RimWorld

RimWorld

Randomised Stone Refinery
41 Comments
MrKociak  [author] Apr 4, 2024 @ 10:56am 
I should probably have the link in this one's description or something lel.
The 1.5 version of the sequel automatically works with all mods too
ARMOR_X Apr 3, 2024 @ 8:58pm 
Found a sequel of this mod which has 1.5 compatibility
Koshnak08 Mar 16, 2024 @ 7:46am 
logical stones yes is good
Three-legged Wolf Jun 26, 2023 @ 8:21am 
Cool mod. Also, that compatibility bit relating to CE made me lmao, thanks for that.
MrKociak  [author] Jun 11, 2023 @ 2:07am 
@HAL-9000 yeah it should be fine, if you wanna be 100% safe you can load the save, disable the recipe and then replace the mod
HAL-9000 Jun 10, 2023 @ 4:25pm 
Oh I didn't know there was a V2! I assume you'll attempt it on that one then? Is it safe to uninstall this one and put V2 in its place without much issue?
MrKociak  [author] Jun 10, 2023 @ 4:06pm 
oh wait nope, not for this mod, try V2, this is being discontinued
MrKociak  [author] Jun 10, 2023 @ 4:06pm 
@HAL-9000 I'll try and add those tomorrow
HAL-9000 Jun 10, 2023 @ 1:34pm 
I don't know how to add it in myself but I would like the raw metal resources from Expanded Materials - Metals ( https://steamcommunity.com/sharedfiles/filedetails/?id=2259837114 ) and probably not have coal be in the pool (since you could argue it gets burnt away).
I use this mod and that one together but since this mod doesn't provide that one's resources I end up with a ton of steel but having to trade or mine up of their metals.
Kahned Apr 24, 2023 @ 3:11am 
Really love this idea, I love to make mines and I often do not need to use that much stone chunks, and now I have a chance of getting something useful from it, is really great.
If I may suggest, it would be great if the player could change the options of what can be obtained from stone chunks, with what chance and quantity!
Similar to the "Quarry" fashion.
Rudi Gauss Dec 12, 2022 @ 5:15am 
can you get resources from Alpha Biomes from chunks?
MrKociak  [author] Nov 7, 2022 @ 11:48pm 
@Atreidi I don't remember the details, but it's based on market value, for example steel is 4-5 times more common than plasteel
Atreidi Nov 7, 2022 @ 3:28pm 
What are the percent probability of getting steel? Or Gold? Or are they all equally likely?
Great mod idea!
MrKociak  [author] Nov 7, 2022 @ 1:31pm 
@Atreidi currently not
Atreidi Nov 7, 2022 @ 12:52pm 
does it offer a mod menu to modify/customize outputs?
Cubile Oddity Oct 27, 2022 @ 4:03pm 
nice
MrKociak  [author] Oct 27, 2022 @ 11:41am 
@Cubile Oddity yep, likely tomorrow
Cubile Oddity Oct 27, 2022 @ 5:44am 
will you update the mod for 1.4 ,
MrKociak  [author] Aug 13, 2022 @ 10:02am 
@Tryhards when they die in casual yeah it should be fine
HotSTeh Aug 13, 2022 @ 9:40am 
Can I use this mod for already existing save?
patrikcath Jul 19, 2022 @ 2:08pm 
Finally, something to do with the stone chunks that are filling my map from my abuse of the Quarry mod
Young Chigga May 16, 2022 @ 2:03am 
@suptinyking Combat extended im guessing
Supertinyking Apr 26, 2022 @ 7:21pm 
I'm unsure of what mod is referred to with CE
CrazyOdd Apr 4, 2022 @ 11:02am 
I do like the mod, but can you try and adjust the placement of the resources, when using VFE:M steel extractor? It spits it out in a 3x3 area, around the output, meaning 3 resource ends up on top of the machine and such cant be belted away.
Lucky Mar 5, 2022 @ 2:46am 
I personally am looking for compatibility with the expanded metals mod.
Reddie Feb 7, 2022 @ 12:00am 
Compatibility with Rimfantasy - gemstones please?

Or maybe you should add toggleable options, something similar to quarry to turn off/on certan mineable resources?
carlos Feb 2, 2022 @ 8:14am 
+1 for creative CE compatibility note
Nalesh Jan 29, 2022 @ 1:40am 
Still not too familiar myself, but so far I've seen coal, iron ore, silver ore, and gold ore
MrKociak  [author] Jan 28, 2022 @ 12:57pm 
@Nalesh when I have a bit of time I'll get on that, shouldn't be difficult.
Also, as I'm not very familiar with MO, should it yield the ores or is it fine if it spawns the already "smelted" metals?
Nalesh Jan 28, 2022 @ 8:38am 
I'd definitely love a way to get iron from MO in this instead of steel
Nossea Jan 21, 2022 @ 3:57pm 
Finally, a mod that causes stone to straight up pay you.
MrKociak  [author] Jan 19, 2022 @ 8:53am 
@Michiko sure, I'll just need to finish testing something real quick
Michiko Jan 19, 2022 @ 8:29am 
Hi there. Can you add support for Fueled Smelters ?

Thanks for the mod!
MrKociak  [author] Jan 19, 2022 @ 8:23am 
@Delta1138 done, though for now it's basically the same recipe but can also be performed at MO's Furnace, if there's demand for it I can make a separate recipe that yields MO's ores instead
MrKociak  [author] Jan 19, 2022 @ 8:01am 
@Delta1138 yeah sure
Delta1138 Jan 19, 2022 @ 7:41am 
@MrKociak Will you add a patch so the recipes work with the DankPyon_Furnace smelter from Medieval Overhaul?
SpookyEngie Jan 17, 2022 @ 10:58pm 
@AbsolutelyNotSteveJobs You should invest in SkeleBone Corp, they sell the best bone around the rim.
AbsolutelyNotSteveJobs Jan 16, 2022 @ 1:05pm 
Slight incompatibility: This mod doesnt respond well to being broke. I loaded it with combat extended and when it tried to withdraw money from my account which was already empty it caused an integer value error. Now I have $2,147,483,647 in my bank account. Where should I invest this?
MrKociak  [author] Jan 16, 2022 @ 4:31am 
@Hoki for now they aren't supported, just the vanilla stuff. But if there's demand for it (and once I'm sure everything in this mod works fine, mainly with other mods) it shouldn't be too hard to patch them in (though if it involves removing resources from the drop pool then it might take a bit more time).
Hoki Jan 16, 2022 @ 4:18am 
just to make sure: alternative materials such as copper, iron (from project rimfactory: materials), starmetal (alpha animals), etc are not supported by this mod (yet)?
Holgast Jan 15, 2022 @ 5:23pm 
Oooh, awesome for lategame!