ARK: Survival Evolved

ARK: Survival Evolved

No Waste Potion (Re Distrbute wasted levels)
30 Comments
旧日支配者 Jul 23 @ 3:09am 
可以让他只分配给攻击和hp吗?
Mal Akula Dec 12, 2024 @ 6:17am 
How do I change it so it only redistributes speed and leaves oxygen and food alone?
八级大狂风 Jan 8, 2024 @ 4:53am 
Can we simplify the production requirements?
PorkyPig Aug 23, 2023 @ 4:44pm 
Just wondering if this mod holds itself against that 255 hard cap in stat points ? or would it go over that cap?
3151672920 Jul 22, 2023 @ 10:57pm 
A bug dinosaur level over 800 innate attribute points were swallowed
Wilco_90 Oct 27, 2022 @ 1:09pm 
This is also something, not sure what maybe usefull for someone. ;')
PrimalGameData_BP_NoWaste

If you hide the engram, it is perfect to have it as a extremely rare loot drop for late endgame.
Male breeding dino's get pretty OP with this.
Dark Sep 28, 2022 @ 12:34pm 
FOR PEOPLE WHO ARE WANTING THIS TO STACK!

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumableEatable_NoWaste_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=True))

i have it at 1k because i use stacker mods, but just put this in the game.ini file and change the number to whatever you wish.

@Leonalayja- this only works on tamed dinos, not wild.
Süleyman ÇAKIR Sep 14, 2022 @ 7:00pm 
how about passive tamings?
Angry Shrew May 19, 2022 @ 6:01am 
About the specific stats, what you can do for things like gasbags is keep one with the original stats unchanged, and you can breed the oxygen back in. Also gets pretty broken as then you can redistribute the food/oxygen/movement speed again in subsequent generations where it is bred back in.
Scourn Apr 15, 2022 @ 10:04pm 
cheat giveitem "Blueprint'/Game/Mods/NoWaste/PrimalItemConsumableEatable_NoWaste.PrimalItemConsumableEatable_NoWaste'" 1 0 0 Since the mod author disappeared for months after telling people he would give it to them.
alex.bostroem Mar 25, 2022 @ 3:05am 
So, still no blueprint command then ?
Torkkar Mar 20, 2022 @ 7:31am 
would it be possable to break this potion up into multiples that affect just 1 stat? there are SOME dino's like Breathing water tames, that benafit from higher O2 stat & SOME wild dinos that higher food is helpful like Deodons for their healing more food longer heals. this mod is useful but not for dinos that actually do use these so called dump stats.
GarbageEdgelord Feb 27, 2022 @ 4:40am 
Any plans for ini options to only redistribute say, movespeed and oxygen on creatures that don't have said stat? Or separate items for each stat?
DeathtoDanny Feb 7, 2022 @ 7:42pm 
dont use on flyers or anything else that you want movement speed with....... i think the mod should refund the points and let the user decide how to use them.....
Dark Jan 26, 2022 @ 10:50am 
i use nucleus to spawn things in, so the code isnt needed. just wanted to save some space.
sudokrypt  [author] Jan 25, 2022 @ 5:58am 
lol probably not on the stacks, I will dig out the blueprint command and post it when I am home
Dark Jan 24, 2022 @ 8:57pm 
any way i could talk you into stacking these, in say 50's?
L0rdNatsu Jan 24, 2022 @ 6:33pm 
A give command would be Premium ^^
sudokrypt  [author] Jan 22, 2022 @ 1:42pm 
:)
Dark Jan 22, 2022 @ 10:57am 
nice, nice. totally worth it mod.
J21D1H Jan 22, 2022 @ 6:39am 
holy cow this mod is AMAZING now my shadowmanes can do like 70k dmg!
Jentleman Jan 19, 2022 @ 5:36pm 
I appreciate the response, that being said I don't expect you to spend night and day tryin to isolate the issue, just wanted to make you aware that there could be compatibility issues
Юрий Jan 19, 2022 @ 1:00pm 
Hi, sudokrypt!
Thanks for the mod.
Please post the Item Blueprint Path.
sudokrypt  [author] Jan 18, 2022 @ 2:55pm 
@Jentleman Cond -
I will try to do some more testing but even if I isolate the issue to a clash with a certain mod without having the source files to that mod its virtually impossible to figure out and fix the issue.

On the servers I run I use Lethals Reusables which you could use to replace Reuseables Plus which would remove one of the possible conflicts.

My guess would be maybe its CraftingSkillPotion as they both remap levels but I would have to do some more testing before I could confirm.

I will do some testing over the next few days and let you know if I figure out a fix.

If anyone else using the mod uses it with the below mods and is working ok please let me know so I can rule it out.

CraftingSkillPotion
Eco's Decor
MarniHairstyles
Reusables Plus

Thanks
sudokrypt  [author] Jan 18, 2022 @ 2:54pm 
@Jentleman
Sorry to hear that. That's weird as the mod doesn't affect any core game files, it literally just adds a consumable that resets the pre tame levels and randomly reassigns them.

I'm running it on 2 servers with over 25 mods each and not hitting any compatibility issues and those include all of primal fear which remaps half the game.

I just ran a quick check through you mod list and I can say with certainty that it is definitely compatible with the below mods in your list

CKF
Auto Engrams
Awesome Spyglass
Awesome Teleporters
Dino StorageV2
Death Recovery
S+
UltraStacks

So that leaves at the likely conflict
CraftingSkillPotion
Eco's Decor
MarniHairstyles
Reusables Plus
Jentleman Jan 18, 2022 @ 11:55am 
So I tried to add this mod onto my cluster and it killed both servers. Here is the current list of other mod IDs I have 880871931,693416678,741203089,731604991,1609138312,1428596566,2307661303,751991809,889745138,1814953878,2357644511,1404697612,761535755
If you don't want to actually work on compatibility that's fine, I'm just letting you know
sudokrypt  [author] Jan 17, 2022 @ 4:06am 
I like adding a potion for each stat and then the combined one so I will look into that.

I set it to randomly distribute the points to make it not be too OP but if I can figure out how Lethal does that with the point allocation pop up I will look at adding it with INI config off as default.

I am also going to be making the potions spay the animal it is used on as I noticed that if you just breed a tame that has taken the potion with one that hasnt you could re-use the potion on the baby and just keep inflating its stats. I will add INI config to turn this off but it will default to being on.

But thanks for all the feedback & suggestions :)
Firella Jan 17, 2022 @ 1:26am 
Maybe a config option to enable or disable the pop up or ability to choose. Disabled by default.

With the config disabled, the player will get the popup but will only be able to select which stat will be set to 0 points and redistributed rather than having all of the wasted stats auto redistributed.

With the config enabled, players can set exactly where those wasted points go. Why disabled by default? Could be OP...
Firella Jan 17, 2022 @ 1:22am 
I agree with Kisston but want to add to the suggestion. Lethals Reusables has a nifty trick with the reusable mindwipe that when used, a window pops up where you can set the stats all at once by typing in how many points you want to put in each stat. Maybe something like that could be done for this where you can choose where the points go? Would mean that there only would be one potion.
Kisston Jan 16, 2022 @ 11:08am 
I like the idea of this, but think expanding it so there were multiple potions for specific stats as well as this all in one stat redistribution potion. If anything one that just affects the speed stat would be nice for those outlier creatures that actually benefit from food and oxygen like light pets and daeodons.