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PrimalGameData_BP_NoWaste
If you hide the engram, it is perfect to have it as a extremely rare loot drop for late endgame.
Male breeding dino's get pretty OP with this.
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableEatable_NoWaste_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))
i have it at 1k because i use stacker mods, but just put this in the game.ini file and change the number to whatever you wish.
@Leonalayja- this only works on tamed dinos, not wild.
Thanks for the mod.
Please post the Item Blueprint Path.
I will try to do some more testing but even if I isolate the issue to a clash with a certain mod without having the source files to that mod its virtually impossible to figure out and fix the issue.
On the servers I run I use Lethals Reusables which you could use to replace Reuseables Plus which would remove one of the possible conflicts.
My guess would be maybe its CraftingSkillPotion as they both remap levels but I would have to do some more testing before I could confirm.
I will do some testing over the next few days and let you know if I figure out a fix.
If anyone else using the mod uses it with the below mods and is working ok please let me know so I can rule it out.
CraftingSkillPotion
Eco's Decor
MarniHairstyles
Reusables Plus
Thanks
Sorry to hear that. That's weird as the mod doesn't affect any core game files, it literally just adds a consumable that resets the pre tame levels and randomly reassigns them.
I'm running it on 2 servers with over 25 mods each and not hitting any compatibility issues and those include all of primal fear which remaps half the game.
I just ran a quick check through you mod list and I can say with certainty that it is definitely compatible with the below mods in your list
CKF
Auto Engrams
Awesome Spyglass
Awesome Teleporters
Dino StorageV2
Death Recovery
S+
UltraStacks
So that leaves at the likely conflict
CraftingSkillPotion
Eco's Decor
MarniHairstyles
Reusables Plus
If you don't want to actually work on compatibility that's fine, I'm just letting you know
I set it to randomly distribute the points to make it not be too OP but if I can figure out how Lethal does that with the point allocation pop up I will look at adding it with INI config off as default.
I am also going to be making the potions spay the animal it is used on as I noticed that if you just breed a tame that has taken the potion with one that hasnt you could re-use the potion on the baby and just keep inflating its stats. I will add INI config to turn this off but it will default to being on.
But thanks for all the feedback & suggestions :)
With the config disabled, the player will get the popup but will only be able to select which stat will be set to 0 points and redistributed rather than having all of the wasted stats auto redistributed.
With the config enabled, players can set exactly where those wasted points go. Why disabled by default? Could be OP...