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While it was already unfortunate that it walked through my attack, I was at very good health and *I instantly died.* After some research, it seems there can become an issue with zombification where if the infection is edited, it can believe you cheated zombification and a bite causes you to instantly turn. I believe this may be what has happened.
Is there anything that can be done to fix this? I'm playing in 41. I'm using my backup but I just lost 2 hours of progress which really sucks.
Consider it running the risk of a PVP server - I would seriously doubt all that zed blood on a player's weapon isn't carrying the Knox virus anyway...
As for those asking about MP compatibility, I still haven't found a good solution for detecting attacks without my code confusing a player attack with a zombie attack. Even if I excluded PvP altogether, I'm still hoping to find a prettier method for zombie attack detection.
This happens with only this mod and EasyConfig Chucked enabled.
People are consistently offing themselves, or just quitting a play-through outright, coz as default a bite is 100% infection. With this mod, I have infection chance set to 0% for scratches and lacerations before the threshold, and 25% for bites. After the threshold this goes up to 25%, 50% and 75% respectively.
With a non 100% chance of infection, I find I am much more willing to continue playing a character after bitten, just in case they luck out. Before I had the mod installed, I fell into the same trap as all those content creators, and just deleting and starting over.
especially if such embeds create collision between mods ?
after all that was point of EasyConfig and ModOptions and other APIs/Tools ...
I use nitrado to run my server, but i have access to pretty much all files so let me know if one could help to find the problem :)
I'll skim over some to see what's causing conflicts in compatibility
It's possible that one of your other mods have the EasyConfig mod embedded as well, which might cause settings conflicts. It would make sense that if the settings tab doesn't show up, the mod won't work since it relies on those configurations.