tried copying and pasting the code lines for the barrage shoulders from the pirates vanilla expansion but that didn't work either.
UncleDoctor Apr 6, 2023 @ 9:09pm 
The Tyrant is so cool. Good job on having it fire multiple different missile types. The Centurion variant that's not mentioned in the description looks cool too.
AOBA  [author] Mar 25, 2023 @ 1:38am 
CE is supported now @MOREART
MOREART Mar 24, 2023 @ 2:19pm 
CE?
枫意寒 Mar 16, 2023 @ 4:18am 
大佬,我想问一下,战棺mod不知道和哪个mod冲突了,装上战棺以后整个身体的贴图都没了变成了一个紫色色块,有解决方法吗?
Atta Feb 2, 2023 @ 10:24am 
not sure what it is, but i found a bug where one of my warcasket's shoulder pads dissapeared. trying to force the apparel seems to say "missing texture" usual file path but then ".../WarcasketShoulders_Hulk"
unsure if this is a VFEP thing or this mod.
Raven35 Feb 1, 2023 @ 9:27am 
ce兼容好像出了問題
AOBA  [author] Jan 29, 2023 @ 7:32am 
fixed
g0jira Jan 11, 2023 @ 3:35pm 
does it work with CE like VFE Pirates?
perdu Jan 7, 2023 @ 2:33pm 
gas smoke defs are off
claytruck Dec 27, 2022 @ 4:30pm 
it doesnt really mess with any existing content, so it should
CrabCrab Dec 26, 2022 @ 4:07pm 
Is this compatible with old save files? or do you need to make a new one?
这是一只懒癌患者 Dec 22, 2022 @ 6:46pm 
有一套战棺没有汉化:Guardian这一套,然后CE环境下这一套和暴君型的厚度出问题了
雨殇 Dec 13, 2022 @ 9:11am 
守护者的ce patch似乎出问题导致装甲厚度只剩下1.65mm了,,,
AOBA  [author] Dec 12, 2022 @ 6:23am 
As long as you have the original content( like VFEP mod here) as item requirement(with credit is the best), it is commonly acceptable to make patch and expansion mod.
Admiral Zander Dec 8, 2022 @ 5:16pm 
hey, just a question. did you have to get permission from the VE team to make this? im planning on getting a set of extremely specialized caskets done, and dont want to risk trouble from VE
Thetaprime Nov 26, 2022 @ 5:00pm 
How big of an issue is this? ETA on a fix?
AOBA  [author] Oct 25, 2022 @ 1:14pm 
it's because i didn't fix the old smoke grenade code yet.... :<
Compineer Oct 25, 2022 @ 12:40pm 
Got an error with this mod reading:

"Could not resolve cross-reference: No Verse.ThingDef named Gas_Smoke found to give to Verse.ProjectileProperties Verse.ProjectileProperties"

PS: Do not know if this is because it clashes with other mods I have.
nchorbajian Oct 23, 2022 @ 10:21pm 
Translation Errors maybe...Here is a log of the Translation Error [gist.github.com] I have.
Victor Oct 23, 2022 @ 2:26pm 
Got a red line on startup, and at the end of the log, this yellow line:
(x:0.00, y:265.00, width:600.00, height:600.00)
Also, Visual Exceptions pops up saying this:

Exception in Verse.DefInjectionPackage.SetDefFieldAtPath: System.InvalidOperationException: Field or TKey verbs does not exist.

Here's the full log:
https://gist.github.com/26f4e62c6658a13fbee4f4ccc304512c
nchorbajian Oct 23, 2022 @ 12:26pm 
So replace postExplosionSpawnThingDef with postExplosionGasType
nchorbajian Oct 23, 2022 @ 12:25pm 
sorry I said BlindSmoke in postExplosionSpawnThingDef it should maybe be BlindSmoke in postExplosionGasType
AOBA  [author] Oct 23, 2022 @ 11:41am 
oh...i'll fix that.
nchorbajian Oct 23, 2022 @ 11:02am 
WC_Bullet_SmokeLauncher has Gas_Smoke in postExplosionSpawnThingDef but I think in 1.4 the postExplosions should be BlindSmoke