Sid Meier's Civilization VI

Sid Meier's Civilization VI

Boom's Scotland Rework
9 Comments
griffin_kyle44 Dec 29, 2024 @ 4:35pm 
Not sure if it just doesn't show in the text, but it wasn't showing any difference for the golf course.
ahc01 Nov 28, 2022 @ 4:42pm 
One of the better Civ rework mods I've seen. Well done, Boom. Makes Scotland a very useful and strong civ, while not being overpowered or completely changing its original design.
boom  [author] Mar 7, 2022 @ 6:05pm 
hmm, i dont think my mod caused that. don't think i can help you much
also, i have no clue how this mod interacts with saved games unfortunately, sorry.
bongsan2010 Feb 24, 2022 @ 7:52am 
zero idea how but I get feitoria on top of normal abilities for scotland on my saved game.
boom  [author] Feb 1, 2022 @ 7:04pm 
I'm glad you enjoy it! Be sure to check out my Persia rework too I got rid of the Surprise War mechanic :p

and I have not considered that but I will add that on within the next few days I suppose, definitely would be fair.
MooseVector Feb 1, 2022 @ 5:32pm 
This is excellent & I have been looking for a decent Scot rework for years.

Have you considered giving that adjacent bonus to Water Parks as well?
sirbirdybird Jan 31, 2022 @ 4:19pm 
Thank you so much. Not a big fan of casus belli's.
boom  [author] Jan 25, 2022 @ 3:49pm 
Well, this is more specific to me, but I made these mods to play in multiplayer with my friends as well, and having a useless bonus or one that shuts down other players unfairly is something I would rather avoid. In my future reworks I will probably remove all of the war declaration bonuses one by one. Just a personal design philosophy of mine that wardec bonuses are kind of lame and boring too.
Gerand Darthmore Jan 25, 2022 @ 3:45pm 
Why not make him like Australia-give him a defensive war bonus?