RimWorld

RimWorld

Medieval Overhaul Tweaks
185 Comments
Tal'Raziid Aug 9 @ 10:15am 
Does this overlap with Ferni's Progression mods?
zenlor  [author] Jul 29 @ 10:16am 
@我打不过我认输 it is strange, I have a post-1.0 layout with each version separate from the other, I'm going to add a loadFolders.xml to force RimWorld to pick the right folder
我打不过我认输 Jul 29 @ 4:06am 
where can i get old version mod?im still using 1.5,but update broke my modlist.
ARTEMIDA Apr 24 @ 5:47am 
@Amroth to remove matches: Medieval Overlap Remover https://steamcommunity.com/sharedfiles/filedetails/?id=3455187565
Azraile Mar 29 @ 12:48am 
don't supose you can you can patch it so the texture replacements in MO and the like are optional for tech advancing modpacks. Getting to the industry and unlocking factions that should have drop pods, still sending ballons, is a little weird.
Amroth Mar 20 @ 11:39am 
I just noticed that "Progression: Aesthetics" removes a couple overlaps between VFE: Medieval 2 and Medieval Overhaul, like walls.

The author seems to mainly do overlap patches, so he might consider doing it if someone were to ask?
zenlor  [author] Mar 20 @ 11:30am 
Thank @Amroth, I was about to write the same :)

Removing all duplicates is a lot of work, I'm playing right now with VFE:M2, there are a few inconsistencies (like being able to build beds and leather beds with a single research) I'd like to patch. I'll see if I have time/will to do it :D
Amroth Mar 20 @ 7:35am 
@Elmano Medieval 2 is not recommended to be used with Medieval Overhaul because of the major overlap between them.

If someone made a mod to remove the duplicate stuff from VFE: Medieval 2, then it might be worth it
Elmano Mar 15 @ 6:35pm 
with VFE: medieval 2 out, will you do a patch for medieval overhaul?
zenlor  [author] Feb 25 @ 5:13am 
@Monique_L33T thanks for the report. Just pushed an update with settings toggles
Monique_L33T Feb 19 @ 8:59am 
Hey, do you think it would be possible to make the adaptive primitive storage patch also an optional toggle? Things go very haywire when used alongisde ferny's Progression Storage. Doesn't throw any errors on game load,. but as soon as you scroll to any related storage items in filter/research window/info card, UI goes crazy and spams hundreds of "Exception filling window" errors
zenlor  [author] Feb 16 @ 7:45am 
@forthespirit thanks, fixed and updated
forthespirit Feb 15 @ 6:12pm 
Hello! I found that the RoxPatch has wrong XmlExtensions <key>:

file name:
MedievalOverhaul_RoxPatches.xml

line 11:
<key>mot-workbench-recipes</key>

<key>mot-milkable-rox</key>
zenlor  [author] Jan 26 @ 1:34am 
@ChoppyPanda4559 I was able to craft a small amount of planks at the crafting bench, the recipe is unlocked upon timber research. It's slow but it works with the help of primitive furniture added by MO
ChoppyPanda4559 Jan 25 @ 6:35pm 
also quick question when i researched lumber, i couldn’t find the wood planks
zenlor  [author] Jan 24 @ 3:30pm 
@ChoppyPanda4559 there no content in the mod but it still adds some recipes to workbenches, this might create issues. You can try https://steamcommunity.com/sharedfiles/filedetails/?id=3261311100 (need to load a save and then go in the mod's option to make it work) if there are issues. Be sure to have different saves with and without the mod.
ChoppyPanda4559 Jan 23 @ 11:38pm 
can i remove this mod from my existing save?
Prophet Of Merci Jan 23 @ 12:10pm 
Alrighty
zenlor  [author] Jan 23 @ 10:19am 
@Prophet Of Merci as far as I know the other mod overlaps a bit in functionality. You can toggle most of my patches so, if you want to use both you'll have to look at the options
Prophet Of Merci Jan 22 @ 9:20pm 
@TheCakeIsALie

https://steamcommunity.com/sharedfiles/filedetails/?id=3015529451&searchtext=medieval

Is this mod here incompatible with yours by any chance? I was going to start up another medieval playthrough, but I need to update everything first.

Just wanted to check ahead of time just in case.
burrex Jan 14 @ 5:40pm 
Thank you very much for the reply, really appreciate it. Managed to get it.
zenlor  [author] Jan 13 @ 12:08pm 
new update fixing a bunch of red errors (these should be harmless but annoying)
zenlor  [author] Jan 13 @ 11:36am 
@chainlinc3 mmm that should have been fixed eons ago ... maybe ... let me check :D
chainlinc3 Jan 12 @ 6:59pm 
Pretty sure this tracks back to this mod:
"(1x) XML error: <tag>mot-integration-vfetribal</tag> doesn't correspond to any field in type OptionalPatch. Context: <li Class="XmlExtensions.OptionalPatch"><modId>zenlor."
https://gist.github.com/HugsLibRecordKeeper/a66b9591876df108a9eabf138d986e64
zenlor  [author] Jan 12 @ 12:19am 
@burrex that's from Medieval Overhaul, you'll need to process hay

@bretticus Probably some research projects are being changed by Progression:Core
bretticus Jan 6 @ 1:33am 
I believe this may be incompatible with Progression: Core
burrex Jan 3 @ 7:20pm 
how do you get straw?
Scarlet Sade Oct 9, 2024 @ 4:51am 
Thank you. No more error. You rock.
zenlor  [author] Oct 7, 2024 @ 6:35am 
Thanks @Scarlet Sade , just pushed a fixed version (same ol' typo)
Scarlet Sade Oct 6, 2024 @ 7:18pm 
I'm getting an error when I run this with VFE Classical : https://gist.github.com/HugsLibRecordKeeper/f70faac244258257b1497451db96a3c4
Zaphiel Aug 11, 2024 @ 3:57am 
Thank you. :Gifting:
zenlor  [author] Aug 11, 2024 @ 12:48am 
@Zaphiel you can try. If you do be sure to disable overlapping patches in one of the other mod
Zaphiel Aug 10, 2024 @ 1:32pm 
Hello, can we use this along with the "Medieval Overhaul Patches" mod?
Porknelius Jul 30, 2024 @ 3:54am 
second on the meat not being an ingredient. Its the reason i use this mod!
creatura.exe Jul 20, 2024 @ 2:35pm 
latest update seems to have gotten rid of some errors, but I still get one more: https://gist.github.com/HugsLibRecordKeeper/e16178532c83ab50be2b94626e01f7b4
RadioAk7iV Jul 19, 2024 @ 11:49am 
I'm not completely sure, but somehow my dried meat is no longer used as an ingredient in meals. Is it the mod or something else?
zenlor  [author] Jul 19, 2024 @ 9:52am 
@creatura.exe pushed a fix a few hours back (it was just a copy paste error)
creatura.exe Jul 17, 2024 @ 3:42pm 
ah, immediately getting this error log upon adding it to my mod list:
https://gist.github.com/HugsLibRecordKeeper/ed535e64daa5a0793a6994d5bd76b4de
creatura.exe Jul 17, 2024 @ 2:12pm 
OMG! you're my savior, i was just looking for VFE Tribals integrations!
Fabeco Jul 16, 2024 @ 5:18am 
Thanks for the update! :3
zenlor  [author] Jul 15, 2024 @ 10:51pm 
@nchorbajian wooupsie :D thanks
nchorbajian Jul 15, 2024 @ 8:43pm 
Thank you for the update I noticed the MOT_MakeOre_jade products is supposed to be <Jade>1</Jade> (the j should be Capital)
Fabeco Jun 26, 2024 @ 11:42am 
I'm desperate for an update :(
ComradeCorvus May 19, 2024 @ 2:04pm 
Something does seem to be going wrong with this when I use it on 1.5, so I wouldn't necessarily say that.

The game loads up all fine, but it spits a bunch of recursive research errors in the log. I can generate a world and all that, but the second it goes to generate the map I chose, the game crashes. Removing this mod fixes the problem, so its definitely an issue with something this mod is doing.
zenlor  [author] May 6, 2024 @ 11:31pm 
I’ll be updating this as soon as I can, it should work for 1.5 disregarding the incompatibility warning
Vakaria May 5, 2024 @ 10:22am 
This mod is SO useful! Thank you!! Will you be updating to 1.5, please?
Cinna Apr 12, 2024 @ 8:26am 
How to complete research in VFE-T if the research spot is locked at the end of the VFE-T research tree under Culture ?
MercuryRiver Mar 11, 2024 @ 10:48pm 
Could you consider adding wheelchair patch? I was bummed its so far down in research when it should totally be possible with wood and wheels. Tried and failed fixing it myself ha
Sublime Feb 23, 2024 @ 9:03pm 
One of the original issues between VFE Tribals and Medieval Overhaul was that you learn to make walls and doors with VFE Tribals but then lose them the moment to research any MO techs until you research the MO tech that gives you walls and doors.

Apparently there's still issues with this, in my game I started with walls and doors and then lost them the moment I got research points into construction from the wildmen start.
zenlor  [author] Feb 13, 2024 @ 4:52pm 
That's true, I'll update the description, VFE doesn't have a way to add descriptions in-game