Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Field Defense
250 Comments
FkYoSht Nov 1 @ 9:29pm 
I feel that. These devs are historically anti mod unfortunately
[FHM] VortexXx  [author] Oct 13 @ 12:59pm 
What exactly is the issue with the supplies?
It is really annoying, with every update, they change the files and scripts, so that it messes up the mods again and again.

Regarding maps, it is just too much work. I don't see myself building a new one any time soon. I had just patched up the last issues with the para troopers etc. and was about to roll that out. Now I read that there are apparently new problems again.
Cozy :] Oct 13 @ 12:29am 
Please add a map, I know ya want too :)
Sadly the supplies dont work for the infantry
[FHM] VortexXx  [author] Jul 12 @ 7:26am 
Yes
SandstormPlayer Jul 12 @ 2:16am 
Fun missions to play!! Are there only German and Russian factions for now ?
[FHM] VortexXx  [author] Jun 8 @ 12:42pm 
@OHETA That it really kind of you, but I think I keep it now the way it is. If you want that map online with your added US faction, you may upload it. Just credit and you're good.
OHTEA Jun 8 @ 6:31am 
@[FHM] VortexXx I want to try adding the US as a player faction for the OG summer map however long it takes i would like to send you the .mi when its done.
[FHM] VortexXx  [author] Jun 7 @ 1:20pm 
@OHETA Yes, that is possible. I'd reccomend you look up waypoint tutorials on youtube for example.
OHTEA Jun 7 @ 12:24pm 
im ♥♥♥♥♥♥♥ around with your missions in gem i see what you mean its a pain in the ass. can you assign more than one entity to the same waypoint?
flagseller_23 May 11 @ 6:18am 
and also id suggest some infntry upgrades
flagseller_23 May 11 @ 6:18am 
great mod, reminds me of this mod for robz realism for mowas2 where u had maps like normandy and it was about defending hq, and aalso there was this supply truck mechanic and upgrdes
The Real One May 3 @ 3:02am 
The fallschirmjagers on field defence 2 are blue spiders for me
herosteve1239 Apr 29 @ 3:25pm 
alright i still love the mod its so much fun
[FHM] VortexXx  [author] Apr 28 @ 6:56am 
Wish I could put more work into it, also want to add more factions. But as of now, I don't have the time. I will perhaps try in the future.
herosteve1239 Apr 26 @ 8:03pm 
yo just wondering if you will ever make it so you can play as or fight america ?
[FHM] VortexXx  [author] Mar 23 @ 11:27am 
@iT3RR0R I assume the files with the units got updated again in the last few patches and now the scripts refer to outdated info by now. I can't tell when I am looking into this and fixing it.

@Arkham You get two from the start, that are even marked and are mentioned in the Orders "O". You only get the option for new operators once one of them dies.
Arkham Mar 23 @ 9:01am 
there is no any radio opeartor in hte inf menu how is suposed that i'm gonna capture the radui towers?
iT3RR0R Mar 17 @ 11:11am 
theres a bug with the Paratrooper (Fallschirmjäger) units are completly in blue (skin and weapons) and you cant control them.
[FHM] VortexXx  [author] Jan 26 @ 12:39pm 
You can open it in the editor. When you activated the mod you can open the files in the editor or copy them from the original folder and then open them manually in the editor.
OHTEA Jan 24 @ 5:42am 
@(FHM) VortexXx i didn't realize that unit types must be scripted separately i would have thought there would be a repeater function for this exact issue.

Is there a way for me to get the files? I have no interest in re uploading your work or one uping you i would like to make changes for my own local play.
[FHM] VortexXx  [author] Jan 23 @ 11:21am 
Nice to hear. Yes, unfortunately it is very time consuming.
OHTEA Jan 23 @ 6:38am 
Easily one of the best mods id rather play with this than mace or valor it really sucks you cant devote more time to it
[FHM] VortexXx  [author] Nov 18, 2024 @ 8:05pm 
Activate the mod and then -> Single Player -> campaign -> choose campaign -> Field Defense -> And then select any map
ietk Nov 17, 2024 @ 5:22pm 
How do I start a game?
Budenzauber Oct 26, 2024 @ 3:12am 
my guess was, to implement it like the Stages 1-5 and the Artillery Stage, to keep it wokring in interface.
but to du that i first must understand how that scripts of yours work generally to find a combination to implement it in a working condition into dynamic conquest, without dealing compatiblity issues to other potentional mods.
i hope i got your permission in doing so?

as soon as maybe someone else of another bigger mod community finds his time to deal with it, i would glady catch up to that and implement it in case i am able to do it with that kind of help and enough of free time.
Budenzauber Oct 26, 2024 @ 3:05am 
i made an request via 2 forums if someone got a clue... the coding reminds me on old projects but if i am not shure i should not mess it up

well i would not mind if it had all this functions combined, shorting them down is not quite a problem, but i have to be certain what at least is needed to keept a script like that running. although it is like i got enough time to wait till you have time for looking into it, there is no rush or need to do it in haste, i just simply would glad to understand and implement it into a compilation, giving less advanced players a chance to use this neat options alongside others.

sadly i am not good enough to do it from scratch myself, so i have to learn from others, gladly i am fast at learning, so i hope in future you may find some time to help me out, but no pressure here! thanks for taking time to answer that fast
Budenzauber Oct 26, 2024 @ 3:05am 
thanks for your reply!
indeed it is not compareble to the explanaiton that have been offered
i already tried to figure it out, but due to i havent mode more than 10 years i am really not used to this kind of coding. if i could find a smaller example, of how it works i could reverse engineer it and fit together what belongs together, due to i kind of recognize some functions, but i need something for orientation so i dont mess up several times and get confues or frustrated :)

i see. i was afraid it may be far more complicated to merge it into dynamic conquest..
well maybe in time you are able to reach into something that may could help
due to like +100k code lines are only in the one file, i guess it is structured too merged to extract it without knowing what exactly belongs togehter, so i refused to just do it, knowing of the fact i 100% would miss something out and get mad trying to search for it without advice :)
[FHM] VortexXx  [author] Oct 25, 2024 @ 8:46pm 
@Budenzauber Sorry, but I don't have access to my computer with the mod files for the next months. Just like with other requests, I would recommend, you look up modding for the gem editor as well. But the dynamic conquests are vanilla game files and I believe the script structure in regards to those maps is different from the custom file structure. So I believe you can not just copy and paste code from a custom script and implement it. I fear you have to look into that yourself.

Trying to remeber my script structure, I think it might not be of much help anyway, since it is very cascaded and utilizes many if-else-loops. For example, it probably is connected to the players faction choice and the corresponding script that checks an area with a spawned unit to veify the faction that will then set up the menu and enemy units. So all these linked scripts only work in conjunction and I don't know what the dynamic conquest lines look like.
Budenzauber Oct 25, 2024 @ 5:05pm 
hello there, is it possible to replicate your preperation Time switch?
i would like to add it into a mod compilation for dynamic conquest, due to in defence missions there is not enough time to prepare, but if you change the amount of time for AI in general, you have to wait in every map the coded amount...

with such a switch it would be easily possible to have a dynamic prepare time, depending on what the user wants to deal with!

would be glad if you could help me out there, i tried to figure out by myself but there are like +100k lines per map of codes to deal with and i didn't get a clue till yet.. hope you can help me out with this more or less simple request :)
KHAIRITO Oct 18, 2024 @ 9:37pm 
still work with the Airborne DLC update.

the custom mission is under the Germany campaign.
[FHM] VortexXx  [author] Sep 16, 2024 @ 1:22pm 
@pinpaple Sorry, I fear I can not help you with that. I would recommend you look up tutorials online or guidelines here in Steam.

@Soul_Raptor Sorry, again. But I don't think I will implement that.
Soul_Raptor Sep 16, 2024 @ 4:48am 
It would be cool if you could run it with local A.I on your team to help out if you're only playing by yourself
pinpaple Sep 13, 2024 @ 5:28pm 
hey im making a mission of my own you mind if i add you as a friend and ask some questions?
[FHM] VortexXx  [author] Jul 18, 2024 @ 2:03pm 
Not right now.
Von Stauffenberg Jul 18, 2024 @ 1:58pm 
are there plans for new maps?
[FHM] VortexXx  [author] Jul 11, 2024 @ 12:42pm 
Which map and what area?
Allfather Jul 8, 2024 @ 5:52pm 
why can the enemy flank through the out of bounds lines!!! :steamthumbsdown:
[FHM] VortexXx  [author] Jun 6, 2024 @ 12:50pm 
@sapphire and Dectef
As with anything else, it was not planned. Might come some time.
Regarding mods, you have to try. I am not familiar with the cheat mod.
Dectef Jun 1, 2024 @ 10:23am 
Can we have infinite MP features ?

It's compatible with cheat mod ?

Thanks !
sapphire May 30, 2024 @ 5:11am 
could you make one but for infantry only?
[FHM] VortexXx  [author] May 23, 2024 @ 2:50pm 
Initially I was not planning new maps, since it takes so much time. I wanted to remodel the "Field Defense 2" and add waves instead of an endless mode, but I have not gotten to it. Sorry I can not promise anything. If it was my job and I would see good money for it, or if it would be easier and quicker to generate, it would be different.
AL3ST0R May 18, 2024 @ 7:48pm 
just a curious question, are u planning to add more defence missions, i really enjoy this btw and i was hoping to see some new maps like a City ruin or something, if u are actually planning to or not, thats fine
Mad0Dude Mar 28, 2024 @ 9:27am 
The last time I played this was fully compatible with mace, I had no issues at all.
[FHM] VortexXx  [author] Mar 24, 2024 @ 10:55am 
You have to try. I can not make it compatible with any modification.
TheAnonymousPhantom Mar 23, 2024 @ 11:32am 
can you make it compatible with other mods?
[FHM] VortexXx  [author] Mar 5, 2024 @ 12:30pm 
Russians are now playable in "Field Defense 2"
[FHM] VortexXx  [author] Mar 1, 2024 @ 3:42am 
What else do you need? Sorry, but I can not give in depth support on gem-editor/sdk related stuff. It is a free mod and it is just too much time to invest, if I had do offer support to everyone.
idexterbased Feb 25, 2024 @ 1:54pm 
can i text you somehow i wanna contact you! :)
[FHM] VortexXx  [author] Feb 25, 2024 @ 12:03pm 
Credit me and link the mod and you are good.