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I'm actually working on a personal project inspired by your mod, with some new twists and ideas. I'd love to chat with you sometime, ask a few questions, and maybe share some thoughts!
If you're open to it, feel free to add me or accept my request on Steam 🙏
My Discord is Cauãzz#0442
Thanks again and huge props for the awesome work! 👏
i can go into lousville etc and run around and fight all those zombies, but when me and my mates were dealing with 200 zombie spawn set it dropped to like 1 fps
1. Do you think it's hard to implement? (if yes, why?)
2. If you don't want to implement it, can I do it? Like fork or github pull request?
- Random horde chance, random horde size and random number of zombies added to next horde.
- Something like a Horde-Meter: An adjustable maximum amount like 100 and each day or whatever interval, it adds a set or random amount like 3 -15 to it, starting with 0. When max amount is reached a horde is triggered. This will bring more variation and players will be more surprised by hordes if high values are added or they have to wait and delay other plans when low values are added.
The main reason I came here was because I was looking for something I vaguely remember to have already seen: A mod addon for Starving Zombies or Scent of Blood that triggers hordes when a set amount of bodies or smell are stacked it triggers a horde.
你能适配一下B42吗大佬
—Thanks again and best of luck!
Would suggest @Windfly specify that the sandbox options for it are included in the "Advanced Zombie Options" section of sandbox settings, since 90+% of mods the sandbox settings are linked to a section named after the mod, so it will save both players who are confused by this as well as you a bunch of hassle.
I would suggest adding it to this section: "Why do I not see the mod sandbox options when editing server setting?", since this section doesn't actually answer most people as to why they can't find the sandbox setting, since mods have taught them to look for a seperate section.
The mod was not working for my first runs. So I reinstalled it.
I set the start to 0 for test, and I got the icon on the top right indicating horde, the zombie sound and the character text.
However, no zombies appeared.
I was in the starter house. Am I doing something wrong? Will they not spawn close to starter house?
Sadly in this game there is no way to determined a tile is in a "closed off" area or not, it can only detect if it's indoor or not. And if you spawn a zombie more than 75~90 tiles away from the character it won't even load in at all, so most you can do it's make sure the 75 tiles around the player and the indoor area are safe.
I based my self on the Riverside school, I closed and barricaded the doors and windows on the side of the fenced side yet the zombies still spawned inside the yard. I even made extra walls and doors inside the school in case I got overrun.
That huge yard should be considered "closed" yet the zombies still spawned there. Are spawns only blocked "indoors" ie closed in area, has roof and floors?
Are you sure the mod is enabled? in the save and in the title? Is the Horde Night Indicator on? Do you hear the alarm sound and see the dialogue? Do you see any error in your log?
Thanks for the news, I am playing with b42 personally, so it's great to hear it work fine again in b41.
Otherwise I'm sorry I won't be much of help here.