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- Hunter Infantry who are in the Industrial Era are based off the German Jaeger and French Chasseur who were Elite Troops in 1860s Europe
- Storm Infantry based off the Elite Troops called Storm Troopers in WW1.
- Commandos is pretty obvious.
Also for Skin ideas
- Hunter INFANTRY would resemble the Rifleman
- Storm Infantry would be the WW1 German Storm Troopers
- Commando Infantry would resemble the British Red Beret Commando
Global Era Soldiers would resemble Soldiers from the Cold War (Vietnam War)
Information Era Soldiers (Assault Infantry and Strike Infantry) would be Present Day Soldiers
For Skins in the original mod, while the mod was good the only thing that kind of bothered me was the Modern Marine. It's just the Tiger Stripes Camo kinda seemed a little out of place.
Industrial Era
- Rifleman (Vanilla)
- Hunter Infantry (New Unit)
- Rifled Cannon (New Unit)
- Revolver Cavalry (New Unit)
- Rifle Cavalry (New Unit)
- Ironclad (Vanilla)
- Cruiser (Vanilla)
Modern Era
- Trench Infantry (Vanilla/Rename of Great War Infantry)
- Storm Infantry (Replaces Hunter Infantry)
- Artillery (Vanilla)
- Landship (Vanilla)
- Armoured Car (New Unit)
- Triplane Fighter (Rename of Triplane)
- Triplane Bomber (Rename of Great War Bomber)
Atomic Era (WW2)
- Infantry (Vanilla)
- Marine (Vanilla)
- Paratrooper (Vanilla)
- Commando Infantry (New Unit)
- Armoured Scout Car (New Unit)
- Tank (Vanilla)
Global Era (Cold War)
- General Infantry (Replaces Infantry)
- Shock Infantry (Replaces Marine)
- Airborne Infantry (Replaces Paratrooper)
- Covert Forces Infantry (Replaces Commando Infantry)
- APC (Replaces Armoured Scout Car)
- Battle Tank (Replaces Tank)
Information Era
- Assault Infantry (Replaces General Infantry)
- Strike Infantry (Replaces Shock Infantry)
- Special Forces Infantry (Replaces Covert Forces Infantry)
- Mechanized Infantry (Replaces APC)
- Modern Armour (Replaces Battle Tank)
Im surprised it went from working one game to kinda working in another without any changes besides unit delettion.
If you could explain to me what I could be doing wrong, I would apprechate the help, but besides these minor errors, this unit pack indeed works near perfectly with bigger projects for me at least
Because EE adds in many units already made in this mod, I had to manually remove unit files belonging to the Skirmisher, Curassier, Line infintry, Protected Cruiser and Explorer. I would have liked to keep these units in and just alter there names and tech placement just to avoid unit conflict and to add flavor, but my knollage with XML is basic and I decided just removing said units would be easier.
First time worked just fine, second time all units I left in had TXT_KEY errors, but where still playable, however the most recent game I played wouldn't allow me to build or buy with gold, but instead could only obtain with faith.
Plus I'd like to develop Mechanized infantry without it costing me a fortune in metal resources.
I know that statement is a little ironic in a way but the mech infantry is one of my favorite units.
I swarmed the baddies with them as Denmark on my very first game. It was a lot of fun.