XCOM 2
Watchdog Class - LWOTC
42 Comments
david.kahil1 14 hours ago 
whenever i need i class that i didnt know i needed i come to pet rock and he has got it
Captain Pet Rock  [author] Mar 14 @ 4:59pm 
nope, def not normal, prolly experiencing a visualizer lock up or something
Misterdino Prime Mar 14 @ 12:47pm 
Last save*
Misterdino Prime Mar 14 @ 12:47pm 
its normal after hit their first shot watch and stuns the enemy, the camera lock down in a place and must recharge game?
Captain Pet Rock  [author] Oct 13, 2024 @ 7:20am 
negative, main thing with this rework was various improvements to the thematic abilities, should still play the same but with more choices in the trees

side note did a major bug fix to guidance protocol that will need the pet rock perk pack updated
Sgtknispel23 Oct 13, 2024 @ 5:17am 
hey petrock,by chance do you have a copy of the old class before you reworked it? wanted to save the old version
Nox Vereor Oct 10, 2024 @ 7:32pm 
I could have sworn that I saw guidance protocol still give ablative, even without the Guided Defense perk.
kangdoor Oct 10, 2024 @ 6:10pm 
For some reason, the game crashes when I include the Watchdog in the squad and the combat map loads.
Captain Pet Rock  [author] Oct 9, 2024 @ 8:12pm 
ah nvm its on my end
Captain Pet Rock  [author] Oct 9, 2024 @ 8:11pm 
hmm, try updating pet rock perk pack, there was an update with marked for death custom that techncially had some of these abilities they just werent done yet, so you might be on that update
Shady Suspicious Smiling Man Oct 9, 2024 @ 2:03pm 
For some reason the description of "watchdogs vigilance" in game is written as "Sends your gremlin to guild a target" in the perk selection screen
The Guy Aug 6, 2024 @ 7:34pm 
Rapid reaction doesn't seem to work most of them time, if at all. I should be guaranteed at least 2 shots, but I never see a second.
Captain Pet Rock  [author] Jul 15, 2023 @ 2:53pm 
Prolly a mod conflict, make sure you are using all of the required mods, I also think the Semi-Auto Pistol version of pistols might be bugged for primary pistol overwatchers
xf100t Jul 15, 2023 @ 2:51pm 
Not sure why, but whenever I put my watch dog on overwatch, he never shoots. It's a problem that's popped up in multiple campaigns now. Kind of a bummer for a class centered on overwatch.
Captain Pet Rock  [author] May 6, 2023 @ 12:59pm 
auto-pistols are weird, i dont think even magnum works for them properly
[GFYA]Xen May 6, 2023 @ 10:59am 
Is High Noon intended to not work with Auto-pistols and only regular pistols? I was thinking of trying the OW build the next time I have a campaign with a Watchdog that has good aim but I noticed on my Heretic the other day that he was getting long range penalties with an Auto-pistol equipped.
Captain Pet Rock  [author] Apr 5, 2022 @ 6:15am 
some band aid fixes, primary pistols is starting to be annoying, sometimes the abilities work, then i do another update and then they break again lol.
Captain Pet Rock  [author] Apr 2, 2022 @ 8:16pm 
so i messed up slightly with the new update, MZQuickFortyFive in the configs is missing a ", so if the watchdog rolls it in the xcom row it will be blank, not gonna do an update for a single ", so the fix is to just add it in.
Captain Pet Rock  [author] Feb 6, 2022 @ 12:06pm 
new tree, added in the perk names, gotta add descriptions. should give watchdog better early game.
Bel Jan 20, 2022 @ 4:10pm 
Bruh I just want this for non-LWOTC
howard0902 Jan 19, 2022 @ 9:22pm 
yeah i was about to say that holotargeting was broken. Testing it today.
Captain Pet Rock  [author] Jan 18, 2022 @ 1:29pm 
major update, all main tree abilities now work, havent had a chance to test every single xcom perk but am on that,
Captain Pet Rock  [author] Jan 18, 2022 @ 11:25am 
turns out a bunch of watchdogs abilities suddenly broke, working on fixes, donno why they happened.
Captain Pet Rock  [author] Jan 17, 2022 @ 5:58pm 
Holotargeting is not functioning atm, will do an adjustment to the tree later today
Captain Pet Rock  [author] Jan 15, 2022 @ 11:29am 
ight vasto, my 3rd class is out and im working on that cool melee character for ya :)
Captain Pet Rock  [author] Jan 15, 2022 @ 7:38am 
oof did an update and it scuffed description, fixing asap
Captain Pet Rock  [author] Jan 14, 2022 @ 12:10pm 
i had an idea for a 4th class that would be melee, still working on my current 3rd class + learning custom perks cus i still need my custom perks for watchdog + quartermaster
VastoLorde Jan 14, 2022 @ 11:16am 
great class, i feel like it fit very fell into lwotc. good work. Do you have any ideas for some cool melee character maybe?
Captain Pet Rock  [author] Jan 13, 2022 @ 6:59pm 
lemme know what ya think about it howard, looking for any feedback in case changes are needed
howard0902 Jan 13, 2022 @ 5:02pm 
I was thinking about if there's another supportive class i can pick up and then I see this. Will try this out :)
Captain Pet Rock  [author] Jan 11, 2022 @ 11:59pm 
so far have added a bunch to the XCOM perks/moved some of them around, but will not do a mod update till i get some feedback on the main tree. Tryna get this one nicely wrapped up so i can start another mod.
Captain Pet Rock  [author] Jan 11, 2022 @ 11:26pm 
added [WOTC] Extended Perk Pack to dependencies, was missing it for some of the XCOM perks, dont think it effected the main tree. Hope it didnt cause anyone issues
Captain Pet Rock  [author] Jan 11, 2022 @ 5:44pm 
figured the area suppression would synergize with the fact they start with covering fire, covering fire + area suppression massively reduces accuracy of enemies if they decided to just shoot instead or running it. If it doesnt end up feeling right i can always replace it based on feedback
who, me? Jan 11, 2022 @ 3:29pm 
works adding it mid-campaign, i'm training a rookie to try it out. Just area suppresion doesn't sound right for a pistol class.
Ozy Jan 11, 2022 @ 2:13pm 
I'll give this a shot in my next campaign, conveniently LWOTC. Thank you!
4rrakis Jan 11, 2022 @ 6:59am 
Sounds good!
Captain Pet Rock  [author] Jan 11, 2022 @ 6:49am 
yeah thats also why i gave them a niche of gaining additional ability points, allows them to buy those xcom pistol perks and a couple xcom perks. They scale well with the training center. I think combat intelligence will be one of their desired stats because of this.
4rrakis Jan 11, 2022 @ 6:43am 
Looks good, will try it in my next campaign. Do watchdogs get the same pistol perk row as the other LWotC classes?
Captain Pet Rock  [author] Jan 11, 2022 @ 6:15am 
didnt want to give them a hacking focus but felt having the default hack ability was kind of needed for a gremlin user for objectives, haywire protocol however is within their xcom perks, so they could roll it as an additional ability.
unpersn4 Jan 11, 2022 @ 6:12am 
Thanks for the description. I'm surprised that haywire protocol or something similar isn't in the skill tree.
Captain Pet Rock  [author] Jan 11, 2022 @ 4:18am 
At first it wasn't a watch_dogs game reference, was more to be used as an alternate name for sentry/guardian/sentinel. I can edit in some descriptions in a bit.
unpersn4 Jan 11, 2022 @ 4:13am 
Is the name and gremlin focus meant as a reference to the Watch_Dogs games?
And can we have descriptions of the abilities?