Installer Steam
Logg inn
|
språk
简体中文 (forenklet kinesisk)
繁體中文 (tradisjonell kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tsjekkisk)
Dansk (dansk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spania)
Español – Latinoamérica (spansk – Latin-Amerika)
Ελληνικά (gresk)
Français (fransk)
Italiano (italiensk)
Bahasa Indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (nederlandsk)
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasil)
Română (rumensk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (vietnamesisk)
Українська (ukrainsk)
Rapporter et problem med oversettelse
In the meantime, for sure! You are more than welcome to upload your own version if you like. All my Zomboid mods are made for the community. For fun and for learning mods. So I don't mind at all when someone makes changes and uploads their own version. I'm just happy people like them :)
I had the problem that the game always crashed with the Map
Workshop ID: 2719327441
Mod ID: Barco Abandonado.
I checked it intensively and found out that it was due to this mod.
The reason for this is. If there is no outside area in a cell except for water,
then player:getCell():getRandomOutdoorTile() causes the game to crash.
I have created a customized version for myself, but would not make it public without your permission.
There was a problem with the build 42 installation and my workshop folder got wiped. So a lot of my Zomboid stuff is just gone. I'm sure I have some backups on my old laptop but I'm gonna be honest... I was already pretty disappointed in build 42 and looking at the amount of work I'm gonna have to do to update all my mods and get back into the swing of things... I'm just not interested. I'm genuinely sorry to anyone that likes my work and is excited for build 42 but we are talking like 300+ hours of work for a game I don't even play anymore. Other modders are more than welcome to update, use, or re-make any of my mods. Maybe I will be back one day when they release build 42 multiplayer. Until then, good luck and stay safe!
Ayyy, this is what we like to hear! Much appreciated for the update! Looking forward to combining this with The Darkness mod.
@Yocas - Sorry it took so long! Thanks for being so cool about it o7
I believe the author is aware of that issue and is working on a fix whenever possible. Unfortunately there's no ETA on that due to life reasons.
Much appreciated for the response! Completely understandable though. Most modders aren't getting paid for these so life and other more important things definitely gets in the way.
As far as the wonky zeds go, I'm sure we can tolerate them so long as they spawn from a reasonable distance haha!
Really looking forward to the changes when you can!
I know what you mean about the spawned zeds acting wonky. I think they changed something about how zeds spawn. I noticed that zeds spawned by command instead of naturally have a number of noticeable differences. They also don't seem to react to kill commands like regular zeds do. I'm looking into it.
From what I've experienced last night, it does work on MP. However the zombies seem to be spawning out of thin air right next to players which kind of ruins the immersion. If there was some way to adjust the distance for where they spawn this mod would be much much better.
Also for some reason the bodies of the ambushers dont have a corpse pop up in the inventory screen and sometimes move/twitch around after they're dead.
There's another mod called called Darkness is Coming that spawns fog and causes the world to go dark for the duration of the event. I'm wondering if these two mods would conflict or if I can change some settings for the two to work.
Would love to hear from you when you can! :^)
@Rose - That's an interesting idea. I will look into it but no promises.
@BargainSale- I'm working on an update now. I was not able to reproduce your bug where zombies spawned while in a vehicle and that was on a server with 148 other mods running so I'm not sure which of your mods might be causing that. Or possibly just bad luck zombies wandering by in a fog? Either way, I'm going to attach a sound effect to the spawns in this update for the jump scares and to help detect if/when this mod is spawning your zombies.
@Biggles - It works for multiplayer and triggers pr player. So each player outdoors in the fog is susceptible to the event.
@Rose - I think you can already do that in your game settings. Turn all the zombie count settings down and set zombies to never respawn. The mod should take care of the rest because it spawns new zombies rather than calling ones that are already there.
best of luck
I'm bad at wording.
Basically No Fog = No Zoms
Fog = Zoms visible and where they'd normally be spawned at based on Pop settings?
Like the movie The Mist I guess?
https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993
+ server options e.g. how many zombies / how many times day / week
especially if the fog keeps going on for days or weeks
something like giving player some respite
if he survives multiple days in row of attacks from fog ...
Another hit, from the Danger Zone.