Project Zomboid

Project Zomboid

Trait Rebalance (AquaThird)
10 Comments
AquaThird  [author] Nov 22, 2023 @ 6:49am 
I agree that +3 for Sunday Driver is way too low, but making it give +20 would incentivize players in multiplayer to choose one dedicated driver and have everyone else pick Sunday driver.
aBronyPlays Nov 18, 2023 @ 4:25pm 
Sunday driver should absolutely be a +20 perk. then you'd actually be tempted to take the absolute worst trait in the game.
myro Feb 27, 2022 @ 5:03am 
I personally feel like the points gained from choosing Underweight should be slightly less than choosing Overweight, since the Underweight trait is actually really, really easy to get rid of. Either that or increase the points gained for choosing Overweight. By just prioritising really high calorie foods i.e. butter, cereal, ice-cream, cooked meats etc. (all of which are very easy to find) you can easy gain the weight needed to rid yourself of the Underweight trait in just under 2 - 3 days most of the time.

I feel like a good change would be:
Overweight = +6
Underweight = +4

or

Overweight = +4
Underweight = +2
Heartnire Feb 4, 2022 @ 3:42am 
I rather appreciate the thoughtful balancing here. We see too many smokers with weak stomachs!

Also, I'm just gunna put this here:

Workshop ID: 2731026324
Mod ID: aquathirdtraitbalance
AquaThird  [author] Jan 31, 2022 @ 10:43am 
The higher your weapon skill is (the one you currently have equipped) the greater effect thin and thick skinned traits have.
Assuming the zombie attacks you from the front, player with thin-skinned is 2.5% to 6.5% more likely to get infected, while a player with thick-skinned is 3.3% to 8.5% less likely to get infected.
If the zombie attacks from the side or back (or if there are multiple zombies attacking at once), the effects of both traits are negligible and at low weapon skill levels they do nothing.
Source: The zombie attack calculations are visible in the java files in zomboid game folder.
AquaThird  [author] Jan 31, 2022 @ 10:42am 
@Austin In the worst case scenario, thin-skinned increases your chance to get infected by 6.5% (such as 25% -> 26.6%), and in best case scenario, thick-skinned decreases your chance to get infected by 8.5% (Such as 25% -> 22.9%).
However, these are the EXTREME cases, and usually the traits have much smaller effect.
Austin Jan 31, 2022 @ 9:15am 
Curious what the logic behind the changes to Thin Skinned and Thick Skinned costs are? Genuinely curious, are they not as debilitating/helpful as I thought they were? Taking into account tailoring and layers and stuff I guess?
OwnageBurst Jan 26, 2022 @ 6:58am 
This mod definitely shakes up the meta
OverKill Jan 25, 2022 @ 12:12pm 
i like the disorganaized and allthumb buffs were the devs thinking... only +2 sheesh
Velniamge Jan 25, 2022 @ 12:56am 
that is a good mod ngl